X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGlobals.cpp;h=a4fa92e65be18f850bcb020e03de494d82df8b8e;hb=1aef858f5ecb3dc8fd816e0155635371ed3632f2;hp=b360ce055c9ed75e55ec4f947b22bbbd40fbd09f;hpb=95f9e53a3672d79b13521d18d744a0c872fdeb6e;p=lugaru.git diff --git a/Source/Globals.cpp b/Source/Globals.cpp index b360ce0..a4fa92e 100644 --- a/Source/Globals.cpp +++ b/Source/Globals.cpp @@ -26,7 +26,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "Lights.h" #include "Skeleton.h" #include "Terrain.h" -#include "Sprites.h" +#include "Sprite.h" #include "Frustum.h" #include "Objects.h" #include "Weapons.h" @@ -36,14 +36,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "Stereo.h" #include "Constants.h" +#include "Animation.h" bool visibleloading = 0; -OPENAL_SAMPLE *samp[100] = {0}; -OPENAL_STREAM * strm[20] = {0}; -int channels[100] = {0}; -float volume = 0;bool buttons[3] = {0}; -bool oldbuttons[3] = {0}; +float volume = 0; bool ismotionblur = 0; float usermousesensitivity = 0; bool floatjump = 0; @@ -76,7 +73,6 @@ Animation animation[animation_count]; Skeleton testskeleton; int numsounds = 0; Terrain terrain; -Sprites sprites; float sps = 0; SDL_Surface *sdlscreen; @@ -120,6 +116,7 @@ char mapname[256] = {0}; bool loadingstuff = 0; bool stillloading = 0; bool showpoints = 0; +bool showdamagebar = 0; bool alwaysblur = 0; bool immediate = 0; bool velocityblur = 0; @@ -129,7 +126,6 @@ short vRefNum = 0; long dirID = 0; int mainmenu = 0; int oldmainmenu = 0; -GLubyte texturearray[512*512*3] = {0}; int loadscreencolor = 0; int whichjointstartarray[26] = {0}; int whichjointendarray[26] = {0}; @@ -183,7 +179,6 @@ float tutorialsuccess = 0; bool againbonus = 0; float damagedealt = 0; -float damagetaken = 0; int maptype = 0; @@ -202,8 +197,6 @@ float skyboxlightr = 0; float skyboxlightg = 0; float skyboxlightb = 0; -float bonusnum[100] = {0}; - int hostile = 0; float hostiletime = 0; @@ -221,53 +214,16 @@ bool vertexweird[6] = {0}; TGAImageRec texture; bool debugmode = 0; -int oldbonus = 0; -int bonus = 0; -float bonusvalue = 0; -float bonustotal = 0; -float startbonustotal = 0; -float bonustime = 0; - -int numaccounts = 0; -int accountactive = 0; -int accountdifficulty[10] = {0}; -int accountprogress[10] = {0}; -float accountpoints[10] = {0}; -float accounthighscore[10][50] = {0}; -float accountfasttime[10][50] = {0}; -bool accountunlocked[10][60] = {0}; -char accountname[10][256] = {0}; -float accountcampaignhighscore[10] = {0}; -float accountcampaignfasttime[10] = {0}; -float accountcampaignscore[10] = {0}; -float accountcampaigntime[10] = {0}; -int accountcampaignchoicesmade[10] = {0};int accountcampaignchoices[10][5000] = {0}; bool won = 0; bool campaign = 0; -int numfalls = 0; -int numflipfail = 0; -int numseen = 0; -int numresponded = 0; -int numstaffattack = 0; -int numswordattack = 0; -int numknifeattack = 0; -int numunarmedattack = 0; -int numescaped = 0; -int numflipped = 0; -int numwallflipped = 0; -int numthrowkill = 0; -int numafterkill = 0; -int numreversals = 0; -int numattacks = 0; -int maxalarmed = 0; - bool gamestarted = 0; //TextureList textures; StereoMode stereomode = stereoNone; +StereoMode newstereomode = stereoNone; float stereoseparation = 0.05; -bool stereoreverse = false; \ No newline at end of file +bool stereoreverse = false;