X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameTick.cpp;h=e9c2461999a92aa3a01c2bba8844f9b2313e1b3f;hb=268b3df2ac5060f7e137edea425953b2a2d3d9ca;hp=2adf41e1ca63093be7c6fdd18a73424c5fe978e5;hpb=38615999d550e75a973ce4d5520c9ef117d65cea;p=lugaru.git diff --git a/Source/GameTick.cpp b/Source/GameTick.cpp index 2adf41e..e9c2461 100644 --- a/Source/GameTick.cpp +++ b/Source/GameTick.cpp @@ -48,7 +48,6 @@ extern XYZ viewer; extern int environment; extern float texscale; extern Terrain terrain; -extern OPENAL_SAMPLE *samp[100]; extern int channels[100]; extern int kTextureSize; extern float screenwidth,screenheight; @@ -60,7 +59,6 @@ extern int slomo; extern float slomodelay; extern bool floatjump; extern float volume; -extern Animation animation[animation_count]; extern Light light; extern float texdetail; extern GLubyte bloodText[512*512*3]; @@ -1400,18 +1398,10 @@ void Game::Setenvironment(int which) LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0); LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0); - OPENAL_Sample_Free(samp[footstepsound]); - OPENAL_Sample_Free(samp[footstepsound2]); - OPENAL_Sample_Free(samp[footstepsound3]); - OPENAL_Sample_Free(samp[footstepsound4]); - samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0); - samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0); - samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0); - samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0); - OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f); - OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f); - OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f); - OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f); + footstepsound = footstepsn1; + footstepsound2 = footstepsn2; + footstepsound3 = footstepst1; + footstepsound4 = footstepst2; LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0); @@ -1454,18 +1444,10 @@ void Game::Setenvironment(int which) OPENAL_SetVolume(channels[stream_desertambient], 256); } - OPENAL_Sample_Free(samp[footstepsound]); - OPENAL_Sample_Free(samp[footstepsound2]); - OPENAL_Sample_Free(samp[footstepsound3]); - OPENAL_Sample_Free(samp[footstepsound4]); - samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0); - samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0); - samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0); - samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0); - OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f); - OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f); - OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f); - OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f); + footstepsound = footstepsn1; + footstepsound2 = footstepsn2; + footstepsound3 = footstepsn1; + footstepsound4 = footstepsn2; LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0); @@ -1505,18 +1487,10 @@ void Game::Setenvironment(int which) OPENAL_SetVolume(channels[stream_wind], 100); } - OPENAL_Sample_Free(samp[footstepsound]); - OPENAL_Sample_Free(samp[footstepsound2]); - OPENAL_Sample_Free(samp[footstepsound3]); - OPENAL_Sample_Free(samp[footstepsound4]); - samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0); - samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0); - samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0); - samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0); - OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f); - OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f); - OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f); - OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f); + footstepsound = footstepgr1; + footstepsound2 = footstepgr2; + footstepsound3 = footstepst1; + footstepsound4 = footstepst2; LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0); @@ -1630,7 +1604,7 @@ void Game::Loadlevel(char *name){ won=0; //campaign=0; - animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral); + animation[bounceidleanim].Load((char *)"Idle",middleheight,neutral); numdialogues=0; @@ -2196,7 +2170,7 @@ void Game::Loadlevel(char *name){ player[i].proportionlegs.z=0; } - player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0); + player[i].tempanimation.Load((char *)"Tempanim",0,0); player[i].headmorphness=0; player[i].targetheadmorphness=1; @@ -5102,7 +5076,7 @@ void Game::Tick() player[numplayers].proportionlegs.z=0; } - player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0); + player[numplayers].tempanimation.Load((char *)"Tempanim",0,0); player[numplayers].damagetolerance=200;