X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGlobals.cpp;h=524f1fa0444e18ba075372ef284be6e5754a96d5;hb=87d53cb937619e05c0516a6f2f57f7da0d415c27;hp=5bb763f1067baa7785228924bc89101266d6fa09;hpb=f1f55db0495129376cff147ade264b4294f9bdc7;p=lugaru.git diff --git a/Source/Globals.cpp b/Source/Globals.cpp index 5bb763f..524f1fa 100644 --- a/Source/Globals.cpp +++ b/Source/Globals.cpp @@ -10,7 +10,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -40,25 +40,26 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. bool visibleloading = 0; float volume = 0; -bool ismotionblur = 0; +bool ismotionblur = false; float usermousesensitivity = 0; -bool floatjump = 0; -bool cellophane = 0; -bool autoslomo = 0; -bool decals = 0; -bool invertmouse = 0; -bool texttoggle = 0; +bool floatjump = false; +bool cellophane = false; +bool autoslomo = false; +bool decals = false; +bool invertmouse = false; +bool texttoggle = false; float blurness = 0; float targetblurness = 0; float windvar = 0; float precipdelay = 0; float gamespeed = 0; float oldgamespeed = 0; -float tintr = 0,tintg = 0,tintb = 0; +float tintr = 0, tintg = 0, tintb = 0; int difficulty = 0; float multiplier = 0; float realmultiplier = 0; -float screenwidth = 0,screenheight = 0; +float screenwidth = 0, screenheight = 0; +bool fullscreen = 0; float viewdistance = 0; XYZ viewer; XYZ viewerfacing; @@ -74,56 +75,51 @@ int numsounds = 0; Terrain terrain; float sps = 0; -SDL_Surface *sdlscreen; +SDL_Window *sdlwindow; int kTextureSize = 0; int detail = 0; FRUSTUM frustum; float texdetail = 0; float realtexdetail = 0; -float terraindetail = 0; float playerdist = 0; Objects objects; int slomo = 0; float slomodelay = 0; -GLubyte bloodText[512*512*3] = {0}; -GLubyte wolfbloodText[512*512*3] = {0}; +GLubyte bloodText[512 * 512 * 3] = {0}; +GLubyte wolfbloodText[512 * 512 * 3] = {0}; float colors[3] = {0}; int bloodtoggle = 0; -bool osx = 0; +bool osx = false; float camerashake = 0; float woozy = 0; float blackout = 0; -bool foliage = 0; -bool musictoggle = 0; +bool foliage = false; +bool musictoggle = false; bool trilinear; Weapons weapons; -bool damageeffects = 0; -int numplayers = 0; -bool ambientsound = 0; -bool mousejump = 0; -bool freeze = 0; -bool winfreeze = 0; -float flashamount = 0,flashr = 0,flashg = 0,flashb = 0; +bool damageeffects = false; +bool ambientsound = false; +bool mousejump = false; +bool freeze = false; +bool winfreeze = false; +float flashamount = 0, flashr = 0, flashg = 0, flashb = 0; int flashdelay = 0; -bool vblsync = 0; +bool vblsync = false; float motionbluramount = 0; -bool keyboardfrozen = 0; -char mapname[256] = {0}; -bool loadingstuff = 0; -bool stillloading = 0; -bool showpoints = 0; -bool showdamagebar = 0; -bool alwaysblur = 0; -bool immediate = 0; -bool velocityblur = 0; +bool keyboardfrozen = false; +bool loadingstuff = false; +bool stillloading = false; +bool showpoints = false; +bool showdamagebar = false; +bool alwaysblur = false; +bool immediate = false; +bool velocityblur = false; int test = 0; XYZ windvector; short vRefNum = 0; long dirID = 0; int mainmenu = 0; -int oldmainmenu = 0; -int loadscreencolor = 0; int whichjointstartarray[26] = {0}; int whichjointendarray[26] = {0}; int kBitsPerPixel = 0; @@ -133,9 +129,7 @@ XYZ hotspot[40]; int hotspottype[40] = {0}; float hotspotsize[40] = {0}; char hotspottext[40][256] = {0}; -int currenthotspot = 0; -int winhotspot = 0; -int windialogue = 0; +int currenthotspot = 0; int killhotspot = 0; float menupulse = 0; @@ -151,7 +145,7 @@ float tutorialstagetime = 0; float tutorialmaxtime = 0; float tutorialsuccess = 0; -bool againbonus = 0; +bool againbonus = false; float damagedealt = 0; @@ -160,11 +154,11 @@ int maptype = 0; int editoractive = 0; int editorpathtype = 0; -bool reversaltrain = 0; -bool cananger = 0; -bool canattack = 0; +bool reversaltrain = false; +bool cananger = false; +bool canattack = false; -bool skyboxtexture = 0; +bool skyboxtexture = false; float skyboxr = 0; float skyboxg = 0; float skyboxb = 0; @@ -181,20 +175,18 @@ float envsoundlife[30] = {0}; int numenvsounds; -bool tilt2weird = 0; -bool tiltweird = 0; -bool midweird = 0; -bool proportionweird = 0; +bool tilt2weird = false; +bool tiltweird = false; +bool midweird = false; +bool proportionweird = false; bool vertexweird[6] = {0}; TGAImageRec texture; -bool debugmode = 0; +bool debugmode = false; -bool won = 0; +bool campaign = false; -bool campaign = 0; - -bool gamestarted = 0; +bool gamestarted = false; //TextureList textures;