X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGlobals.cpp;h=fe9c136c58af36faf85817ed2abb606ea83c8822;hb=612415ff494c29cf2fc7ea560da9908eaff7d847;hp=f5598e766cf8356718d0a32499b0e7873a4ea733;hpb=8562aa5bebc97ea8a61d056aec3847030c6985b7;p=lugaru.git diff --git a/Source/Globals.cpp b/Source/Globals.cpp index f5598e7..fe9c136 100644 --- a/Source/Globals.cpp +++ b/Source/Globals.cpp @@ -1,3 +1,28 @@ +/* +Copyright (C) 2003, 2010 - Wolfire Games + +This file is part of Lugaru. + +Lugaru is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +*/ + +#if USE_SDL +#include "SDL.h" +#endif + #include "gamegl.h" #include "Quaternions.h" #include "Lights.h" @@ -5,18 +30,18 @@ #include "fmod.h" #include "Terrain.h" #include "Sprites.h" -//#include #include "Frustum.h" #include "Objects.h" #include "Weapons.h" #include "Person.h" #include "TGALoader.h" +#include "openal_wrapper.h" #include "Constants.h" bool visibleloading = 0; -FSOUND_SAMPLE *samp[100] = {0}; -FSOUND_STREAM * strm[20] = {0}; +OPENAL_SAMPLE *samp[100] = {0}; +OPENAL_STREAM * strm[20] = {0}; int channels[100] = {0}; float volume = 0;bool buttons[3] = {0}; @@ -57,8 +82,12 @@ Sprites sprites; float sps = 0; #ifdef WIN32 HDC hDC; -#else +#elif USE_SDL +SDL_Surface *sdlscreen; +#elif PLATFORM_MACOSX AGLContext gaglContext; +#else +#error Define your platform. #endif int kTextureSize = 0; int detail = 0; @@ -136,12 +165,12 @@ float dialogueboxcolor[max_dialogues][max_dialoguelength][3] = {0}; int dialogueboxsound[max_dialogues][max_dialoguelength] = {0}; char dialoguetext[max_dialogues][max_dialoguelength][128] = {0}; char dialoguename[max_dialogues][max_dialoguelength][64] = {0}; -XYZ dialoguecamera[max_dialogues][max_dialoguelength] = {0}; -XYZ participantlocation[max_dialogues][10] = {0}; +XYZ dialoguecamera[max_dialogues][max_dialoguelength]; //l = {0}; +XYZ participantlocation[max_dialogues][10]; // = {0}; int participantfocus[max_dialogues][max_dialoguelength] = {0}; int participantaction[max_dialogues][max_dialoguelength] = {0}; float participantrotation[max_dialogues][10] = {0}; -XYZ participantfacing[max_dialogues][max_dialoguelength][10] = {0}; +XYZ participantfacing[max_dialogues][max_dialoguelength][10]; // = {0}; float dialoguecamerarotation[max_dialogues][max_dialoguelength] = {0}; float dialoguecamerarotation2[max_dialogues][max_dialoguelength] = {0}; int indialogue = 0; @@ -188,7 +217,7 @@ float bonusnum[100] = {0}; int hostile = 0; float hostiletime = 0; -XYZ envsound[30] = {0}; +XYZ envsound[30]; // = {0}; float envsoundvol[30] = {0}; float envsoundlife[30] = {0}; int numenvsounds; @@ -248,3 +277,4 @@ int maxalarmed = 0; bool gamestarted = 0; //TextureList textures; +