X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGraphic%2FModels.cpp;h=09036ae9d5009e9d85e4e442a4d0c755c288f2d6;hb=afdb97f1c3e430801a1fd0c1b04a8a2102e8f1ac;hp=78970d5d7a0ab9ff131759bde853007f377cd34b;hpb=542e48a5f43e0169f98fca72bdd13aa66517f203;p=lugaru.git diff --git a/Source/Graphic/Models.cpp b/Source/Graphic/Models.cpp index 78970d5..09036ae 100644 --- a/Source/Graphic/Models.cpp +++ b/Source/Graphic/Models.cpp @@ -395,7 +395,7 @@ bool Model::loadnotex(const std::string& filename) { FILE *tfile; long i; - int TriangleNum; + short triangleNum; type = notextype; color = 0; @@ -405,7 +405,7 @@ bool Model::loadnotex(const std::string& filename) // read model settings fseek(tfile, 0, SEEK_SET); - funpackf(tfile, "Bs Bs", &vertexNum, &TriangleNum); + funpackf(tfile, "Bs Bs", &vertexNum, &triangleNum); // read the model data deallocate(); @@ -414,14 +414,14 @@ bool Model::loadnotex(const std::string& filename) owner = (int*)malloc(sizeof(int) * vertexNum); vertex = (XYZ*)malloc(sizeof(XYZ) * vertexNum); - Triangles.resize(TriangleNum); - vArray = (GLfloat*)malloc(sizeof(GLfloat) * TriangleNum * 24); + Triangles.resize(triangleNum); + vArray = (GLfloat*)malloc(sizeof(GLfloat) * triangleNum * 24); for (i = 0; i < vertexNum; i++) { funpackf(tfile, "Bf Bf Bf", &vertex[i].x, &vertex[i].y, &vertex[i].z); } - for (i = 0; i < TriangleNum; i++) { + for (i = 0; i < triangleNum; i++) { short vertex[6]; funpackf(tfile, "Bs Bs Bs Bs Bs Bs", &vertex[0], &vertex[1], &vertex[2], &vertex[3], &vertex[4], &vertex[5]); Triangles[i].vertex[0] = vertex[0]; @@ -458,7 +458,7 @@ bool Model::load(const std::string& filename) { FILE *tfile; long i; - int TriangleNum; + short triangleNum; LOGFUNC; @@ -474,7 +474,7 @@ bool Model::load(const std::string& filename) // read model settings fseek(tfile, 0, SEEK_SET); - funpackf(tfile, "Bs Bs", &vertexNum, &TriangleNum); + funpackf(tfile, "Bs Bs", &vertexNum, &triangleNum); // read the model data deallocate(); @@ -484,14 +484,14 @@ bool Model::load(const std::string& filename) owner = (int*)malloc(sizeof(int) * vertexNum); vertex = (XYZ*)malloc(sizeof(XYZ) * vertexNum); normals = (XYZ*)malloc(sizeof(XYZ) * vertexNum); - Triangles.resize(TriangleNum); - vArray = (GLfloat*)malloc(sizeof(GLfloat) * TriangleNum * 24); + Triangles.resize(triangleNum); + vArray = (GLfloat*)malloc(sizeof(GLfloat) * triangleNum * 24); for (i = 0; i < vertexNum; i++) { funpackf(tfile, "Bf Bf Bf", &vertex[i].x, &vertex[i].y, &vertex[i].z); } - for (i = 0; i < TriangleNum; i++) { + for (i = 0; i < triangleNum; i++) { short vertex[6]; funpackf(tfile, "Bs Bs Bs Bs Bs Bs", &vertex[0], &vertex[1], &vertex[2], &vertex[3], &vertex[4], &vertex[5]); Triangles[i].vertex[0] = vertex[0]; @@ -530,14 +530,13 @@ bool Model::loaddecal(const std::string& filename) { FILE *tfile; long i, j; - int TriangleNum; + short triangleNum; LOGFUNC; LOG(std::string("Loading decal...") + Folders::getResourcePath(filename)); type = decalstype; - decals.clear(); color = 0; tfile = Folders::openMandatoryFile( Folders::getResourcePath(filename), "rb" ); @@ -545,7 +544,7 @@ bool Model::loaddecal(const std::string& filename) // read model settings fseek(tfile, 0, SEEK_SET); - funpackf(tfile, "Bs Bs", &vertexNum, &TriangleNum); + funpackf(tfile, "Bs Bs", &vertexNum, &triangleNum); // read the model data @@ -556,14 +555,14 @@ bool Model::loaddecal(const std::string& filename) owner = (int*)malloc(sizeof(int) * vertexNum); vertex = (XYZ*)malloc(sizeof(XYZ) * vertexNum); normals = (XYZ*)malloc(sizeof(XYZ) * vertexNum); - Triangles.resize(TriangleNum); - vArray = (GLfloat*)malloc(sizeof(GLfloat) * TriangleNum * 24); + Triangles.resize(triangleNum); + vArray = (GLfloat*)malloc(sizeof(GLfloat) * triangleNum * 24); for (i = 0; i < vertexNum; i++) { funpackf(tfile, "Bf Bf Bf", &vertex[i].x, &vertex[i].y, &vertex[i].z); } - for (i = 0; i < TriangleNum; i++) { + for (i = 0; i < triangleNum; i++) { short vertex[6]; funpackf(tfile, "Bs Bs Bs Bs Bs Bs", &vertex[0], &vertex[1], &vertex[2], &vertex[3], &vertex[4], &vertex[5]); Triangles[i].vertex[0] = vertex[0]; @@ -602,7 +601,7 @@ bool Model::loadraw(const std::string& filename) { FILE *tfile; long i; - int TriangleNum; + short triangleNum; LOGFUNC; @@ -616,7 +615,7 @@ bool Model::loadraw(const std::string& filename) // read model settings fseek(tfile, 0, SEEK_SET); - funpackf(tfile, "Bs Bs", &vertexNum, &TriangleNum); + funpackf(tfile, "Bs Bs", &vertexNum, &triangleNum); // read the model data deallocate(); @@ -625,15 +624,15 @@ bool Model::loadraw(const std::string& filename) owner = (int*)malloc(sizeof(int) * vertexNum); vertex = (XYZ*)malloc(sizeof(XYZ) * vertexNum); - Triangles.resize(TriangleNum); - vArray = (GLfloat*)malloc(sizeof(GLfloat) * TriangleNum * 24); + Triangles.resize(triangleNum); + vArray = (GLfloat*)malloc(sizeof(GLfloat) * triangleNum * 24); for (i = 0; i < vertexNum; i++) { funpackf(tfile, "Bf Bf Bf", &vertex[i].x, &vertex[i].y, &vertex[i].z); } - for (i = 0; i < TriangleNum; i++) { + for (i = 0; i < triangleNum; i++) { short vertex[6]; funpackf(tfile, "Bs Bs Bs Bs Bs Bs", &vertex[0], &vertex[1], &vertex[2], &vertex[3], &vertex[4], &vertex[5]); Triangles[i].vertex[0] = vertex[0]; @@ -880,33 +879,6 @@ void Model::draw() glDisableClientState(GL_TEXTURE_COORD_ARRAY); } -//TODO: phase out in favor of Texture -void Model::drawdifftex(GLuint texture) -{ - glEnableClientState(GL_NORMAL_ARRAY); - glEnableClientState(GL_VERTEX_ARRAY); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - if (color) { - glInterleavedArrays( GL_T2F_C3F_V3F, 8 * sizeof(GLfloat), &vArray[0]); - } else { - glInterleavedArrays( GL_T2F_N3F_V3F, 8 * sizeof(GLfloat), &vArray[0]); - } - - glBindTexture(GL_TEXTURE_2D, (unsigned long)texture); - glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); - glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); - - glDrawArrays(GL_TRIANGLES, 0, Triangles.size() * 3); - - if (color) { - glDisableClientState(GL_COLOR_ARRAY); - } else { - glDisableClientState(GL_NORMAL_ARRAY); - } - glDisableClientState(GL_VERTEX_ARRAY); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); -} - void Model::drawdifftex(Texture texture) { glEnableClientState(GL_NORMAL_ARRAY); @@ -936,14 +908,13 @@ void Model::drawdifftex(Texture texture) void Model::drawdecals(Texture shadowtexture, Texture bloodtexture, Texture bloodtexture2, Texture breaktexture) { if (decalstoggle) { - if (type != decalstype) + if (type != decalstype) { return; - static int lasttype; - static bool blend; + } - blend = 1; + bool blend = true; + int lasttype = -1; - lasttype = -1; glEnable(GL_BLEND); glDisable(GL_LIGHTING); glDisable(GL_CULL_FACE); @@ -1056,7 +1027,7 @@ void Model::MakeDecal(decal_type atype, XYZ *where, float *size, float *opacity, if (Triangles[i].facenormal.y < -.1 && (vertex[Triangles[i].vertex[0]].y < where->y || vertex[Triangles[i].vertex[1]].y < where->y || vertex[Triangles[i].vertex[2]].y < where->y)) { distance = abs(((Triangles[i].facenormal.x * where->x) + (Triangles[i].facenormal.y * where->y) + (Triangles[i].facenormal.z * where->z) - ((Triangles[i].facenormal.x * vertex[Triangles[i].vertex[0]].x) + (Triangles[i].facenormal.y * vertex[Triangles[i].vertex[0]].y) + (Triangles[i].facenormal.z * vertex[Triangles[i].vertex[0]].z))) / Triangles[i].facenormal.y); - if (*opacity - distance / 10 > 0) { + if ((*opacity - distance / 10) > 0) { Decal decal(*where, atype, *opacity - distance / 10, *rotation, *size, *this, i, 0); if (!(decal.texcoords[0][0] < 0 && decal.texcoords[1][0] < 0 && decal.texcoords[2][0] < 0)) @@ -1097,7 +1068,7 @@ void Model::MakeDecal(decal_type atype, XYZ where, float size, float opacity, fl for (unsigned int i = 0; i < Triangles.size(); i++) { distance = abs(((Triangles[i].facenormal.x * where.x) + (Triangles[i].facenormal.y * where.y) + (Triangles[i].facenormal.z * where.z) - ((Triangles[i].facenormal.x * vertex[Triangles[i].vertex[0]].x) + (Triangles[i].facenormal.y * vertex[Triangles[i].vertex[0]].y) + (Triangles[i].facenormal.z * vertex[Triangles[i].vertex[0]].z)))); if (distance < .02 && abs(Triangles[i].facenormal.y) > abs(Triangles[i].facenormal.x) && abs(Triangles[i].facenormal.y) > abs(Triangles[i].facenormal.z)) { - if (opacity - distance / 10 > 0) { + if ((opacity - distance / 10) > 0) { Decal decal(where, atype, opacity - distance / 10, rotation, size, *this, i, 0); if (!(decal.texcoords[0][0] < 0 && decal.texcoords[1][0] < 0 && decal.texcoords[2][0] < 0)) @@ -1120,7 +1091,7 @@ void Model::MakeDecal(decal_type atype, XYZ where, float size, float opacity, fl } } } else if (distance < .02 && abs(Triangles[i].facenormal.x) > abs(Triangles[i].facenormal.y) && abs(Triangles[i].facenormal.x) > abs(Triangles[i].facenormal.z)) { - if (opacity - distance / 10 > 0) { + if ((opacity - distance / 10) > 0) { Decal decal(where, atype, opacity - distance / 10, rotation, size, *this, i, 1); if (!(decal.texcoords[0][0] < 0 && decal.texcoords[1][0] < 0 && decal.texcoords[2][0] < 0)) @@ -1143,7 +1114,7 @@ void Model::MakeDecal(decal_type atype, XYZ where, float size, float opacity, fl } } } else if (distance < .02 && abs(Triangles[i].facenormal.z) > abs(Triangles[i].facenormal.y) && abs(Triangles[i].facenormal.z) > abs(Triangles[i].facenormal.x)) { - if (opacity - distance / 10 > 0) { + if ((opacity - distance / 10) > 0) { Decal decal(where, atype, opacity - distance / 10, rotation, size, *this, i, 2); if (!(decal.texcoords[0][0] < 0 && decal.texcoords[1][0] < 0 && decal.texcoords[2][0] < 0)) @@ -1170,6 +1141,11 @@ void Model::MakeDecal(decal_type atype, XYZ where, float size, float opacity, fl } } +const XYZ& Model::getTriangleVertex(unsigned triangleId, unsigned vertexId) const +{ + return vertex[Triangles[triangleId].vertex[vertexId]]; +} + void Model::deleteDeadDecals() { for (int i = decals.size() - 1; i >= 0; i--) { @@ -1201,24 +1177,21 @@ void Model::deallocate() if (vArray) free(vArray); vArray = 0; + + decals.clear(); } Model::Model() : vertexNum(0), - hastexture(0), - type(0), oldtype(0), + type(nothing), owner(0), vertex(0), normals(0), - vArray(0) + vArray(0), + color(0), + boundingspherecenter(), + boundingsphereradius(0), + flat(false) { memset(&modelTexture, 0, sizeof(modelTexture)); - color = 0; - - boundingspherecenter = 0; - boundingsphereradius = 0; - - flat = 0; - - type = nothing; }