X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGlobals.cpp;h=41d81cb741ca19cc5a6c6faaaa46a4b18e0a06c8;hb=4dfbee7192000c0047a73d48fb10a33d39261d89;hp=9c5d79d6114faff20c08bd53f6d920e7f88f5000;hpb=64560867a9b6486d601784a2fe4ba6149d31b7aa;p=lugaru.git diff --git a/Source/Globals.cpp b/Source/Globals.cpp index 9c5d79d..41d81cb 100644 --- a/Source/Globals.cpp +++ b/Source/Globals.cpp @@ -1,6 +1,6 @@ /* Copyright (C) 2003, 2010 - Wolfire Games -Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) +Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. @@ -18,25 +18,14 @@ You should have received a copy of the GNU General Public License along with Lugaru. If not, see . */ -#include "SDL.h" +#include "Graphic/Stereo.hpp" +#include "Math/XYZ.hpp" +#include "Objects/Weapons.hpp" -#include "gamegl.h" -#include "Quaternions.h" -#include "Lights.h" -#include "Animation/Animation.h" -#include "Animation/Skeleton.h" -#include "Terrain.h" -#include "Sprite.h" -#include "Frustum.h" -#include "Objects.h" -#include "Weapons.h" -#include "Person.h" -#include "ImageIO.h" -#include "openal_wrapper.h" -#include "Stereo.h" +#include +#include - -bool visibleloading = 0; +bool visibleloading = false; float volume = 0; bool ismotionblur = false; @@ -44,7 +33,7 @@ float usermousesensitivity = 0; bool floatjump = false; bool cellophane = false; bool autoslomo = false; -bool decals = false; +bool decalstoggle = false; bool invertmouse = false; bool texttoggle = false; float blurness = 0; @@ -57,6 +46,8 @@ int difficulty = 0; float multiplier = 0; float realmultiplier = 0; float screenwidth = 0, screenheight = 0; +float minscreenwidth = 640, minscreenheight = 480; +float maxscreenwidth = 3000, maxscreenheight = 3000; bool fullscreen = 0; float viewdistance = 0; XYZ viewer; @@ -68,7 +59,7 @@ float gravity = 0; Light light; Terrain terrain; -SDL_Window *sdlwindow; +SDL_Window* sdlwindow; int kTextureSize = 0; int detail = 0; @@ -76,11 +67,8 @@ FRUSTUM frustum; float texdetail = 0; float realtexdetail = 0; float playerdist = 0; -Objects objects; int slomo = 0; float slomodelay = 0; -GLubyte bloodText[512 * 512 * 3] = {0}; -GLubyte wolfbloodText[512 * 512 * 3] = {0}; int bloodtoggle = 0; float camerashake = 0; float woozy = 0; @@ -105,20 +93,14 @@ bool immediate = false; bool velocityblur = false; XYZ windvector; int mainmenu = 0; -int whichjointstartarray[26] = {0}; -int whichjointendarray[26] = {0}; +int whichjointstartarray[26] = { 0 }; +int whichjointendarray[26] = { 0 }; float smoketex = 0; float slomospeed = 0; float slomofreq = 0; -int tutoriallevel = 0; -int tutorialstage = 0; -float tutorialstagetime = 0; -float tutorialmaxtime = 0; -float tutorialsuccess = 0; - bool againbonus = false; float damagedealt = 0; @@ -144,17 +126,15 @@ int hostile = 0; float hostiletime = 0; XYZ envsound[30]; -float envsoundvol[30] = {0}; -float envsoundlife[30] = {0}; +float envsoundvol[30] = { 0 }; +float envsoundlife[30] = { 0 }; int numenvsounds; -bool debugmode = false; - -bool campaign = false; +bool devtools = false; bool gamestarted = false; -StereoMode stereomode = stereoNone; +StereoMode stereomode = stereoNone; StereoMode newstereomode = stereoNone; float stereoseparation = 0.05; -bool stereoreverse = false; +bool stereoreverse = false;