X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGlobals.cpp;h=9e688230bd2f3abd6d591eb6ec88bb324febd39e;hb=3b325285c15e47e75ad5c9db05f7105f8b5af387;hp=1cb6dbf7b8ce3e84e23b81516e2b75e0217750c5;hpb=dcacd1c62fda9af9a042b2327041ea057652f1b3;p=lugaru.git diff --git a/Source/Globals.cpp b/Source/Globals.cpp index 1cb6dbf..9e68823 100644 --- a/Source/Globals.cpp +++ b/Source/Globals.cpp @@ -1,22 +1,21 @@ /* Copyright (C) 2003, 2010 - Wolfire Games +Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. -Lugaru is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. +Lugaru is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. -This program is distributed in the hope that it will be useful, +Lugaru is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +along with Lugaru. If not, see . */ #include "SDL.h" @@ -31,7 +30,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "Objects.h" #include "Weapons.h" #include "Person.h" -#include "TGALoader.h" +#include "ImageIO.h" #include "openal_wrapper.h" #include "Stereo.h" @@ -54,25 +53,21 @@ float windvar = 0; float precipdelay = 0; float gamespeed = 0; float oldgamespeed = 0; -float tintr = 0, tintg = 0, tintb = 0; int difficulty = 0; float multiplier = 0; float realmultiplier = 0; float screenwidth = 0, screenheight = 0; +bool fullscreen = 0; float viewdistance = 0; XYZ viewer; XYZ viewerfacing; -XYZ lightlocation; float fadestart = 0; int environment = 0; float texscale = 0; float gravity = 0; Light light; Animation animation[animation_count]; -Skeleton testskeleton; -int numsounds = 0; Terrain terrain; -float sps = 0; SDL_Window *sdlwindow; @@ -87,9 +82,7 @@ int slomo = 0; float slomodelay = 0; GLubyte bloodText[512 * 512 * 3] = {0}; GLubyte wolfbloodText[512 * 512 * 3] = {0}; -float colors[3] = {0}; int bloodtoggle = 0; -bool osx = false; float camerashake = 0; float woozy = 0; float blackout = 0; @@ -104,24 +97,17 @@ bool freeze = false; bool winfreeze = false; float flashamount = 0, flashr = 0, flashg = 0, flashb = 0; int flashdelay = 0; -bool vblsync = false; float motionbluramount = 0; -bool keyboardfrozen = false; -bool loadingstuff = false; bool stillloading = false; bool showpoints = false; bool showdamagebar = false; bool alwaysblur = false; bool immediate = false; bool velocityblur = false; -int test = 0; XYZ windvector; -short vRefNum = 0; -long dirID = 0; int mainmenu = 0; int whichjointstartarray[26] = {0}; int whichjointendarray[26] = {0}; -int kBitsPerPixel = 0; int numhotspots = 0; XYZ hotspot[40]; @@ -131,8 +117,6 @@ char hotspottext[40][256] = {0}; int currenthotspot = 0; int killhotspot = 0; -float menupulse = 0; - float smoketex = 0; float slomospeed = 0; @@ -168,27 +152,17 @@ float skyboxlightb = 0; int hostile = 0; float hostiletime = 0; -XYZ envsound[30]; // = {0}; +XYZ envsound[30]; float envsoundvol[30] = {0}; float envsoundlife[30] = {0}; int numenvsounds; - -bool tilt2weird = false; -bool tiltweird = false; -bool midweird = false; -bool proportionweird = false; -bool vertexweird[6] = {0}; -TGAImageRec texture; bool debugmode = false; - bool campaign = false; bool gamestarted = false; -//TextureList textures; - StereoMode stereomode = stereoNone; StereoMode newstereomode = stereoNone; float stereoseparation = 0.05;