X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGlobals.cpp;h=78d8098471bd2a10ab198a2990924983664f842a;hb=94df0906c159318cb39bb4ee063336ba3cf51ccb;hp=524f1fa0444e18ba075372ef284be6e5754a96d5;hpb=87d53cb937619e05c0516a6f2f57f7da0d415c27;p=lugaru.git diff --git a/Source/Globals.cpp b/Source/Globals.cpp index 524f1fa..78d8098 100644 --- a/Source/Globals.cpp +++ b/Source/Globals.cpp @@ -1,22 +1,21 @@ /* Copyright (C) 2003, 2010 - Wolfire Games +Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. -Lugaru is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. +Lugaru is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. -This program is distributed in the hope that it will be useful, +Lugaru is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +along with Lugaru. If not, see . */ #include "SDL.h" @@ -31,7 +30,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "Objects.h" #include "Weapons.h" #include "Person.h" -#include "TGALoader.h" +#include "ImageIO.h" #include "openal_wrapper.h" #include "Stereo.h" @@ -54,7 +53,6 @@ float windvar = 0; float precipdelay = 0; float gamespeed = 0; float oldgamespeed = 0; -float tintr = 0, tintg = 0, tintb = 0; int difficulty = 0; float multiplier = 0; float realmultiplier = 0; @@ -90,7 +88,6 @@ GLubyte bloodText[512 * 512 * 3] = {0}; GLubyte wolfbloodText[512 * 512 * 3] = {0}; float colors[3] = {0}; int bloodtoggle = 0; -bool osx = false; float camerashake = 0; float woozy = 0; float blackout = 0; @@ -169,7 +166,7 @@ float skyboxlightb = 0; int hostile = 0; float hostiletime = 0; -XYZ envsound[30]; // = {0}; +XYZ envsound[30]; float envsoundvol[30] = {0}; float envsoundlife[30] = {0}; int numenvsounds; @@ -180,7 +177,6 @@ bool tiltweird = false; bool midweird = false; bool proportionweird = false; bool vertexweird[6] = {0}; -TGAImageRec texture; bool debugmode = false; @@ -188,8 +184,6 @@ bool campaign = false; bool gamestarted = false; -//TextureList textures; - StereoMode stereomode = stereoNone; StereoMode newstereomode = stereoNone; float stereoseparation = 0.05;