X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGlobals.cpp;h=d8d430d0ab7549f2823b54f9e0d51836d1e304d9;hb=3455f3a84eef6a73f39a4267da445c7998c3515e;hp=9e688230bd2f3abd6d591eb6ec88bb324febd39e;hpb=3b325285c15e47e75ad5c9db05f7105f8b5af387;p=lugaru.git diff --git a/Source/Globals.cpp b/Source/Globals.cpp index 9e68823..d8d430d 100644 --- a/Source/Globals.cpp +++ b/Source/Globals.cpp @@ -23,7 +23,8 @@ along with Lugaru. If not, see . #include "gamegl.h" #include "Quaternions.h" #include "Lights.h" -#include "Skeleton.h" +#include "Animation/Animation.h" +#include "Animation/Skeleton.h" #include "Terrain.h" #include "Sprite.h" #include "Frustum.h" @@ -34,7 +35,6 @@ along with Lugaru. If not, see . #include "openal_wrapper.h" #include "Stereo.h" -#include "Animation.h" bool visibleloading = 0; @@ -66,7 +66,6 @@ int environment = 0; float texscale = 0; float gravity = 0; Light light; -Animation animation[animation_count]; Terrain terrain; SDL_Window *sdlwindow; @@ -109,14 +108,6 @@ int mainmenu = 0; int whichjointstartarray[26] = {0}; int whichjointendarray[26] = {0}; -int numhotspots = 0; -XYZ hotspot[40]; -int hotspottype[40] = {0}; -float hotspotsize[40] = {0}; -char hotspottext[40][256] = {0}; -int currenthotspot = 0; -int killhotspot = 0; - float smoketex = 0; float slomospeed = 0; @@ -157,9 +148,7 @@ float envsoundvol[30] = {0}; float envsoundlife[30] = {0}; int numenvsounds; -bool debugmode = false; - -bool campaign = false; +bool devtools = false; bool gamestarted = false;