X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGlobals.cpp;h=d55167b01f9513013310a4cfb43ec456deec6e41;hb=326621743b8eea53a3a040f657ad77e9f19fc7da;hp=be2a006d633eddc0f4f4d18a061bbe90d8125596;hpb=16e7d88398130138ee1c7c2f3087581c2596cf08;p=lugaru.git diff --git a/Source/Globals.cpp b/Source/Globals.cpp index be2a006..d55167b 100644 --- a/Source/Globals.cpp +++ b/Source/Globals.cpp @@ -19,9 +19,7 @@ along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ -#if USE_SDL #include "SDL.h" -#endif #include "gamegl.h" #include "Quaternions.h" @@ -35,6 +33,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "Person.h" #include "TGALoader.h" #include "openal_wrapper.h" +#include "Stereo.h" #include "Constants.h" @@ -43,8 +42,7 @@ OPENAL_SAMPLE *samp[100] = {0}; OPENAL_STREAM * strm[20] = {0}; int channels[100] = {0}; -float volume = 0;bool buttons[3] = {0}; -bool oldbuttons[3] = {0}; +float volume = 0; bool ismotionblur = 0; float usermousesensitivity = 0; bool floatjump = 0; @@ -79,15 +77,9 @@ int numsounds = 0; Terrain terrain; Sprites sprites; float sps = 0; -#ifdef WIN32 -HDC hDC; -#elif USE_SDL + SDL_Surface *sdlscreen; -#elif PLATFORM_MACOSX -AGLContext gaglContext; -#else -#error Define your platform. -#endif + int kTextureSize = 0; int detail = 0; FRUSTUM frustum; @@ -123,12 +115,11 @@ int flashdelay = 0; bool vblsync = 0; float motionbluramount = 0; bool keyboardfrozen = 0; -int newnetmessages = 0; -char netmessages[256] = {0}; char mapname[256] = {0}; bool loadingstuff = 0; bool stillloading = 0; bool showpoints = 0; +bool showdamagebar = 0; bool alwaysblur = 0; bool immediate = 0; bool velocityblur = 0; @@ -237,20 +228,6 @@ float bonustotal = 0; float startbonustotal = 0; float bonustime = 0; -int numaccounts = 0; -int accountactive = 0; -int accountdifficulty[10] = {0}; -int accountprogress[10] = {0}; -float accountpoints[10] = {0}; -float accounthighscore[10][50] = {0}; -float accountfasttime[10][50] = {0}; -bool accountunlocked[10][60] = {0}; -char accountname[10][256] = {0}; -float accountcampaignhighscore[10] = {0}; -float accountcampaignfasttime[10] = {0}; -float accountcampaignscore[10] = {0}; -float accountcampaigntime[10] = {0}; -int accountcampaignchoicesmade[10] = {0};int accountcampaignchoices[10][5000] = {0}; bool won = 0; @@ -277,3 +254,7 @@ bool gamestarted = 0; //TextureList textures; +StereoMode stereomode = stereoNone; +StereoMode newstereomode = stereoNone; +float stereoseparation = 0.05; +bool stereoreverse = false;