X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGlobals.cpp;h=eae0bd07f0590fbda565f78b41bd0c97c2a3068e;hb=decb00e82a2e65e25dbcdd8f16fff5a6a07d31d6;hp=fe9c136c58af36faf85817ed2abb606ea83c8822;hpb=54a459691cc0e2d314008b4f3f4ce349417dadc2;p=lugaru.git diff --git a/Source/Globals.cpp b/Source/Globals.cpp index fe9c136..eae0bd0 100644 --- a/Source/Globals.cpp +++ b/Source/Globals.cpp @@ -19,15 +19,12 @@ along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ -#if USE_SDL #include "SDL.h" -#endif #include "gamegl.h" #include "Quaternions.h" #include "Lights.h" #include "Skeleton.h" -#include "fmod.h" #include "Terrain.h" #include "Sprites.h" #include "Frustum.h" @@ -36,6 +33,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "Person.h" #include "TGALoader.h" #include "openal_wrapper.h" +#include "Stereo.h" #include "Constants.h" @@ -80,15 +78,9 @@ int numsounds = 0; Terrain terrain; Sprites sprites; float sps = 0; -#ifdef WIN32 -HDC hDC; -#elif USE_SDL + SDL_Surface *sdlscreen; -#elif PLATFORM_MACOSX -AGLContext gaglContext; -#else -#error Define your platform. -#endif + int kTextureSize = 0; int detail = 0; FRUSTUM frustum; @@ -124,12 +116,11 @@ int flashdelay = 0; bool vblsync = 0; float motionbluramount = 0; bool keyboardfrozen = 0; -int newnetmessages = 0; -char netmessages[256] = {0}; char mapname[256] = {0}; bool loadingstuff = 0; bool stillloading = 0; bool showpoints = 0; +bool showdamagebar = 0; bool alwaysblur = 0; bool immediate = 0; bool velocityblur = 0; @@ -278,3 +269,7 @@ bool gamestarted = 0; //TextureList textures; +StereoMode stereomode = stereoNone; +StereoMode newstereomode = stereoNone; +float stereoseparation = 0.05; +bool stereoreverse = false; \ No newline at end of file