X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGlobals.cpp;h=47be452fee88b9a818acc38bd0c8c73d63157fcd;hb=cd043e3f9e26c2b3406b40a354c2840941e9db7f;hp=ffc13d7f44a2dfe8772d4add4fa9319b00e7d841;hpb=531512ddd1b17458281b27a6f21be83bc2a9c16c;p=lugaru.git diff --git a/Source/Globals.cpp b/Source/Globals.cpp index ffc13d7..47be452 100644 --- a/Source/Globals.cpp +++ b/Source/Globals.cpp @@ -3,20 +3,18 @@ Copyright (C) 2003, 2010 - Wolfire Games This file is part of Lugaru. -Lugaru is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. +Lugaru is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. -This program is distributed in the hope that it will be useful, +Lugaru is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +along with Lugaru. If not, see . */ #include "SDL.h" @@ -54,11 +52,12 @@ float windvar = 0; float precipdelay = 0; float gamespeed = 0; float oldgamespeed = 0; -float tintr = 0,tintg = 0,tintb = 0; +float tintr = 0, tintg = 0, tintb = 0; int difficulty = 0; float multiplier = 0; float realmultiplier = 0; -float screenwidth = 0,screenheight = 0; +float screenwidth = 0, screenheight = 0; +bool fullscreen = 0; float viewdistance = 0; XYZ viewer; XYZ viewerfacing; @@ -74,7 +73,7 @@ int numsounds = 0; Terrain terrain; float sps = 0; -SDL_Surface *sdlscreen; +SDL_Window *sdlwindow; int kTextureSize = 0; int detail = 0; @@ -85,8 +84,8 @@ float playerdist = 0; Objects objects; int slomo = 0; float slomodelay = 0; -GLubyte bloodText[512*512*3] = {0}; -GLubyte wolfbloodText[512*512*3] = {0}; +GLubyte bloodText[512 * 512 * 3] = {0}; +GLubyte wolfbloodText[512 * 512 * 3] = {0}; float colors[3] = {0}; int bloodtoggle = 0; bool osx = false; @@ -98,12 +97,11 @@ bool musictoggle = false; bool trilinear; Weapons weapons; bool damageeffects = false; -int numplayers = 0; bool ambientsound = false; bool mousejump = false; bool freeze = false; bool winfreeze = false; -float flashamount = 0,flashr = 0,flashg = 0,flashb = 0; +float flashamount = 0, flashr = 0, flashg = 0, flashb = 0; int flashdelay = 0; bool vblsync = false; float motionbluramount = 0; @@ -129,7 +127,7 @@ XYZ hotspot[40]; int hotspottype[40] = {0}; float hotspotsize[40] = {0}; char hotspottext[40][256] = {0}; -int currenthotspot = 0; +int currenthotspot = 0; int killhotspot = 0; float menupulse = 0; @@ -183,8 +181,6 @@ bool vertexweird[6] = {0}; TGAImageRec texture; bool debugmode = false; -bool won = false; - bool campaign = false;