X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGlobals.cpp;h=9e688230bd2f3abd6d591eb6ec88bb324febd39e;hb=3b325285c15e47e75ad5c9db05f7105f8b5af387;hp=78d8098471bd2a10ab198a2990924983664f842a;hpb=8adc09e313ab2cec1ba28ac9a929b90880d9b2b1;p=lugaru.git diff --git a/Source/Globals.cpp b/Source/Globals.cpp index 78d8098..9e68823 100644 --- a/Source/Globals.cpp +++ b/Source/Globals.cpp @@ -61,17 +61,13 @@ bool fullscreen = 0; float viewdistance = 0; XYZ viewer; XYZ viewerfacing; -XYZ lightlocation; float fadestart = 0; int environment = 0; float texscale = 0; float gravity = 0; Light light; Animation animation[animation_count]; -Skeleton testskeleton; -int numsounds = 0; Terrain terrain; -float sps = 0; SDL_Window *sdlwindow; @@ -86,7 +82,6 @@ int slomo = 0; float slomodelay = 0; GLubyte bloodText[512 * 512 * 3] = {0}; GLubyte wolfbloodText[512 * 512 * 3] = {0}; -float colors[3] = {0}; int bloodtoggle = 0; float camerashake = 0; float woozy = 0; @@ -102,24 +97,17 @@ bool freeze = false; bool winfreeze = false; float flashamount = 0, flashr = 0, flashg = 0, flashb = 0; int flashdelay = 0; -bool vblsync = false; float motionbluramount = 0; -bool keyboardfrozen = false; -bool loadingstuff = false; bool stillloading = false; bool showpoints = false; bool showdamagebar = false; bool alwaysblur = false; bool immediate = false; bool velocityblur = false; -int test = 0; XYZ windvector; -short vRefNum = 0; -long dirID = 0; int mainmenu = 0; int whichjointstartarray[26] = {0}; int whichjointendarray[26] = {0}; -int kBitsPerPixel = 0; int numhotspots = 0; XYZ hotspot[40]; @@ -129,8 +117,6 @@ char hotspottext[40][256] = {0}; int currenthotspot = 0; int killhotspot = 0; -float menupulse = 0; - float smoketex = 0; float slomospeed = 0; @@ -171,15 +157,8 @@ float envsoundvol[30] = {0}; float envsoundlife[30] = {0}; int numenvsounds; - -bool tilt2weird = false; -bool tiltweird = false; -bool midweird = false; -bool proportionweird = false; -bool vertexweird[6] = {0}; bool debugmode = false; - bool campaign = false; bool gamestarted = false;