X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGlobals.cpp;h=fedc0e5a580d44bddcef6f81ba8694588679f3de;hb=8afdcba610cded0e54b85069ba051268b29669a6;hp=b360ce055c9ed75e55ec4f947b22bbbd40fbd09f;hpb=95f9e53a3672d79b13521d18d744a0c872fdeb6e;p=lugaru.git diff --git a/Source/Globals.cpp b/Source/Globals.cpp index b360ce0..fedc0e5 100644 --- a/Source/Globals.cpp +++ b/Source/Globals.cpp @@ -26,7 +26,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "Lights.h" #include "Skeleton.h" #include "Terrain.h" -#include "Sprites.h" +#include "Sprite.h" #include "Frustum.h" #include "Objects.h" #include "Weapons.h" @@ -35,23 +35,19 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "openal_wrapper.h" #include "Stereo.h" -#include "Constants.h" +#include "Animation.h" bool visibleloading = 0; -OPENAL_SAMPLE *samp[100] = {0}; -OPENAL_STREAM * strm[20] = {0}; -int channels[100] = {0}; -float volume = 0;bool buttons[3] = {0}; -bool oldbuttons[3] = {0}; -bool ismotionblur = 0; +float volume = 0; +bool ismotionblur = false; float usermousesensitivity = 0; -bool floatjump = 0; -bool cellophane = 0; -bool autoslomo = 0; -bool decals = 0; -bool invertmouse = 0; -bool texttoggle = 0; +bool floatjump = false; +bool cellophane = false; +bool autoslomo = false; +bool decals = false; +bool invertmouse = false; +bool texttoggle = false; float blurness = 0; float targetblurness = 0; float windvar = 0; @@ -76,7 +72,6 @@ Animation animation[animation_count]; Skeleton testskeleton; int numsounds = 0; Terrain terrain; -Sprites sprites; float sps = 0; SDL_Surface *sdlscreen; @@ -86,7 +81,6 @@ int detail = 0; FRUSTUM frustum; float texdetail = 0; float realtexdetail = 0; -float terraindetail = 0; float playerdist = 0; Objects objects; int slomo = 0; @@ -95,42 +89,38 @@ GLubyte bloodText[512*512*3] = {0}; GLubyte wolfbloodText[512*512*3] = {0}; float colors[3] = {0}; int bloodtoggle = 0; -bool osx = 0; +bool osx = false; float camerashake = 0; float woozy = 0; float blackout = 0; -bool foliage = 0; -bool musictoggle = 0; +bool foliage = false; +bool musictoggle = false; bool trilinear; Weapons weapons; -bool damageeffects = 0; -//apvector player(maxplayers); -Person player[maxplayers]; +bool damageeffects = false; int numplayers = 0; -bool ambientsound = 0; -bool mousejump = 0; -bool freeze = 0; -bool winfreeze = 0; +bool ambientsound = false; +bool mousejump = false; +bool freeze = false; +bool winfreeze = false; float flashamount = 0,flashr = 0,flashg = 0,flashb = 0; int flashdelay = 0; -bool vblsync = 0; +bool vblsync = false; float motionbluramount = 0; -bool keyboardfrozen = 0; -char mapname[256] = {0}; -bool loadingstuff = 0; -bool stillloading = 0; -bool showpoints = 0; -bool alwaysblur = 0; -bool immediate = 0; -bool velocityblur = 0; +bool keyboardfrozen = false; +bool loadingstuff = false; +bool stillloading = false; +bool showpoints = false; +bool showdamagebar = false; +bool alwaysblur = false; +bool immediate = false; +bool velocityblur = false; int test = 0; XYZ windvector; short vRefNum = 0; long dirID = 0; int mainmenu = 0; int oldmainmenu = 0; -GLubyte texturearray[512*512*3] = {0}; -int loadscreencolor = 0; int whichjointstartarray[26] = {0}; int whichjointendarray[26] = {0}; int kBitsPerPixel = 0; @@ -147,28 +137,6 @@ int killhotspot = 0; float menupulse = 0; -int numdialogues = 0; -int numdialogueboxes[max_dialogues] = {0}; -int dialoguetype[max_dialogues] = {0}; -int