X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGlobals.cpp;h=bbe2df2e20b36a78647cd0ef55da87cd8970ed97;hb=e60cbd7add6123d81b3c35543296449b5d02cbaa;hp=9e688230bd2f3abd6d591eb6ec88bb324febd39e;hpb=3b325285c15e47e75ad5c9db05f7105f8b5af387;p=lugaru.git diff --git a/Source/Globals.cpp b/Source/Globals.cpp index 9e68823..bbe2df2 100644 --- a/Source/Globals.cpp +++ b/Source/Globals.cpp @@ -18,25 +18,14 @@ You should have received a copy of the GNU General Public License along with Lugaru. If not, see . */ -#include "SDL.h" - -#include "gamegl.h" -#include "Quaternions.h" -#include "Lights.h" -#include "Skeleton.h" -#include "Terrain.h" -#include "Sprite.h" -#include "Frustum.h" -#include "Objects.h" -#include "Weapons.h" -#include "Person.h" -#include "ImageIO.h" -#include "openal_wrapper.h" -#include "Stereo.h" - -#include "Animation.h" - -bool visibleloading = 0; +#include "Graphic/Stereo.hpp" +#include "Math/Quaternions.hpp" +#include "Objects/Weapons.hpp" + +#include +#include + +bool visibleloading = false; float volume = 0; bool ismotionblur = false; @@ -44,7 +33,7 @@ float usermousesensitivity = 0; bool floatjump = false; bool cellophane = false; bool autoslomo = false; -bool decals = false; +bool decalstoggle = false; bool invertmouse = false; bool texttoggle = false; float blurness = 0; @@ -66,7 +55,6 @@ int environment = 0; float texscale = 0; float gravity = 0; Light light; -Animation animation[animation_count]; Terrain terrain; SDL_Window *sdlwindow; @@ -77,7 +65,6 @@ FRUSTUM frustum; float texdetail = 0; float realtexdetail = 0; float playerdist = 0; -Objects objects; int slomo = 0; float slomodelay = 0; GLubyte bloodText[512 * 512 * 3] = {0}; @@ -109,25 +96,11 @@ int mainmenu = 0; int whichjointstartarray[26] = {0}; int whichjointendarray[26] = {0}; -int numhotspots = 0; -XYZ hotspot[40]; -int hotspottype[40] = {0}; -float hotspotsize[40] = {0}; -char hotspottext[40][256] = {0}; -int currenthotspot = 0; -int killhotspot = 0; - float smoketex = 0; float slomospeed = 0; float slomofreq = 0; -int tutoriallevel = 0; -int tutorialstage = 0; -float tutorialstagetime = 0; -float tutorialmaxtime = 0; -float tutorialsuccess = 0; - bool againbonus = false; float damagedealt = 0; @@ -157,9 +130,7 @@ float envsoundvol[30] = {0}; float envsoundlife[30] = {0}; int numenvsounds; -bool debugmode = false; - -bool campaign = false; +bool devtools = false; bool gamestarted = false;