X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGlobals.cpp;h=d97de52b2c4738fc28e0bdfbee0ee7634996b3cb;hb=bbf8873b80baf3cb468ac12b3f62b0938320fef1;hp=fe502d82db7db8c5a4c9f57c6ccdd7a12888a5c0;hpb=617a36f729718c59c2f886fd4a1d145388e7c8bc;p=lugaru.git diff --git a/Source/Globals.cpp b/Source/Globals.cpp index fe502d8..d97de52 100644 --- a/Source/Globals.cpp +++ b/Source/Globals.cpp @@ -35,12 +35,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "openal_wrapper.h" #include "Stereo.h" -#include "Constants.h" #include "Animation.h" bool visibleloading = 0; -OPENAL_STREAM * strm[20] = {0}; -int channels[100] = {0}; float volume = 0; bool ismotionblur = 0; @@ -84,7 +81,6 @@ int detail = 0; FRUSTUM frustum; float texdetail = 0; float realtexdetail = 0; -float terraindetail = 0; float playerdist = 0; Objects objects; int slomo = 0; @@ -102,8 +98,6 @@ bool musictoggle = 0; bool trilinear; Weapons weapons; bool damageeffects = 0; -//apvector player(maxplayers); -Person player[maxplayers]; int numplayers = 0; bool ambientsound = 0; bool mousejump = 0; @@ -114,7 +108,6 @@ int flashdelay = 0; bool vblsync = 0; float motionbluramount = 0; bool keyboardfrozen = 0; -char mapname[256] = {0}; bool loadingstuff = 0; bool stillloading = 0; bool showpoints = 0; @@ -128,8 +121,6 @@ short vRefNum = 0; long dirID = 0; int mainmenu = 0; int oldmainmenu = 0; -GLubyte texturearray[512*512*3] = {0}; -int loadscreencolor = 0; int whichjointstartarray[26] = {0}; int whichjointendarray[26] = {0}; int kBitsPerPixel = 0; @@ -146,28 +137,6 @@ int killhotspot = 0; float menupulse = 0; -int numdialogues = 0; -int numdialogueboxes[max_dialogues] = {0}; -int dialoguetype[max_dialogues] = {0}; -int dialogueboxlocation[max_dialogues][max_dialoguelength] = {0}; -float dialogueboxcolor[max_dialogues][max_dialoguelength][3] = {0}; -int dialogueboxsound[max_dialogues][max_dialoguelength] = {0}; -char dialoguetext[max_dialogues][max_dialoguelength][128] = {0}; -char dialoguename[max_dialogues][max_dialoguelength][64] = {0}; -XYZ dialoguecamera[max_dialogues][max_dialoguelength]; //l = {0}; -XYZ participantlocation[max_dialogues][10]; // = {0}; -int participantfocus[max_dialogues][max_dialoguelength] = {0}; -int participantaction[max_dialogues][max_dialoguelength] = {0}; -float participantrotation[max_dialogues][10] = {0}; -XYZ participantfacing[max_dialogues][max_dialoguelength][10]; // = {0}; -float dialoguecamerarotation[max_dialogues][max_dialoguelength] = {0}; -float dialoguecamerarotation2[max_dialogues][max_dialoguelength] = {0}; -int indialogue = 0; -int whichdialogue = 0; -int directing = 0; -float dialoguetime = 0; -int dialoguegonethrough[20] = {0}; - float smoketex = 0; float slomospeed = 0; @@ -182,7 +151,6 @@ float tutorialsuccess = 0; bool againbonus = 0; float damagedealt = 0; -float damagetaken = 0; int maptype = 0; @@ -201,8 +169,6 @@ float skyboxlightr = 0; float skyboxlightg = 0; float skyboxlightb = 0; -float bonusnum[100] = {0}; - int hostile = 0; float hostiletime = 0; @@ -220,35 +186,11 @@ bool vertexweird[6] = {0}; TGAImageRec texture; bool debugmode = 0; -int oldbonus = 0; -int bonus = 0; -float bonusvalue = 0; -float bonustotal = 0; -float startbonustotal = 0; -float bonustime = 0; - bool won = 0; bool campaign = 0; -int numfalls = 0; -int numflipfail = 0; -int numseen = 0; -int numresponded = 0; -int numstaffattack = 0; -int numswordattack = 0; -int numknifeattack = 0; -int numunarmedattack = 0; -int numescaped = 0; -int numflipped = 0; -int numwallflipped = 0; -int numthrowkill = 0; -int numafterkill = 0; -int numreversals = 0; -int numattacks = 0; -int maxalarmed = 0; - bool gamestarted = 0; //TextureList textures;