X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameTick.cpp;h=e9c2461999a92aa3a01c2bba8844f9b2313e1b3f;hb=85f9eeb8f438d6d542c0c7b7446b31585cc9c23d;hp=6ea23c2e87d01d1d27e4e8191fbd8b533d69ba5e;hpb=782cd2fc8113bcc923c14f49c43b2951e1bb2d6d;p=lugaru.git diff --git a/Source/GameTick.cpp b/Source/GameTick.cpp index 6ea23c2..e9c2461 100644 --- a/Source/GameTick.cpp +++ b/Source/GameTick.cpp @@ -32,6 +32,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "openal_wrapper.h" #include "Settings.h" #include "Input.h" +#include "Animation.h" using namespace std; @@ -47,7 +48,6 @@ extern XYZ viewer; extern int environment; extern float texscale; extern Terrain terrain; -extern OPENAL_SAMPLE *samp[100]; extern int channels[100]; extern int kTextureSize; extern float screenwidth,screenheight; @@ -59,7 +59,6 @@ extern int slomo; extern float slomodelay; extern bool floatjump; extern float volume; -extern Animation animation[animation_count]; extern Light light; extern float texdetail; extern GLubyte bloodText[512*512*3]; @@ -1399,18 +1398,10 @@ void Game::Setenvironment(int which) LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0); LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0); - OPENAL_Sample_Free(samp[footstepsound]); - OPENAL_Sample_Free(samp[footstepsound2]); - OPENAL_Sample_Free(samp[footstepsound3]); - OPENAL_Sample_Free(samp[footstepsound4]); - samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0); - samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0); - samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0); - samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0); - OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f); - OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f); - OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f); - OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f); + footstepsound = footstepsn1; + footstepsound2 = footstepsn2; + footstepsound3 = footstepst1; + footstepsound4 = footstepst2; LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0); @@ -1453,18 +1444,10 @@ void Game::Setenvironment(int which) OPENAL_SetVolume(channels[stream_desertambient], 256); } - OPENAL_Sample_Free(samp[footstepsound]); - OPENAL_Sample_Free(samp[footstepsound2]); - OPENAL_Sample_Free(samp[footstepsound3]); - OPENAL_Sample_Free(samp[footstepsound4]); - samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0); - samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0); - samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0); - samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0); - OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f); - OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f); - OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f); - OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f); + footstepsound = footstepsn1; + footstepsound2 = footstepsn2; + footstepsound3 = footstepsn1; + footstepsound4 = footstepsn2; LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0); @@ -1504,18 +1487,10 @@ void Game::Setenvironment(int which) OPENAL_SetVolume(channels[stream_wind], 100); } - OPENAL_Sample_Free(samp[footstepsound]); - OPENAL_Sample_Free(samp[footstepsound2]); - OPENAL_Sample_Free(samp[footstepsound3]); - OPENAL_Sample_Free(samp[footstepsound4]); - samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0); - samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0); - samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0); - samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0); - OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f); - OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f); - OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f); - OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f); + footstepsound = footstepgr1; + footstepsound2 = footstepgr2; + footstepsound3 = footstepst1; + footstepsound4 = footstepst2; LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0); @@ -1629,7 +1604,7 @@ void Game::Loadlevel(char *name){ won=0; //campaign=0; - animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral); + animation[bounceidleanim].Load((char *)"Idle",middleheight,neutral); numdialogues=0; @@ -2195,7 +2170,7 @@ void Game::Loadlevel(char *name){ player[i].proportionlegs.z=0; } - player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0); + player[i].tempanimation.Load((char *)"Tempanim",0,0); player[i].headmorphness=0; player[i].targetheadmorphness=1; @@ -2726,7 +2701,7 @@ void Game::Tick() gameon=1; OPENAL_SetPaused(channels[stream_music3], true); } - if(Input::Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){//selected>=7&&(selected-7<=campaignnumchoices)){ + if(Input::Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){ fireSound(); flash(); @@ -5101,7 +5076,7 @@ void Game::Tick() player[numplayers].proportionlegs.z=0; } - player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0); + player[numplayers].tempanimation.Load((char *)"Tempanim",0,0); player[numplayers].damagetolerance=200;