X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGlobals.cpp;h=c5a336e6ce64b1b67bedfb4e3f25f82fecb01b21;hb=afc437d91c5c31a6569349a118ace6876737889f;hp=2969af52c1347281223aa8118e4a0776ea23105a;hpb=2d54e57ffa32e0a02013d79be57b8a2f3bc8db05;p=lugaru.git diff --git a/Source/Globals.cpp b/Source/Globals.cpp index 2969af5..c5a336e 100644 --- a/Source/Globals.cpp +++ b/Source/Globals.cpp @@ -23,7 +23,8 @@ along with Lugaru. If not, see . #include "gamegl.h" #include "Quaternions.h" #include "Lights.h" -#include "Skeleton.h" +#include "Animation/Animation.h" +#include "Animation/Skeleton.h" #include "Terrain.h" #include "Sprite.h" #include "Frustum.h" @@ -34,7 +35,6 @@ along with Lugaru. If not, see . #include "openal_wrapper.h" #include "Stereo.h" -#include "Animation.h" bool visibleloading = 0; @@ -53,7 +53,6 @@ float windvar = 0; float precipdelay = 0; float gamespeed = 0; float oldgamespeed = 0; -float tintr = 0, tintg = 0, tintb = 0; int difficulty = 0; float multiplier = 0; float realmultiplier = 0; @@ -62,17 +61,12 @@ bool fullscreen = 0; float viewdistance = 0; XYZ viewer; XYZ viewerfacing; -XYZ lightlocation; float fadestart = 0; int environment = 0; float texscale = 0; float gravity = 0; Light light; -Animation animation[animation_count]; -Skeleton testskeleton; -int numsounds = 0; Terrain terrain; -float sps = 0; SDL_Window *sdlwindow; @@ -87,7 +81,6 @@ int slomo = 0; float slomodelay = 0; GLubyte bloodText[512 * 512 * 3] = {0}; GLubyte wolfbloodText[512 * 512 * 3] = {0}; -float colors[3] = {0}; int bloodtoggle = 0; float camerashake = 0; float woozy = 0; @@ -103,34 +96,17 @@ bool freeze = false; bool winfreeze = false; float flashamount = 0, flashr = 0, flashg = 0, flashb = 0; int flashdelay = 0; -bool vblsync = false; float motionbluramount = 0; -bool keyboardfrozen = false; -bool loadingstuff = false; bool stillloading = false; bool showpoints = false; bool showdamagebar = false; bool alwaysblur = false; bool immediate = false; bool velocityblur = false; -int test = 0; XYZ windvector; -short vRefNum = 0; -long dirID = 0; int mainmenu = 0; int whichjointstartarray[26] = {0}; int whichjointendarray[26] = {0}; -int kBitsPerPixel = 0; - -int numhotspots = 0; -XYZ hotspot[40]; -int hotspottype[40] = {0}; -float hotspotsize[40] = {0}; -char hotspottext[40][256] = {0}; -int currenthotspot = 0; -int killhotspot = 0; - -float menupulse = 0; float smoketex = 0; @@ -172,18 +148,8 @@ float envsoundvol[30] = {0}; float envsoundlife[30] = {0}; int numenvsounds; - -bool tilt2weird = false; -bool tiltweird = false; -bool midweird = false; -bool proportionweird = false; -bool vertexweird[6] = {0}; -ImageRec texture; bool debugmode = false; - -bool campaign = false; - bool gamestarted = false; StereoMode stereomode = stereoNone;