X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGlobals.cpp;h=3a4d544ff10260ef591f8ab0d741d3e73da6690c;hb=6c2be7b3030442d0ffda2d712ef2159283de2f22;hp=df62ea9381c1c6aba02a7d5de59688b457e92c0f;hpb=d177a567280631cd91a677debafada8cef7e0413;p=lugaru.git
diff --git a/Source/Globals.cpp b/Source/Globals.cpp
index df62ea9..3a4d544 100644
--- a/Source/Globals.cpp
+++ b/Source/Globals.cpp
@@ -1,6 +1,6 @@
/*
Copyright (C) 2003, 2010 - Wolfire Games
-Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
+Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
@@ -19,13 +19,13 @@ along with Lugaru. If not, see .
*/
#include "Graphic/Stereo.hpp"
-#include "Math/Quaternions.hpp"
+#include "Math/XYZ.hpp"
#include "Objects/Weapons.hpp"
#include
#include
-bool visibleloading = 0;
+bool visibleloading = false;
float volume = 0;
bool ismotionblur = false;
@@ -33,7 +33,7 @@ float usermousesensitivity = 0;
bool floatjump = false;
bool cellophane = false;
bool autoslomo = false;
-bool decals = false;
+bool decalstoggle = false;
bool invertmouse = false;
bool texttoggle = false;
float blurness = 0;
@@ -57,7 +57,7 @@ float gravity = 0;
Light light;
Terrain terrain;
-SDL_Window *sdlwindow;
+SDL_Window* sdlwindow;
int kTextureSize = 0;
int detail = 0;
@@ -67,8 +67,6 @@ float realtexdetail = 0;
float playerdist = 0;
int slomo = 0;
float slomodelay = 0;
-GLubyte bloodText[512 * 512 * 3] = {0};
-GLubyte wolfbloodText[512 * 512 * 3] = {0};
int bloodtoggle = 0;
float camerashake = 0;
float woozy = 0;
@@ -93,8 +91,8 @@ bool immediate = false;
bool velocityblur = false;
XYZ windvector;
int mainmenu = 0;
-int whichjointstartarray[26] = {0};
-int whichjointendarray[26] = {0};
+int whichjointstartarray[26] = { 0 };
+int whichjointendarray[26] = { 0 };
float smoketex = 0;
@@ -126,15 +124,15 @@ int hostile = 0;
float hostiletime = 0;
XYZ envsound[30];
-float envsoundvol[30] = {0};
-float envsoundlife[30] = {0};
+float envsoundvol[30] = { 0 };
+float envsoundlife[30] = { 0 };
int numenvsounds;
bool devtools = false;
bool gamestarted = false;
-StereoMode stereomode = stereoNone;
+StereoMode stereomode = stereoNone;
StereoMode newstereomode = stereoNone;
float stereoseparation = 0.05;
-bool stereoreverse = false;
+bool stereoreverse = false;