X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGlobals.cpp;h=bf622bf128de9c0d712caf8fc235acd19a62539f;hb=da075483fcd3f0bdb7319a82567217e622f80c23;hp=fe502d82db7db8c5a4c9f57c6ccdd7a12888a5c0;hpb=617a36f729718c59c2f886fd4a1d145388e7c8bc;p=lugaru.git diff --git a/Source/Globals.cpp b/Source/Globals.cpp index fe502d8..bf622bf 100644 --- a/Source/Globals.cpp +++ b/Source/Globals.cpp @@ -39,7 +39,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "Animation.h" bool visibleloading = 0; -OPENAL_STREAM * strm[20] = {0}; int channels[100] = {0}; float volume = 0; @@ -182,7 +181,6 @@ float tutorialsuccess = 0; bool againbonus = 0; float damagedealt = 0; -float damagetaken = 0; int maptype = 0; @@ -232,23 +230,6 @@ bool won = 0; bool campaign = 0; -int numfalls = 0; -int numflipfail = 0; -int numseen = 0; -int numresponded = 0; -int numstaffattack = 0; -int numswordattack = 0; -int numknifeattack = 0; -int numunarmedattack = 0; -int numescaped = 0; -int numflipped = 0; -int numwallflipped = 0; -int numthrowkill = 0; -int numafterkill = 0; -int numreversals = 0; -int numattacks = 0; -int maxalarmed = 0; - bool gamestarted = 0; //TextureList textures;