X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGlobals.cpp;h=41d81cb741ca19cc5a6c6faaaa46a4b18e0a06c8;hb=refs%2Fheads%2Fimprovements;hp=ffc13d7f44a2dfe8772d4add4fa9319b00e7d841;hpb=531512ddd1b17458281b27a6f21be83bc2a9c16c;p=lugaru.git diff --git a/Source/Globals.cpp b/Source/Globals.cpp index ffc13d7..41d81cb 100644 --- a/Source/Globals.cpp +++ b/Source/Globals.cpp @@ -1,43 +1,31 @@ /* Copyright (C) 2003, 2010 - Wolfire Games +Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. -Lugaru is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. +Lugaru is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. -This program is distributed in the hope that it will be useful, +Lugaru is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +along with Lugaru. If not, see . */ -#include "SDL.h" - -#include "gamegl.h" -#include "Quaternions.h" -#include "Lights.h" -#include "Skeleton.h" -#include "Terrain.h" -#include "Sprite.h" -#include "Frustum.h" -#include "Objects.h" -#include "Weapons.h" -#include "Person.h" -#include "TGALoader.h" -#include "openal_wrapper.h" -#include "Stereo.h" +#include "Graphic/Stereo.hpp" +#include "Math/XYZ.hpp" +#include "Objects/Weapons.hpp" -#include "Animation.h" +#include +#include -bool visibleloading = 0; +bool visibleloading = false; float volume = 0; bool ismotionblur = false; @@ -45,7 +33,7 @@ float usermousesensitivity = 0; bool floatjump = false; bool cellophane = false; bool autoslomo = false; -bool decals = false; +bool decalstoggle = false; bool invertmouse = false; bool texttoggle = false; float blurness = 0; @@ -54,27 +42,24 @@ float windvar = 0; float precipdelay = 0; float gamespeed = 0; float oldgamespeed = 0; -float tintr = 0,tintg = 0,tintb = 0; int difficulty = 0; float multiplier = 0; float realmultiplier = 0; -float screenwidth = 0,screenheight = 0; +float screenwidth = 0, screenheight = 0; +float minscreenwidth = 640, minscreenheight = 480; +float maxscreenwidth = 3000, maxscreenheight = 3000; +bool fullscreen = 0; float viewdistance = 0; XYZ viewer; XYZ viewerfacing; -XYZ lightlocation; float fadestart = 0; int environment = 0; float texscale = 0; float gravity = 0; Light light; -Animation animation[animation_count]; -Skeleton testskeleton; -int numsounds = 0; Terrain terrain; -float sps = 0; -SDL_Surface *sdlscreen; +SDL_Window* sdlwindow; int kTextureSize = 0; int detail = 0; @@ -82,14 +67,9 @@ FRUSTUM frustum; float texdetail = 0; float realtexdetail = 0; float playerdist = 0; -Objects objects; int slomo = 0; float slomodelay = 0; -GLubyte bloodText[512*512*3] = {0}; -GLubyte wolfbloodText[512*512*3] = {0}; -float colors[3] = {0}; int bloodtoggle = 0; -bool osx = false; float camerashake = 0; float woozy = 0; float blackout = 0; @@ -98,53 +78,29 @@ bool musictoggle = false; bool trilinear; Weapons weapons; bool damageeffects = false; -int numplayers = 0; bool ambientsound = false; bool mousejump = false; bool freeze = false; bool winfreeze = false; -float flashamount = 0,flashr = 0,flashg = 0,flashb = 0; +float flashamount = 0, flashr = 0, flashg = 0, flashb = 0; int flashdelay = 0; -bool vblsync = false; float motionbluramount = 0; -bool keyboardfrozen = false; -bool loadingstuff = false; bool stillloading = false; bool showpoints = false; bool showdamagebar = false; bool alwaysblur = false; bool immediate = false; bool velocityblur = false; -int test = 0; XYZ windvector; -short vRefNum = 0; -long dirID = 0; int mainmenu = 0; -int whichjointstartarray[26] = {0}; -int whichjointendarray[26] = {0}; -int kBitsPerPixel = 0; - -int numhotspots = 0; -XYZ hotspot[40]; -int hotspottype[40] = {0}; -float hotspotsize[40] = {0}; -char hotspottext[40][256] = {0}; -int currenthotspot = 0; -int killhotspot = 0; - -float menupulse = 0; +int whichjointstartarray[26] = { 0 }; +int whichjointendarray[26] = { 0 }; float smoketex = 0; float slomospeed = 0; float slomofreq = 0; -int tutoriallevel = 0; -int tutorialstage = 0; -float tutorialstagetime = 0; -float tutorialmaxtime = 0; -float tutorialsuccess = 0; - bool againbonus = false; float damagedealt = 0; @@ -169,30 +125,16 @@ float skyboxlightb = 0; int hostile = 0; float hostiletime = 0; -XYZ envsound[30]; // = {0}; -float envsoundvol[30] = {0}; -float envsoundlife[30] = {0}; +XYZ envsound[30]; +float envsoundvol[30] = { 0 }; +float envsoundlife[30] = { 0 }; int numenvsounds; - -bool tilt2weird = false; -bool tiltweird = false; -bool midweird = false; -bool proportionweird = false; -bool vertexweird[6] = {0}; -TGAImageRec texture; -bool debugmode = false; - -bool won = false; - - -bool campaign = false; +bool devtools = false; bool gamestarted = false; -//TextureList textures; - -StereoMode stereomode = stereoNone; +StereoMode stereomode = stereoNone; StereoMode newstereomode = stereoNone; float stereoseparation = 0.05; -bool stereoreverse = false; +bool stereoreverse = false;