X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGlobals.cpp;h=5bb763f1067baa7785228924bc89101266d6fa09;hb=f1f55db0495129376cff147ade264b4294f9bdc7;hp=f272cc9cd98b47021e3f3bfb36d29df6c45e2308;hpb=cd46cab54acd39ff8c02b204844f1ce53fd2edbc;p=lugaru.git diff --git a/Source/Globals.cpp b/Source/Globals.cpp index f272cc9..5bb763f 100644 --- a/Source/Globals.cpp +++ b/Source/Globals.cpp @@ -26,7 +26,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "Lights.h" #include "Skeleton.h" #include "Terrain.h" -#include "Sprites.h" +#include "Sprite.h" #include "Frustum.h" #include "Objects.h" #include "Weapons.h" @@ -35,15 +35,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "openal_wrapper.h" #include "Stereo.h" -#include "Constants.h" +#include "Animation.h" bool visibleloading = 0; -OPENAL_SAMPLE *samp[100] = {0}; -OPENAL_STREAM * strm[20] = {0}; -int channels[100] = {0}; -float volume = 0;bool buttons[3] = {0}; -bool oldbuttons[3] = {0}; +float volume = 0; bool ismotionblur = 0; float usermousesensitivity = 0; bool floatjump = 0; @@ -76,7 +72,6 @@ Animation animation[animation_count]; Skeleton testskeleton; int numsounds = 0; Terrain terrain; -Sprites sprites; float sps = 0; SDL_Surface *sdlscreen; @@ -104,8 +99,6 @@ bool musictoggle = 0; bool trilinear; Weapons weapons; bool damageeffects = 0; -//apvector player(maxplayers); -Person player[maxplayers]; int numplayers = 0; bool ambientsound = 0; bool mousejump = 0; @@ -130,7 +123,6 @@ short vRefNum = 0; long dirID = 0; int mainmenu = 0; int oldmainmenu = 0; -GLubyte texturearray[512*512*3] = {0}; int loadscreencolor = 0; int whichjointstartarray[26] = {0}; int whichjointendarray[26] = {0}; @@ -148,28 +140,6 @@ int killhotspot = 0; float menupulse = 0; -int numdialogues = 0; -int numdialogueboxes[max_dialogues] = {0}; -int dialoguetype[max_dialogues] = {0}; -int dialogueboxlocation[max_dialogues][max_dialoguelength] = {0}; -float dialogueboxcolor[max_dialogues][max_dialoguelength][3] = {0}; -int dialogueboxsound[max_dialogues][max_dialoguelength] = {0}; -char dialoguetext[max_dialogues][max_dialoguelength][128] = {0}; -char dialoguename[max_dialogues][max_dialoguelength][64] = {0}; -XYZ dialoguecamera[max_dialogues][max_dialoguelength]; //l = {0}; -XYZ participantlocation[max_dialogues][10]; // = {0}; -int participantfocus[max_dialogues][max_dialoguelength] = {0}; -int participantaction[max_dialogues][max_dialoguelength] = {0}; -float participantrotation[max_dialogues][10] = {0}; -XYZ participantfacing[max_dialogues][max_dialoguelength][10]; // = {0}; -float dialoguecamerarotation[max_dialogues][max_dialoguelength] = {0}; -float dialoguecamerarotation2[max_dialogues][max_dialoguelength] = {0}; -int indialogue = 0; -int whichdialogue = 0; -int directing = 0; -float dialoguetime = 0; -int dialoguegonethrough[20] = {0}; - float smoketex = 0; float slomospeed = 0; @@ -184,7 +154,6 @@ float tutorialsuccess = 0; bool againbonus = 0; float damagedealt = 0; -float damagetaken = 0; int maptype = 0; @@ -203,8 +172,6 @@ float skyboxlightr = 0; float skyboxlightg = 0; float skyboxlightb = 0; -float bonusnum[100] = {0}; - int hostile = 0; float hostiletime = 0; @@ -222,35 +189,11 @@ bool vertexweird[6] = {0}; TGAImageRec texture; bool debugmode = 0; -int oldbonus = 0; -int bonus = 0; -float bonusvalue = 0; -float bonustotal = 0; -float startbonustotal = 0; -float bonustime = 0; - bool won = 0; bool campaign = 0; -int numfalls = 0; -int numflipfail = 0; -int numseen = 0; -int numresponded = 0; -int numstaffattack = 0; -int numswordattack = 0; -int numknifeattack = 0; -int numunarmedattack = 0; -int numescaped = 0; -int numflipped = 0; -int numwallflipped = 0; -int numthrowkill = 0; -int numafterkill = 0; -int numreversals = 0; -int numattacks = 0; -int maxalarmed = 0; - bool gamestarted = 0; //TextureList textures;