X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGlobals.cpp;h=73bad7357d8592e59c3fee5efca10ff349949fe4;hb=0aab437dc560d2afa982e61cc2547756ad7b0761;hp=709e021f273778149893124dcb7ece7f272f92a7;hpb=97989f58ab13c64fbe05e629d2b2a024a2c3cfa4;p=lugaru.git diff --git a/Source/Globals.cpp b/Source/Globals.cpp index 709e021..73bad73 100644 --- a/Source/Globals.cpp +++ b/Source/Globals.cpp @@ -1,5 +1,6 @@ /* Copyright (C) 2003, 2010 - Wolfire Games +Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. @@ -17,25 +18,14 @@ You should have received a copy of the GNU General Public License along with Lugaru. If not, see . */ -#include "SDL.h" +#include "Graphic/Stereo.hpp" +#include "Math/XYZ.hpp" +#include "Objects/Weapons.hpp" -#include "gamegl.h" -#include "Quaternions.h" -#include "Lights.h" -#include "Skeleton.h" -#include "Terrain.h" -#include "Sprite.h" -#include "Frustum.h" -#include "Objects.h" -#include "Weapons.h" -#include "Person.h" -#include "ImageIO.h" -#include "openal_wrapper.h" -#include "Stereo.h" +#include +#include -#include "Animation.h" - -bool visibleloading = 0; +bool visibleloading = false; float volume = 0; bool ismotionblur = false; @@ -43,7 +33,7 @@ float usermousesensitivity = 0; bool floatjump = false; bool cellophane = false; bool autoslomo = false; -bool decals = false; +bool decalstoggle = false; bool invertmouse = false; bool texttoggle = false; float blurness = 0; @@ -52,7 +42,6 @@ float windvar = 0; float precipdelay = 0; float gamespeed = 0; float oldgamespeed = 0; -float tintr = 0, tintg = 0, tintb = 0; int difficulty = 0; float multiplier = 0; float realmultiplier = 0; @@ -61,19 +50,14 @@ bool fullscreen = 0; float viewdistance = 0; XYZ viewer; XYZ viewerfacing; -XYZ lightlocation; float fadestart = 0; int environment = 0; float texscale = 0; float gravity = 0; Light light; -Animation animation[animation_count]; -Skeleton testskeleton; -int numsounds = 0; Terrain terrain; -float sps = 0; -SDL_Window *sdlwindow; +SDL_Window* sdlwindow; int kTextureSize = 0; int detail = 0; @@ -81,14 +65,11 @@ FRUSTUM frustum; float texdetail = 0; float realtexdetail = 0; float playerdist = 0; -Objects objects; int slomo = 0; float slomodelay = 0; -GLubyte bloodText[512 * 512 * 3] = {0}; -GLubyte wolfbloodText[512 * 512 * 3] = {0}; -float colors[3] = {0}; +GLubyte bloodText[512 * 512 * 3] = { 0 }; +GLubyte wolfbloodText[512 * 512 * 3] = { 0 }; int bloodtoggle = 0; -bool osx = false; float camerashake = 0; float woozy = 0; float blackout = 0; @@ -103,46 +84,23 @@ bool freeze = false; bool winfreeze = false; float flashamount = 0, flashr = 0, flashg = 0, flashb = 0; int flashdelay = 0; -bool vblsync = false; float motionbluramount = 0; -bool keyboardfrozen = false; -bool loadingstuff = false; bool stillloading = false; bool showpoints = false; bool showdamagebar = false; bool alwaysblur = false; bool immediate = false; bool velocityblur = false; -int test = 0; XYZ windvector; -short vRefNum = 0; -long dirID = 0; int mainmenu = 0; -int whichjointstartarray[26] = {0}; -int whichjointendarray[26] = {0}; -int kBitsPerPixel = 0; - -int numhotspots = 0; -XYZ hotspot[40]; -int hotspottype[40] = {0}; -float hotspotsize[40] = {0}; -char hotspottext[40][256] = {0}; -int currenthotspot = 0; -int killhotspot = 0; - -float menupulse = 0; +int whichjointstartarray[26] = { 0 }; +int whichjointendarray[26] = { 0 }; float smoketex = 0; float slomospeed = 0; float slomofreq = 0; -int tutoriallevel = 0; -int tutorialstage = 0; -float tutorialstagetime = 0; -float tutorialmaxtime = 0; -float tutorialsuccess = 0; - bool againbonus = false; float damagedealt = 0; @@ -167,28 +125,16 @@ float skyboxlightb = 0; int hostile = 0; float hostiletime = 0; -XYZ envsound[30]; // = {0}; -float envsoundvol[30] = {0}; -float envsoundlife[30] = {0}; +XYZ envsound[30]; +float envsoundvol[30] = { 0 }; +float envsoundlife[30] = { 0 }; int numenvsounds; - -bool tilt2weird = false; -bool tiltweird = false; -bool midweird = false; -bool proportionweird = false; -bool vertexweird[6] = {0}; -ImageRec texture; -bool debugmode = false; - - -bool campaign = false; +bool devtools = false; bool gamestarted = false; -//TextureList textures; - -StereoMode stereomode = stereoNone; +StereoMode stereomode = stereoNone; StereoMode newstereomode = stereoNone; float stereoseparation = 0.05; -bool stereoreverse = false; +bool stereoreverse = false;