X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGlobals.cpp;h=d55167b01f9513013310a4cfb43ec456deec6e41;hb=326621743b8eea53a3a040f657ad77e9f19fc7da;hp=6d8ed4f67132b0bc368b0eab4021c673cac5f3ae;hpb=36cc3af3e5074215817ddee16defde754e2ad67f;p=lugaru.git diff --git a/Source/Globals.cpp b/Source/Globals.cpp index 6d8ed4f..d55167b 100644 --- a/Source/Globals.cpp +++ b/Source/Globals.cpp @@ -1,26 +1,48 @@ +/* +Copyright (C) 2003, 2010 - Wolfire Games + +This file is part of Lugaru. + +Lugaru is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +*/ + +#include "SDL.h" + #include "gamegl.h" #include "Quaternions.h" #include "Lights.h" #include "Skeleton.h" -#include "fmod.h" #include "Terrain.h" #include "Sprites.h" -//#include #include "Frustum.h" #include "Objects.h" #include "Weapons.h" #include "Person.h" #include "TGALoader.h" +#include "openal_wrapper.h" +#include "Stereo.h" #include "Constants.h" bool visibleloading = 0; -FSOUND_SAMPLE *samp[100] = {0}; -FSOUND_STREAM * strm[20] = {0}; +OPENAL_SAMPLE *samp[100] = {0}; +OPENAL_STREAM * strm[20] = {0}; int channels[100] = {0}; -float volume = 0;bool buttons[3] = {0}; -bool oldbuttons[3] = {0}; +float volume = 0; bool ismotionblur = 0; float usermousesensitivity = 0; bool floatjump = 0; @@ -55,11 +77,9 @@ int numsounds = 0; Terrain terrain; Sprites sprites; float sps = 0; -#ifdef WIN32 -HDC hDC; -#else -AGLContext gaglContext; -#endif + +SDL_Surface *sdlscreen; + int kTextureSize = 0; int detail = 0; FRUSTUM frustum; @@ -95,12 +115,11 @@ int flashdelay = 0; bool vblsync = 0; float motionbluramount = 0; bool keyboardfrozen = 0; -int newnetmessages = 0; -char netmessages[256] = {0}; char mapname[256] = {0}; bool loadingstuff = 0; bool stillloading = 0; bool showpoints = 0; +bool showdamagebar = 0; bool alwaysblur = 0; bool immediate = 0; bool velocityblur = 0; @@ -136,12 +155,12 @@ float dialogueboxcolor[max_dialogues][max_dialoguelength][3] = {0}; int dialogueboxsound[max_dialogues][max_dialoguelength] = {0}; char dialoguetext[max_dialogues][max_dialoguelength][128] = {0}; char dialoguename[max_dialogues][max_dialoguelength][64] = {0}; -XYZ dialoguecamera[max_dialogues][max_dialoguelength] = {0}; -XYZ participantlocation[max_dialogues][10] = {0}; +XYZ dialoguecamera[max_dialogues][max_dialoguelength]; //l = {0}; +XYZ participantlocation[max_dialogues][10]; // = {0}; int participantfocus[max_dialogues][max_dialoguelength] = {0}; int participantaction[max_dialogues][max_dialoguelength] = {0}; float participantrotation[max_dialogues][10] = {0}; -XYZ participantfacing[max_dialogues][max_dialoguelength][10] = {0}; +XYZ participantfacing[max_dialogues][max_dialoguelength][10]; // = {0}; float dialoguecamerarotation[max_dialogues][max_dialoguelength] = {0}; float dialoguecamerarotation2[max_dialogues][max_dialoguelength] = {0}; int indialogue = 0; @@ -188,7 +207,7 @@ float bonusnum[100] = {0}; int hostile = 0; float hostiletime = 0; -XYZ envsound[30] = {0}; +XYZ envsound[30]; // = {0}; float envsoundvol[30] = {0}; float envsoundlife[30] = {0}; int numenvsounds; @@ -209,20 +228,6 @@ float bonustotal = 0; float startbonustotal = 0; float bonustime = 0; -int numaccounts = 0; -int accountactive = 0; -int accountdifficulty[10] = {0}; -int accountprogress[10] = {0}; -float accountpoints[10] = {0}; -float accounthighscore[10][50] = {0}; -float accountfasttime[10][50] = {0}; -bool accountunlocked[10][60] = {0}; -char accountname[10][256] = {0}; -float accountcampaignhighscore[10] = {0}; -float accountcampaignfasttime[10] = {0}; -float accountcampaignscore[10] = {0}; -float accountcampaigntime[10] = {0}; -int accountcampaignchoicesmade[10] = {0};int accountcampaignchoices[10][5000] = {0}; bool won = 0; @@ -249,3 +254,7 @@ bool gamestarted = 0; //TextureList textures; +StereoMode stereomode = stereoNone; +StereoMode newstereomode = stereoNone; +float stereoseparation = 0.05; +bool stereoreverse = false;