dialogueboxlocation[max_dialogues][max_dialoguelength] = {0}; -float dialogueboxcolor[max_dialogues][max_dialoguelength][3] = {0}; -int dialogueboxsound[max_dialogues][max_dialoguelength] = {0}; -char dialoguetext[max_dialogues][max_dialoguelength][128] = {0}; -char dialoguename[max_dialogues][max_dialoguelength][64] = {0}; -XYZ dialoguecamera[max_dialogues][max_dialoguelength]; //l = {0}; -XYZ participantlocation[max_dialogues][10]; // = {0}; -int participantfocus[max_dialogues][max_dialoguelength] = {0}; -int participantaction[max_dialogues][max_dialoguelength] = {0}; -float participantrotation[max_dialogues][10] = {0}; -XYZ participantfacing[max_dialogues][max_dialoguelength][10]; // = {0}; -float dialoguecamerarotation[max_dialogues][max_dialoguelength] = {0}; -float dialoguecamerarotation2[max_dialogues][max_dialoguelength] = {0}; -int indialogue = 0; -int whichdialogue = 0; -int directing = 0; -float dialoguetime = 0; -int dialoguegonethrough[20] = {0}; - float smoketex = 0; float slomospeed = 0; @@ -180,21 +148,20 @@ float tutorialstagetime = 0; float tutorialmaxtime = 0; float tutorialsuccess = 0; -bool againbonus = 0; +bool againbonus = false; float damagedealt = 0; -float damagetaken = 0; int maptype = 0; int editoractive = 0; int editorpathtype = 0; -bool reversaltrain = 0; -bool cananger = 0; -bool canattack = 0; +bool reversaltrain = false; +bool cananger = false; +bool canattack = false; -bool skyboxtexture = 0; +bool skyboxtexture = false; float skyboxr = 0; float skyboxg = 0; float skyboxb = 0; @@ -202,8 +169,6 @@ float skyboxlightr = 0; float skyboxlightg = 0; float skyboxlightb = 0; -float bonusnum[100] = {0}; - int hostile = 0; float hostiletime = 0; @@ -213,61 +178,24 @@ float envsoundlife[30] = {0}; int numenvsounds; -bool tilt2weird = 0; -bool tiltweird = 0; -bool midweird = 0; -bool proportionweird = 0; +bool tilt2weird = false; +bool tiltweird = false; +bool midweird = false; +bool proportionweird = false; bool vertexweird[6] = {0}; TGAImageRec texture; -bool debugmode = 0; - -int oldbonus = 0; -int bonus = 0; -float bonusvalue = 0; -float bonustotal = 0; -float startbonustotal = 0; -float bonustime = 0; - -int numaccounts = 0; -int accountactive = 0; -int accountdifficulty[10] = {0}; -int accountprogress[10] = {0}; -float accountpoints[10] = {0}; -float accounthighscore[10][50] = {0}; -float accountfasttime[10][50] = {0}; -bool accountunlocked[10][60] = {0}; -char accountname[10][256] = {0}; -float accountcampaignhighscore[10] = {0}; -float accountcampaignfasttime[10] = {0}; -float accountcampaignscore[10] = {0}; -float accountcampaigntime[10] = {0}; -int accountcampaignchoicesmade[10] = {0};int accountcampaignchoices[10][5000] = {0}; -bool won = 0; - - -bool campaign = 0; - -int numfalls = 0; -int numflipfail = 0; -int numseen = 0; -int numresponded = 0; -int numstaffattack = 0; -int numswordattack = 0; -int numknifeattack = 0; -int numunarmedattack = 0; -int numescaped = 0; -int numflipped = 0; -int numwallflipped = 0; -int numthrowkill = 0; -int numafterkill = 0; -int numreversals = 0; -int numattacks = 0; -int maxalarmed = 0; - -bool gamestarted = 0; +bool debugmode = false; + +bool won = false; + + +bool campaign = false; + +bool gamestarted = false; //TextureList textures; StereoMode stereomode = stereoNone; +StereoMode newstereomode = stereoNone; float stereoseparation = 0.05; -bool stereoreverse = false; \ No newline at end of file +bool stereoreverse = false;