X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGlobals.cpp;h=bf622bf128de9c0d712caf8fc235acd19a62539f;hb=14d27ff7369d8892e08b520309c90ece4ab883a7;hp=d44a3dff2348505fa97e978f72156fff75345e3c;hpb=bf03ef4581fbc6d5d51e6148f2ab01dc61a29d5b;p=lugaru.git diff --git a/Source/Globals.cpp b/Source/Globals.cpp index d44a3df..bf622bf 100644 --- a/Source/Globals.cpp +++ b/Source/Globals.cpp @@ -1,30 +1,47 @@ +/* +Copyright (C) 2003, 2010 - Wolfire Games + +This file is part of Lugaru. + +Lugaru is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +*/ + +#include "SDL.h" + #include "gamegl.h" #include "Quaternions.h" #include "Lights.h" #include "Skeleton.h" -#include "fmod.h" #include "Terrain.h" -#include "Sprites.h" -//#include +#include "Sprite.h" #include "Frustum.h" #include "Objects.h" #include "Weapons.h" #include "Person.h" #include "TGALoader.h" +#include "openal_wrapper.h" +#include "Stereo.h" #include "Constants.h" - -#if USE_SDL -#include "SDL.h" -#endif +#include "Animation.h" bool visibleloading = 0; -FSOUND_SAMPLE *samp[100] = {0}; -FSOUND_STREAM * strm[20] = {0}; int channels[100] = {0}; -float volume = 0;bool buttons[3] = {0}; -bool oldbuttons[3] = {0}; +float volume = 0; bool ismotionblur = 0; float usermousesensitivity = 0; bool floatjump = 0; @@ -57,17 +74,10 @@ Animation animation[animation_count]; Skeleton testskeleton; int numsounds = 0; Terrain terrain; -Sprites sprites; float sps = 0; -#ifdef WIN32 -HDC hDC; -#elif USE_SDL + SDL_Surface *sdlscreen; -#elif PLATFORM_MACOSX -AGLContext gaglContext; -#else -#error Define your platform. -#endif + int kTextureSize = 0; int detail = 0; FRUSTUM frustum; @@ -103,12 +113,11 @@ int flashdelay = 0; bool vblsync = 0; float motionbluramount = 0; bool keyboardfrozen = 0; -int newnetmessages = 0; -char netmessages[256] = {0}; char mapname[256] = {0}; bool loadingstuff = 0; bool stillloading = 0; bool showpoints = 0; +bool showdamagebar = 0; bool alwaysblur = 0; bool immediate = 0; bool velocityblur = 0; @@ -172,7 +181,6 @@ float tutorialsuccess = 0; bool againbonus = 0; float damagedealt = 0; -float damagetaken = 0; int maptype = 0; @@ -217,43 +225,16 @@ float bonustotal = 0; float startbonustotal = 0; float bonustime = 0; -int numaccounts = 0; -int accountactive = 0; -int accountdifficulty[10] = {0}; -int accountprogress[10] = {0}; -float accountpoints[10] = {0}; -float accounthighscore[10][50] = {0}; -float accountfasttime[10][50] = {0}; -bool accountunlocked[10][60] = {0}; -char accountname[10][256] = {0}; -float accountcampaignhighscore[10] = {0}; -float accountcampaignfasttime[10] = {0}; -float accountcampaignscore[10] = {0}; -float accountcampaigntime[10] = {0}; -int accountcampaignchoicesmade[10] = {0};int accountcampaignchoices[10][5000] = {0}; bool won = 0; bool campaign = 0; -int numfalls = 0; -int numflipfail = 0; -int numseen = 0; -int numresponded = 0; -int numstaffattack = 0; -int numswordattack = 0; -int numknifeattack = 0; -int numunarmedattack = 0; -int numescaped = 0; -int numflipped = 0; -int numwallflipped = 0; -int numthrowkill = 0; -int numafterkill = 0; -int numreversals = 0; -int numattacks = 0; -int maxalarmed = 0; - bool gamestarted = 0; //TextureList textures; +StereoMode stereomode = stereoNone; +StereoMode newstereomode = stereoNone; +float stereoseparation = 0.05; +bool stereoreverse = false;