X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGlobals.cpp;h=b3b7eee8e2c4463e23dc0deb8555492fb398c227;hb=de7834267e2ff8f28a2cb49647fc91e060686e93;hp=b360ce055c9ed75e55ec4f947b22bbbd40fbd09f;hpb=ca0addc190070545ea6204dfb4132f196d7acd1c;p=lugaru.git diff --git a/Source/Globals.cpp b/Source/Globals.cpp index b360ce0..b3b7eee 100644 --- a/Source/Globals.cpp +++ b/Source/Globals.cpp @@ -26,7 +26,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "Lights.h" #include "Skeleton.h" #include "Terrain.h" -#include "Sprites.h" +#include "Sprite.h" #include "Frustum.h" #include "Objects.h" #include "Weapons.h" @@ -42,8 +42,7 @@ OPENAL_SAMPLE *samp[100] = {0}; OPENAL_STREAM * strm[20] = {0}; int channels[100] = {0}; -float volume = 0;bool buttons[3] = {0}; -bool oldbuttons[3] = {0}; +float volume = 0; bool ismotionblur = 0; float usermousesensitivity = 0; bool floatjump = 0; @@ -76,7 +75,6 @@ Animation animation[animation_count]; Skeleton testskeleton; int numsounds = 0; Terrain terrain; -Sprites sprites; float sps = 0; SDL_Surface *sdlscreen; @@ -120,6 +118,7 @@ char mapname[256] = {0}; bool loadingstuff = 0; bool stillloading = 0; bool showpoints = 0; +bool showdamagebar = 0; bool alwaysblur = 0; bool immediate = 0; bool velocityblur = 0; @@ -228,20 +227,6 @@ float bonustotal = 0; float startbonustotal = 0; float bonustime = 0; -int numaccounts = 0; -int accountactive = 0; -int accountdifficulty[10] = {0}; -int accountprogress[10] = {0}; -float accountpoints[10] = {0}; -float accounthighscore[10][50] = {0}; -float accountfasttime[10][50] = {0}; -bool accountunlocked[10][60] = {0}; -char accountname[10][256] = {0}; -float accountcampaignhighscore[10] = {0}; -float accountcampaignfasttime[10] = {0}; -float accountcampaignscore[10] = {0}; -float accountcampaigntime[10] = {0}; -int accountcampaignchoicesmade[10] = {0};int accountcampaignchoices[10][5000] = {0}; bool won = 0; @@ -269,5 +254,6 @@ bool gamestarted = 0; //TextureList textures; StereoMode stereomode = stereoNone; +StereoMode newstereomode = stereoNone; float stereoseparation = 0.05; -bool stereoreverse = false; \ No newline at end of file +bool stereoreverse = false;