X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGlobals.cpp;h=5bb763f1067baa7785228924bc89101266d6fa09;hb=f1f55db0495129376cff147ade264b4294f9bdc7;hp=fe9c136c58af36faf85817ed2abb606ea83c8822;hpb=54a459691cc0e2d314008b4f3f4ce349417dadc2;p=lugaru.git diff --git a/Source/Globals.cpp b/Source/Globals.cpp index fe9c136..5bb763f 100644 --- a/Source/Globals.cpp +++ b/Source/Globals.cpp @@ -19,33 +19,27 @@ along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ -#if USE_SDL #include "SDL.h" -#endif #include "gamegl.h" #include "Quaternions.h" #include "Lights.h" #include "Skeleton.h" -#include "fmod.h" #include "Terrain.h" -#include "Sprites.h" +#include "Sprite.h" #include "Frustum.h" #include "Objects.h" #include "Weapons.h" #include "Person.h" #include "TGALoader.h" #include "openal_wrapper.h" +#include "Stereo.h" -#include "Constants.h" +#include "Animation.h" bool visibleloading = 0; -OPENAL_SAMPLE *samp[100] = {0}; -OPENAL_STREAM * strm[20] = {0}; -int channels[100] = {0}; -float volume = 0;bool buttons[3] = {0}; -bool oldbuttons[3] = {0}; +float volume = 0; bool ismotionblur = 0; float usermousesensitivity = 0; bool floatjump = 0; @@ -78,17 +72,10 @@ Animation animation[animation_count]; Skeleton testskeleton; int numsounds = 0; Terrain terrain; -Sprites sprites; float sps = 0; -#ifdef WIN32 -HDC hDC; -#elif USE_SDL + SDL_Surface *sdlscreen; -#elif PLATFORM_MACOSX -AGLContext gaglContext; -#else -#error Define your platform. -#endif + int kTextureSize = 0; int detail = 0; FRUSTUM frustum; @@ -112,8 +99,6 @@ bool musictoggle = 0; bool trilinear; Weapons weapons; bool damageeffects = 0; -//apvector player(maxplayers); -Person player[maxplayers]; int numplayers = 0; bool ambientsound = 0; bool mousejump = 0; @@ -124,12 +109,11 @@ int flashdelay = 0; bool vblsync = 0; float motionbluramount = 0; bool keyboardfrozen = 0; -int newnetmessages = 0; -char netmessages[256] = {0}; char mapname[256] = {0}; bool loadingstuff = 0; bool stillloading = 0; bool showpoints = 0; +bool showdamagebar = 0; bool alwaysblur = 0; bool immediate = 0; bool velocityblur = 0; @@ -139,7 +123,6 @@ short vRefNum = 0; long dirID = 0; int mainmenu = 0; int oldmainmenu = 0; -GLubyte texturearray[512*512*3] = {0}; int loadscreencolor = 0; int whichjointstartarray[26] = {0}; int whichjointendarray[26] = {0}; @@ -157,28 +140,6 @@ int killhotspot = 0; float menupulse = 0; -int numdialogues = 0; -int numdialogueboxes[max_dialogues] = {0}; -int dialoguetype[max_dialogues] = {0}; -int dialogueboxlocation[max_dialogues][max_dialoguelength] = {0}; -float dialogueboxcolor[max_dialogues][max_dialoguelength][3] = {0}; -int dialogueboxsound[max_dialogues][max_dialoguelength] = {0}; -char dialoguetext[max_dialogues][max_dialoguelength][128] = {0}; -char dialoguename[max_dialogues][max_dialoguelength][64] = {0}; -XYZ dialoguecamera[max_dialogues][max_dialoguelength]; //l = {0}; -XYZ participantlocation[max_dialogues][10]; // = {0}; -int participantfocus[max_dialogues][max_dialoguelength] = {0}; -int participantaction[max_dialogues][max_dialoguelength] = {0}; -float participantrotation[max_dialogues][10] = {0}; -XYZ participantfacing[max_dialogues][max_dialoguelength][10]; // = {0}; -float dialoguecamerarotation[max_dialogues][max_dialoguelength] = {0}; -float dialoguecamerarotation2[max_dialogues][max_dialoguelength] = {0}; -int indialogue = 0; -int whichdialogue = 0; -int directing = 0; -float dialoguetime = 0; -int dialoguegonethrough[20] = {0}; - float smoketex = 0; float slomospeed = 0; @@ -193,7 +154,6 @@ float tutorialsuccess = 0; bool againbonus = 0; float damagedealt = 0; -float damagetaken = 0; int maptype = 0; @@ -212,8 +172,6 @@ float skyboxlightr = 0; float skyboxlightg = 0; float skyboxlightb = 0; -float bonusnum[100] = {0}; - int hostile = 0; float hostiletime = 0; @@ -231,50 +189,16 @@ bool vertexweird[6] = {0}; TGAImageRec texture; bool debugmode = 0; -int oldbonus = 0; -int bonus = 0; -float bonusvalue = 0; -float bonustotal = 0; -float startbonustotal = 0; -float bonustime = 0; - -int numaccounts = 0; -int accountactive = 0; -int accountdifficulty[10] = {0}; -int accountprogress[10] = {0}; -float accountpoints[10] = {0}; -float accounthighscore[10][50] = {0}; -float accountfasttime[10][50] = {0}; -bool accountunlocked[10][60] = {0}; -char accountname[10][256] = {0}; -float accountcampaignhighscore[10] = {0}; -float accountcampaignfasttime[10] = {0}; -float accountcampaignscore[10] = {0}; -float accountcampaigntime[10] = {0}; -int accountcampaignchoicesmade[10] = {0};int accountcampaignchoices[10][5000] = {0}; bool won = 0; bool campaign = 0; -int numfalls = 0; -int numflipfail = 0; -int numseen = 0; -int numresponded = 0; -int numstaffattack = 0; -int numswordattack = 0; -int numknifeattack = 0; -int numunarmedattack = 0; -int numescaped = 0; -int numflipped = 0; -int numwallflipped = 0; -int numthrowkill = 0; -int numafterkill = 0; -int numreversals = 0; -int numattacks = 0; -int maxalarmed = 0; - bool gamestarted = 0; //TextureList textures; +StereoMode stereomode = stereoNone; +StereoMode newstereomode = stereoNone; +float stereoseparation = 0.05; +bool stereoreverse = false;