X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGlobals.cpp;h=485b60768276156927ceb2da53ed5d804a1f2d8d;hb=11fc7bb36280c27d231753a9b3b3e95210351144;hp=2969af52c1347281223aa8118e4a0776ea23105a;hpb=2d54e57ffa32e0a02013d79be57b8a2f3bc8db05;p=lugaru.git diff --git a/Source/Globals.cpp b/Source/Globals.cpp index 2969af5..485b607 100644 --- a/Source/Globals.cpp +++ b/Source/Globals.cpp @@ -18,23 +18,12 @@ You should have received a copy of the GNU General Public License along with Lugaru. If not, see . */ -#include "SDL.h" - -#include "gamegl.h" -#include "Quaternions.h" -#include "Lights.h" -#include "Skeleton.h" -#include "Terrain.h" -#include "Sprite.h" -#include "Frustum.h" -#include "Objects.h" -#include "Weapons.h" -#include "Person.h" -#include "ImageIO.h" -#include "openal_wrapper.h" -#include "Stereo.h" - -#include "Animation.h" +#include "Graphic/Stereo.hpp" +#include "Math/Quaternions.hpp" +#include "Objects/Weapons.hpp" + +#include +#include bool visibleloading = 0; @@ -53,7 +42,6 @@ float windvar = 0; float precipdelay = 0; float gamespeed = 0; float oldgamespeed = 0; -float tintr = 0, tintg = 0, tintb = 0; int difficulty = 0; float multiplier = 0; float realmultiplier = 0; @@ -62,17 +50,12 @@ bool fullscreen = 0; float viewdistance = 0; XYZ viewer; XYZ viewerfacing; -XYZ lightlocation; float fadestart = 0; int environment = 0; float texscale = 0; float gravity = 0; Light light; -Animation animation[animation_count]; -Skeleton testskeleton; -int numsounds = 0; Terrain terrain; -float sps = 0; SDL_Window *sdlwindow; @@ -87,7 +70,6 @@ int slomo = 0; float slomodelay = 0; GLubyte bloodText[512 * 512 * 3] = {0}; GLubyte wolfbloodText[512 * 512 * 3] = {0}; -float colors[3] = {0}; int bloodtoggle = 0; float camerashake = 0; float woozy = 0; @@ -103,34 +85,17 @@ bool freeze = false; bool winfreeze = false; float flashamount = 0, flashr = 0, flashg = 0, flashb = 0; int flashdelay = 0; -bool vblsync = false; float motionbluramount = 0; -bool keyboardfrozen = false; -bool loadingstuff = false; bool stillloading = false; bool showpoints = false; bool showdamagebar = false; bool alwaysblur = false; bool immediate = false; bool velocityblur = false; -int test = 0; XYZ windvector; -short vRefNum = 0; -long dirID = 0; int mainmenu = 0; int whichjointstartarray[26] = {0}; int whichjointendarray[26] = {0}; -int kBitsPerPixel = 0; - -int numhotspots = 0; -XYZ hotspot[40]; -int hotspottype[40] = {0}; -float hotspotsize[40] = {0}; -char hotspottext[40][256] = {0}; -int currenthotspot = 0; -int killhotspot = 0; - -float menupulse = 0; float smoketex = 0; @@ -172,17 +137,7 @@ float envsoundvol[30] = {0}; float envsoundlife[30] = {0}; int numenvsounds; - -bool tilt2weird = false; -bool tiltweird = false; -bool midweird = false; -bool proportionweird = false; -bool vertexweird[6] = {0}; -ImageRec texture; -bool debugmode = false; - - -bool campaign = false; +bool devtools = false; bool gamestarted = false;