X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGlobals.cpp;h=b7b4fc9fb993adb7a822c78d13d819961ed0b79d;hb=05bb66bd0e8da7c6d4ace54a6af58ce625bac2f6;hp=05b4ff4391fd799139c713a772d36bea43835fe4;hpb=43f08119f2408a487dbefcf670bb6c8f47d4c49b;p=lugaru.git diff --git a/Source/Globals.cpp b/Source/Globals.cpp index 05b4ff4..b7b4fc9 100644 --- a/Source/Globals.cpp +++ b/Source/Globals.cpp @@ -1,3 +1,28 @@ +/* +Copyright (C) 2003, 2010 - Wolfire Games + +This file is part of Lugaru. + +Lugaru is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +*/ + +#if USE_SDL +#include "SDL.h" +#endif + #include "gamegl.h" #include "Quaternions.h" #include "Lights.h" @@ -14,10 +39,6 @@ #include "Constants.h" -#if USE_SDL -#include "SDL.h" -#endif - bool visibleloading = 0; FSOUND_SAMPLE *samp[100] = {0}; FSOUND_STREAM * strm[20] = {0}; @@ -144,12 +165,12 @@ float dialogueboxcolor[max_dialogues][max_dialoguelength][3] = {0}; int dialogueboxsound[max_dialogues][max_dialoguelength] = {0}; char dialoguetext[max_dialogues][max_dialoguelength][128] = {0}; char dialoguename[max_dialogues][max_dialoguelength][64] = {0}; -XYZ dialoguecamera[max_dialogues][max_dialoguelength] = {0}; -XYZ participantlocation[max_dialogues][10] = {0}; +XYZ dialoguecamera[max_dialogues][max_dialoguelength]; //l = {0}; +XYZ participantlocation[max_dialogues][10]; // = {0}; int participantfocus[max_dialogues][max_dialoguelength] = {0}; int participantaction[max_dialogues][max_dialoguelength] = {0}; float participantrotation[max_dialogues][10] = {0}; -XYZ participantfacing[max_dialogues][max_dialoguelength][10] = {0}; +XYZ participantfacing[max_dialogues][max_dialoguelength][10]; // = {0}; float dialoguecamerarotation[max_dialogues][max_dialoguelength] = {0}; float dialoguecamerarotation2[max_dialogues][max_dialoguelength] = {0}; int indialogue = 0; @@ -196,7 +217,7 @@ float bonusnum[100] = {0}; int hostile = 0; float hostiletime = 0; -XYZ envsound[30] = {0}; +XYZ envsound[30]; // = {0}; float envsoundvol[30] = {0}; float envsoundlife[30] = {0}; int numenvsounds;