X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGlobals.cpp;h=c5a336e6ce64b1b67bedfb4e3f25f82fecb01b21;hb=afc437d91c5c31a6569349a118ace6876737889f;hp=db533ec567e555804d512b9a1d45ef6cf8b87d64;hpb=0b7253f3d99e4382008aff8b8e221e88ff40d3e9;p=lugaru.git diff --git a/Source/Globals.cpp b/Source/Globals.cpp index db533ec..c5a336e 100644 --- a/Source/Globals.cpp +++ b/Source/Globals.cpp @@ -1,22 +1,21 @@ /* Copyright (C) 2003, 2010 - Wolfire Games +Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. -Lugaru is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. +Lugaru is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. -This program is distributed in the hope that it will be useful, +Lugaru is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +along with Lugaru. If not, see . */ #include "SDL.h" @@ -24,57 +23,52 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "gamegl.h" #include "Quaternions.h" #include "Lights.h" -#include "Skeleton.h" +#include "Animation/Animation.h" +#include "Animation/Skeleton.h" #include "Terrain.h" #include "Sprite.h" #include "Frustum.h" #include "Objects.h" #include "Weapons.h" #include "Person.h" -#include "TGALoader.h" +#include "ImageIO.h" #include "openal_wrapper.h" #include "Stereo.h" -#include "Animation.h" bool visibleloading = 0; float volume = 0; -bool ismotionblur = 0; +bool ismotionblur = false; float usermousesensitivity = 0; -bool floatjump = 0; -bool cellophane = 0; -bool autoslomo = 0; -bool decals = 0; -bool invertmouse = 0; -bool texttoggle = 0; +bool floatjump = false; +bool cellophane = false; +bool autoslomo = false; +bool decals = false; +bool invertmouse = false; +bool texttoggle = false; float blurness = 0; float targetblurness = 0; float windvar = 0; float precipdelay = 0; float gamespeed = 0; float oldgamespeed = 0; -float tintr = 0,tintg = 0,tintb = 0; int difficulty = 0; float multiplier = 0; float realmultiplier = 0; -float screenwidth = 0,screenheight = 0; +float screenwidth = 0, screenheight = 0; +bool fullscreen = 0; float viewdistance = 0; XYZ viewer; XYZ viewerfacing; -XYZ lightlocation; float fadestart = 0; int environment = 0; float texscale = 0; float gravity = 0; Light light; -Animation animation[animation_count]; -Skeleton testskeleton; -int numsounds = 0; Terrain terrain; -float sps = 0; -SDL_Surface *sdlscreen; +SDL_Window *sdlwindow; int kTextureSize = 0; int detail = 0; @@ -85,58 +79,34 @@ float playerdist = 0; Objects objects; int slomo = 0; float slomodelay = 0; -GLubyte bloodText[512*512*3] = {0}; -GLubyte wolfbloodText[512*512*3] = {0}; -float colors[3] = {0}; +GLubyte bloodText[512 * 512 * 3] = {0}; +GLubyte wolfbloodText[512 * 512 * 3] = {0}; int bloodtoggle = 0; -bool osx = 0; float camerashake = 0; float woozy = 0; float blackout = 0; -bool foliage = 0; -bool musictoggle = 0; +bool foliage = false; +bool musictoggle = false; bool trilinear; Weapons weapons; -bool damageeffects = 0; -int numplayers = 0; -bool ambientsound = 0; -bool mousejump = 0; -bool freeze = 0; -bool winfreeze = 0; -float flashamount = 0,flashr = 0,flashg = 0,flashb = 0; +bool damageeffects = false; +bool ambientsound = false; +bool mousejump = false; +bool freeze = false; +bool winfreeze = false; +float flashamount = 0, flashr = 0, flashg = 0, flashb = 0; int flashdelay = 0; -bool vblsync = 0; float motionbluramount = 0; -bool keyboardfrozen = 0; -bool loadingstuff = 0; -bool stillloading = 0; -bool showpoints = 0; -bool showdamagebar = 0; -bool alwaysblur = 0; -bool immediate = 0; -bool velocityblur = 0; -int test = 0; +bool stillloading = false; +bool showpoints = false; +bool showdamagebar = false; +bool alwaysblur = false; +bool immediate = false; +bool velocityblur = false; XYZ windvector; -short vRefNum = 0; -long dirID = 0; int mainmenu = 0; -int oldmainmenu = 0; -int loadscreencolor = 0; int whichjointstartarray[26] = {0}; int whichjointendarray[26] = {0}; -int kBitsPerPixel = 0; - -int numhotspots = 0; -XYZ hotspot[40]; -int hotspottype[40] = {0}; -float hotspotsize[40] = {0}; -char hotspottext[40][256] = {0}; -int currenthotspot = 0; -int winhotspot = 0; -int windialogue = 0; -int killhotspot = 0; - -float menupulse = 0; float smoketex = 0; @@ -149,7 +119,7 @@ float tutorialstagetime = 0; float tutorialmaxtime = 0; float tutorialsuccess = 0; -bool againbonus = 0; +bool againbonus = false; float damagedealt = 0; @@ -158,11 +128,11 @@ int maptype = 0; int editoractive = 0; int editorpathtype = 0; -bool reversaltrain = 0; -bool cananger = 0; -bool canattack = 0; +bool reversaltrain = false; +bool cananger = false; +bool canattack = false; -bool skyboxtexture = 0; +bool skyboxtexture = false; float skyboxr = 0; float skyboxg = 0; float skyboxb = 0; @@ -173,28 +143,14 @@ float skyboxlightb = 0; int hostile = 0; float hostiletime = 0; -XYZ envsound[30]; // = {0}; +XYZ envsound[30]; float envsoundvol[30] = {0}; float envsoundlife[30] = {0}; int numenvsounds; +bool debugmode = false; -bool tilt2weird = 0; -bool tiltweird = 0; -bool midweird = 0; -bool proportionweird = 0; -bool vertexweird[6] = {0}; -TGAImageRec texture; -bool debugmode = 0; - -bool won = 0; - - -bool campaign = 0; - -bool gamestarted = 0; - -//TextureList textures; +bool gamestarted = false; StereoMode stereomode = stereoNone; StereoMode newstereomode = stereoNone;