X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameTick.cpp;h=e5c89d97349e517e749ae8ad1f76e4a08f0c6fc7;hb=cc92cb7b7f9b87cb791c504bf930d622d74db368;hp=c66767df4012221c9b61621ad4b245160bb8cda5;hpb=90a372e7d97dd17e83a02732444788cc4b8f31a0;p=lugaru.git diff --git a/Source/GameTick.cpp b/Source/GameTick.cpp index c66767d..e5c89d9 100644 --- a/Source/GameTick.cpp +++ b/Source/GameTick.cpp @@ -42,6 +42,7 @@ along with Lugaru. If not, see . #include "Awards.h" #include "Menu.h" #include "ConsoleCmds.h" +#include "Dialog.h" #include #include @@ -85,8 +86,6 @@ extern bool ambientsound; extern bool mousejump; extern float viewdistance; extern bool freeze; -extern bool keyboardfrozen; -extern bool loadingstuff; extern XYZ windvector; extern bool debugmode; static int leveltheme; @@ -301,16 +300,16 @@ inline float stepTowardf(float from, float to, float by) return from + by; } -void Game::playdialogueboxsound() +void Game::playdialoguescenesound() { XYZ temppos; - temppos = Person::players[participantfocus[whichdialogue][indialogue]]->coords; + temppos = Person::players[Dialog::currentScene().participantfocus]->coords; temppos = temppos - viewer; Normalise(&temppos); temppos += viewer; int sound = -1; - switch (dialogueboxsound[whichdialogue][indialogue]) { + switch (Dialog::currentScene().sound) { case -6: sound = alarmsound; break; @@ -602,18 +601,18 @@ void Setenvironment(int which) if (ambientsound) emit_stream_np(stream_wind); - objects.treetextureptr.load(":Data:Textures:snowtree.png", 0, 1); - objects.bushtextureptr.load(":Data:Textures:bushsnow.png", 0, 1); - objects.rocktextureptr.load(":Data:Textures:bouldersnow.jpg", 1, 0); - objects.boxtextureptr.load(":Data:Textures:snowbox.jpg", 1, 0); + objects.treetextureptr.load(":Data:Textures:snowtree.png", 0); + objects.bushtextureptr.load(":Data:Textures:bushsnow.png", 0); + objects.rocktextureptr.load(":Data:Textures:bouldersnow.jpg", 1); + objects.boxtextureptr.load(":Data:Textures:snowbox.jpg", 1); footstepsound = footstepsn1; footstepsound2 = footstepsn2; footstepsound3 = footstepst1; footstepsound4 = footstepst2; - terraintexture.load(":Data:Textures:snow.jpg", 1, 0); - terraintexture2.load(":Data:Textures:rock.jpg", 1, 0); + terraintexture.load(":Data:Textures:snow.jpg", 1); + terraintexture2.load(":Data:Textures:rock.jpg", 1); temptexdetail = texdetail; @@ -633,10 +632,10 @@ void Setenvironment(int which) } else if (environment == desertenvironment) { windvector = 0; windvector.z = 2; - objects.treetextureptr.load(":Data:Textures:deserttree.png", 0, 1); - objects.bushtextureptr.load(":Data:Textures:bushdesert.png", 0, 1); - objects.rocktextureptr.load(":Data:Textures:boulderdesert.jpg", 1, 0); - objects.boxtextureptr.load(":Data:Textures:desertbox.jpg", 1, 0); + objects.treetextureptr.load(":Data:Textures:deserttree.png", 0); + objects.bushtextureptr.load(":Data:Textures:bushdesert.png", 0); + objects.rocktextureptr.load(":Data:Textures:boulderdesert.jpg", 1); + objects.boxtextureptr.load(":Data:Textures:desertbox.jpg", 1); if (ambientsound) @@ -647,8 +646,8 @@ void Setenvironment(int which) footstepsound3 = footstepsn1; footstepsound4 = footstepsn2; - terraintexture.load(":Data:Textures:sand.jpg", 1, 0); - terraintexture2.load(":Data:Textures:sandslope.jpg", 1, 0); + terraintexture.load(":Data:Textures:sand.jpg", 1); + terraintexture2.load(":Data:Textures:sandslope.jpg", 1); temptexdetail = texdetail; @@ -668,10 +667,10 @@ void Setenvironment(int which) } else if (environment == grassyenvironment) { windvector = 0; windvector.z = 2; - objects.treetextureptr.load(":Data:Textures:tree.png", 0, 1); - objects.bushtextureptr.load(":Data:Textures:bush.png", 0, 1); - objects.rocktextureptr.load(":Data:Textures:boulder.jpg", 1, 0); - objects.boxtextureptr.load(":Data:Textures:grassbox.jpg", 1, 0); + objects.treetextureptr.load(":Data:Textures:tree.png", 0); + objects.bushtextureptr.load(":Data:Textures:bush.png", 0); + objects.rocktextureptr.load(":Data:Textures:boulder.jpg", 1); + objects.boxtextureptr.load(":Data:Textures:grassbox.jpg", 1); if (ambientsound) emit_stream_np(stream_wind, 100.); @@ -681,8 +680,8 @@ void Setenvironment(int which) footstepsound3 = footstepst1; footstepsound4 = footstepst2; - terraintexture.load(":Data:Textures:grassdirt.jpg", 1, 0); - terraintexture2.load(":Data:Textures:mossrock.jpg", 1, 0); + terraintexture.load(":Data:Textures:grassdirt.jpg", 1); + terraintexture2.load(":Data:Textures:mossrock.jpg", 1); temptexdetail = texdetail; @@ -733,9 +732,9 @@ void LoadCampaign() ifstream test(ConvertFileName((":Data:Textures:" + accountactive->getCurrentCampaign() + ":World.png").c_str())); if (test.good()) { - Mainmenuitems[7].load((":Data:Textures:" + accountactive->getCurrentCampaign() + ":World.png").c_str(), 0, 0); + Mainmenuitems[7].load((":Data:Textures:" + accountactive->getCurrentCampaign() + ":World.png").c_str(), 0); } else { - Mainmenuitems[7].load(":Data:Textures:World.png", 0, 0); + Mainmenuitems[7].load(":Data:Textures:World.png", 0); } if (accountactive->getCampaignChoicesMade() == 0) { @@ -790,8 +789,6 @@ void Game::Loadlevel(const char *name) static const char *pfx = ":Data:Maps:"; char *buf; - float headprop, legprop, armprop, bodyprop; - LOGFUNC; LOG(std::string("Loading level...") + name); @@ -817,7 +814,6 @@ void Game::Loadlevel(const char *name) tutorialstagetime = 0; tutorialmaxtime = 1; } - loadingstuff = 1; pause_sound(whooshsound); pause_sound(stream_firesound); @@ -838,12 +834,9 @@ void Game::Loadlevel(const char *name) animation[bounceidleanim].Load((char *)"Idle", middleheight, neutral); - numdialogues = 0; - - for (int i = 0; i < 20; i++) - dialoguegonethrough[i] = 0; + Dialog::dialogs.clear(); - indialogue = -1; + Dialog::indialogue = -1; cameramode = 0; damagedealt = 0; @@ -915,6 +908,7 @@ void Game::Loadlevel(const char *name) } weapons.clear(); + Person::players.resize(1); funpackf(tfile, "Bi", &mapvers); if (mapvers >= 15) @@ -954,7 +948,6 @@ void Game::Loadlevel(const char *name) funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &Person::players[0]->coords.x, &Person::players[0]->coords.y, &Person::players[0]->coords.z, &Person::players[0]->yaw, &Person::players[0]->targetyaw, &Person::players[0]->num_weapons); if (stealthloading) funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat, &lamefloat, &lamefloat, &lamefloat, &lamefloat, &Person::players[0]->num_weapons); - Person::players[0]->originalcoords = Person::players[0]->coords; if (Person::players[0]->num_weapons > 0 && Person::players[0]->num_weapons < 5) for (int j = 0; j < Person::players[0]->num_weapons; j++) { Person::players[0]->weaponids[j] = weapons.size(); @@ -986,53 +979,8 @@ void Game::Loadlevel(const char *name) //dialogues if (mapvers >= 8) { - funpackf(tfile, "Bi", &numdialogues); - for (int k = 0; k < numdialogues; k++) { - funpackf(tfile, "Bi", &numdialogueboxes[k]); - funpackf(tfile, "Bi", &dialoguetype[k]); - for (int l = 0; l < 10; l++) { - funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z); - funpackf(tfile, "Bf", &participantyaw[k][l]); - } - for (int l = 0; l < numdialogueboxes[k]; l++) { - funpackf(tfile, "Bi", &dialogueboxlocation[k][l]); - funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]); - funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]); - funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]); - funpackf(tfile, "Bi", &dialogueboxsound[k][l]); - - funpackf(tfile, "Bi", &templength); - if (templength > 128 || templength <= 0) - templength = 128; - int m; - for (m = 0; m < templength; m++) { - funpackf(tfile, "Bb", &dialoguetext[k][l][m]); - if (dialoguetext[k][l][m] == '\0') - break; - } - dialoguetext[k][l][m] = 0; - - funpackf(tfile, "Bi", &templength); - if (templength > 64 || templength <= 0) - templength = 64; - for (m = 0; m < templength; m++) { - funpackf(tfile, "Bb", &dialoguename[k][l][m]); - if (dialoguename[k][l][m] == '\0') - break; - } - dialoguename[k][l][m] = 0; - funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z); - funpackf(tfile, "Bi", &participantfocus[k][l]); - funpackf(tfile, "Bi", &participantaction[k][l]); - - for (m = 0; m < 10; m++) - funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z); - - funpackf(tfile, "Bf Bf", &dialoguecamerayaw[k][l], &dialoguecamerapitch[k][l]); - } - } - } else - numdialogues = 0; + Dialog::loadDialogs(tfile); + } for (int k = 0; k < Person::players[0]->numclothes; k++) { funpackf(tfile, "Bi", &templength); @@ -1095,112 +1043,20 @@ void Game::Loadlevel(const char *name) int numplayers; funpackf(tfile, "Bi", &numplayers); - int howmanyremoved = 0; - bool removeanother = 0; if (numplayers > maxplayers) { cout << "Warning: this level contains more players than allowed" << endl; } - if (numplayers > 1) { - for (int i = 1; i < numplayers; i++) { - Person::players.push_back(shared_ptr(new Person())); - if (visibleloading) - LoadingScreen(); - removeanother = 0; - - funpackf(tfile, "Bi Bi Bf Bf Bf Bi", &Person::players[i - howmanyremoved]->whichskin, &Person::players[i - howmanyremoved]->creature, &Person::players[i - howmanyremoved]->coords.x, &Person::players[i - howmanyremoved]->coords.y, &Person::players[i - howmanyremoved]->coords.z, &Person::players[i - howmanyremoved]->num_weapons); - if (mapvers >= 5) - funpackf(tfile, "Bi", &Person::players[i - howmanyremoved]->howactive); - else - Person::players[i - howmanyremoved]->howactive = typeactive; - if (mapvers >= 3) - funpackf(tfile, "Bf", &Person::players[i - howmanyremoved]->scale); - else - Person::players[i - howmanyremoved]->scale = -1; - if (mapvers >= 11) - funpackf(tfile, "Bb", &Person::players[i - howmanyremoved]->immobile); - else - Person::players[i - howmanyremoved]->immobile = 0; - if (mapvers >= 12) - funpackf(tfile, "Bf", &Person::players[i - howmanyremoved]->yaw); - else - Person::players[i - howmanyremoved]->yaw = 0; - Person::players[i - howmanyremoved]->targetyaw = Person::players[i - howmanyremoved]->yaw; - if (Person::players[i - howmanyremoved]->num_weapons < 0 || Person::players[i - howmanyremoved]->num_weapons > 5) { - removeanother = 1; - howmanyremoved++; - } - if (!removeanother) { - if (Person::players[i - howmanyremoved]->num_weapons > 0 && Person::players[i - howmanyremoved]->num_weapons < 5) { - for (int j = 0; j < Person::players[i - howmanyremoved]->num_weapons; j++) { - Person::players[i - howmanyremoved]->weaponids[j] = weapons.size(); - int type; - funpackf(tfile, "Bi", &type); - weapons.push_back(Weapon(type, i)); - } - } - funpackf(tfile, "Bi", &Person::players[i - howmanyremoved]->numwaypoints); - for (int j = 0; j < Person::players[i - howmanyremoved]->numwaypoints; j++) { - funpackf(tfile, "Bf", &Person::players[i - howmanyremoved]->waypoints[j].x); - funpackf(tfile, "Bf", &Person::players[i - howmanyremoved]->waypoints[j].y); - funpackf(tfile, "Bf", &Person::players[i - howmanyremoved]->waypoints[j].z); - if (mapvers >= 5) - funpackf(tfile, "Bi", &Person::players[i - howmanyremoved]->waypointtype[j]); - else - Person::players[i - howmanyremoved]->waypointtype[j] = wpkeepwalking; - } - - funpackf(tfile, "Bi", &Person::players[i - howmanyremoved]->waypoint); - if (Person::players[i - howmanyremoved]->waypoint > Person::players[i - howmanyremoved]->numwaypoints - 1) - Person::players[i - howmanyremoved]->waypoint = 0; - - funpackf(tfile, "Bf Bf Bf", &Person::players[i - howmanyremoved]->armorhead, &Person::players[i - howmanyremoved]->armorhigh, &Person::players[i - howmanyremoved]->armorlow); - funpackf(tfile, "Bf Bf Bf", &Person::players[i - howmanyremoved]->protectionhead, &Person::players[i - howmanyremoved]->protectionhigh, &Person::players[i - howmanyremoved]->protectionlow); - funpackf(tfile, "Bf Bf Bf", &Person::players[i - howmanyremoved]->metalhead, &Person::players[i - howmanyremoved]->metalhigh, &Person::players[i - howmanyremoved]->metallow); - funpackf(tfile, "Bf Bf", &Person::players[i - howmanyremoved]->power, &Person::players[i - howmanyremoved]->speedmult); - - if (mapvers >= 4) - funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop); - else { - headprop = 1; - bodyprop = 1; - armprop = 1; - legprop = 1; - } - if (Person::players[i - howmanyremoved]->creature == wolftype) { - Person::players[i - howmanyremoved]->proportionhead = 1.1 * headprop; - Person::players[i - howmanyremoved]->proportionbody = 1.1 * bodyprop; - Person::players[i - howmanyremoved]->proportionarms = 1.1 * armprop; - Person::players[i - howmanyremoved]->proportionlegs = 1.1 * legprop; - } - - if (Person::players[i - howmanyremoved]->creature == rabbittype) { - Person::players[i - howmanyremoved]->proportionhead = 1.2 * headprop; - Person::players[i - howmanyremoved]->proportionbody = 1.05 * bodyprop; - Person::players[i - howmanyremoved]->proportionarms = 1.00 * armprop; - Person::players[i - howmanyremoved]->proportionlegs = 1.1 * legprop; - Person::players[i - howmanyremoved]->proportionlegs.y = 1.05 * legprop; - } - - funpackf(tfile, "Bi", &Person::players[i - howmanyremoved]->numclothes); - if (Person::players[i - howmanyremoved]->numclothes) { - for (int k = 0; k < Person::players[i - howmanyremoved]->numclothes; k++) { - int templength; - funpackf(tfile, "Bi", &templength); - for (int l = 0; l < templength; l++) - funpackf(tfile, "Bb", &Person::players[i - howmanyremoved]->clothes[k][l]); - Person::players[i - howmanyremoved]->clothes[k][templength] = '\0'; - funpackf(tfile, "Bf Bf Bf", &Person::players[i - howmanyremoved]->clothestintr[k], &Person::players[i - howmanyremoved]->clothestintg[k], &Person::players[i - howmanyremoved]->clothestintb[k]); - } - } - } + for (int i = 1; i < numplayers; i++) { + unsigned j = 1; + try { + Person::players.push_back(shared_ptr(new Person(tfile, mapvers, j))); + j++; + } catch (InvalidPersonException e) { } } if (visibleloading) LoadingScreen(); - numplayers -= howmanyremoved; - Person::players.resize(numplayers); - funpackf(tfile, "Bi", &numpathpoints); if (numpathpoints > 30 || numpathpoints < 0) numpathpoints = 0; @@ -1280,7 +1136,7 @@ void Game::Loadlevel(const char *name) (char *)":Data:Models:Body7.solid", (char *)":Data:Models:Bodylow.solid", (char *)":Data:Models:Belt.solid", 1); - Person::players[i]->skeleton.drawmodelclothes.textureptr.load(":Data:Textures:Belt.png", 1, 1); + Person::players[i]->skeleton.drawmodelclothes.textureptr.load(":Data:Textures:Belt.png", 1); } if (Person::players[i]->creature == wolftype) { Person::players[i]->skeleton.Load( @@ -1301,15 +1157,7 @@ void Game::Loadlevel(const char *name) Person::players[i]->skeleton.drawmodel.textureptr.load(creatureskin[Person::players[i]->creature][Person::players[i]->whichskin], 1, &Person::players[i]->skeleton.skinText[0], &Person::players[i]->skeleton.skinsize); - if (Person::players[i]->numclothes) { - for (int j = 0; j < Person::players[i]->numclothes; j++) { - tintr = Person::players[i]->clothestintr[j]; - tintg = Person::players[i]->clothestintg[j]; - tintb = Person::players[i]->clothestintb[j]; - Person::players[i]->addClothes(j); - } - Person::players[i]->DoMipmaps(); - } + Person::players[i]->addClothes(); Person::players[i]->animCurrent = bounceidleanim; Person::players[i]->animTarget = bounceidleanim; @@ -1332,7 +1180,6 @@ void Game::Loadlevel(const char *name) Person::players[i]->normalsupdatedelay = 0; Person::players[i]->aitype = passivetype; - Person::players[i]->madskills = 0; if (i == 0) { Person::players[i]->proportionhead = 1.2; @@ -1444,7 +1291,6 @@ void Game::Loadlevel(const char *name) perror("Problem"); } leveltime = 0; - loadingstuff = 0; visibleloading = 0; } @@ -2057,15 +1903,7 @@ void doDebugKeys() &Person::players[closest]->skeleton.skinText[0], &Person::players[closest]->skeleton.skinsize); } - if (Person::players[closest]->numclothes) { - for (int i = 0; i < Person::players[closest]->numclothes; i++) { - tintr = Person::players[closest]->clothestintr[i]; - tintg = Person::players[closest]->clothestintg[i]; - tintb = Person::players[closest]->clothestintb[i]; - Person::players[closest]->addClothes(i); - } - Person::players[closest]->DoMipmaps(); - } + Person::players[closest]->addClothes(); } if (Input::isKeyPressed(SDL_SCANCODE_O) && Input::isKeyDown(SDL_SCANCODE_LSHIFT)) { @@ -2366,15 +2204,15 @@ void doDebugKeys() if (Input::isKeyPressed(SDL_SCANCODE_M) && Input::isKeyDown(SDL_SCANCODE_LSHIFT)) { if (objects.numobjects < max_objects - 1) { - XYZ boxcoords; - boxcoords.x = Person::players[0]->coords.x; - boxcoords.z = Person::players[0]->coords.z; - boxcoords.y = Person::players[0]->coords.y - 3; + XYZ scenecoords; + scenecoords.x = Person::players[0]->coords.x; + scenecoords.z = Person::players[0]->coords.z; + scenecoords.y = Person::players[0]->coords.y - 3; if (editortype == bushtype) - boxcoords.y = Person::players[0]->coords.y - .5; + scenecoords.y = Person::players[0]->coords.y - .5; if (editortype == firetype) - boxcoords.y = Person::players[0]->coords.y - .5; - //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360); + scenecoords.y = Person::players[0]->coords.y - .5; + //objects.MakeObject(abs(Random()%3),scenecoords,Random()%360); float temprotat, temprotat2; temprotat = editoryaw; temprotat2 = editorpitch; @@ -2383,9 +2221,9 @@ void doDebugKeys() if (temprotat2 < 0) temprotat2 = Random() % 360; - objects.MakeObject(editortype, boxcoords, (int)temprotat - ((int)temprotat) % 30, (int)temprotat2, editorsize); + objects.MakeObject(editortype, scenecoords, (int)temprotat - ((int)temprotat) % 30, (int)temprotat2, editorsize); if (editortype == treetrunktype) - objects.MakeObject(treeleavestype, boxcoords, Random() % 360 * (temprotat2 < 2) + (int)editoryaw - ((int)editoryaw) % 30, editorpitch, editorsize); + objects.MakeObject(treeleavestype, scenecoords, Random() % 360 * (temprotat2 < 2) + (int)editoryaw - ((int)editoryaw) % 30, editorpitch, editorsize); } } @@ -2410,7 +2248,7 @@ void doDebugKeys() Person::players.back()->whichskin = 2; } - Person::players.back()->skeleton.drawmodelclothes.textureptr.load(":Data:Textures:Belt.png", 1, 1); + Person::players.back()->skeleton.drawmodelclothes.textureptr.load(":Data:Textures:Belt.png", 1); Person::players.back()->power = 1; Person::players.back()->speedmult = 1; Person::players.back()->animCurrent = bounceidleanim; @@ -2491,20 +2329,13 @@ void doDebugKeys() Person::players.back()->immobile = Person::players[0]->immobile; Person::players.back()->numclothes = Person::players[0]->numclothes; - if (Person::players.back()->numclothes) - for (int i = 0; i < Person::players.back()->numclothes; i++) { - strcpy(Person::players.back()->clothes[i], Person::players[0]->clothes[i]); - Person::players.back()->clothestintr[i] = Person::players[0]->clothestintr[i]; - Person::players.back()->clothestintg[i] = Person::players[0]->clothestintg[i]; - Person::players.back()->clothestintb[i] = Person::players[0]->clothestintb[i]; - tintr = Person::players.back()->clothestintr[i]; - tintg = Person::players.back()->clothestintg[i]; - tintb = Person::players.back()->clothestintb[i]; - Person::players.back()->addClothes(i); - } - if (Person::players.back()->numclothes) { - Person::players.back()->DoMipmaps(); + for (int i = 0; i < Person::players.back()->numclothes; i++) { + strcpy(Person::players.back()->clothes[i], Person::players[0]->clothes[i]); + Person::players.back()->clothestintr[i] = Person::players[0]->clothestintr[i]; + Person::players.back()->clothestintg[i] = Person::players[0]->clothestintg[i]; + Person::players.back()->clothestintb[i] = Person::players[0]->clothestintb[i]; } + Person::players.back()->addClothes(); Person::players.back()->power = Person::players[0]->power; Person::players.back()->speedmult = Person::players[0]->speedmult; @@ -2516,7 +2347,6 @@ void doDebugKeys() Person::players.back()->bleeding = 0; Person::players.back()->numwaypoints = 0; Person::players.back()->waypoint = 0; - Person::players.back()->jumppath = 0; Person::players.back()->weaponstuck = -1; Person::players.back()->weaponactive = -1; Person::players.back()->num_weapons = 0; @@ -2962,12 +2792,8 @@ void doAerialAcrobatics() Person::players[k]->animTarget = Person::players[k]->getLanding(); emit_sound_at(landsound, Person::players[k]->coords, 128.); if (k == 0) { - envsound[numenvsounds] = Person::players[k]->coords; - envsoundvol[numenvsounds] = 16; - envsoundlife[numenvsounds] = .4; - numenvsounds++; + addEnvSound(Person::players[k]->coords); } - } } } @@ -3172,11 +2998,11 @@ void doAttacks() } } - if (!hostile || indialogue != -1) + if (!hostile || Dialog::inDialog()) Person::players[0]->attackkeydown = 0; for (unsigned k = 0; k < Person::players.size(); k++) { - if (indialogue != -1) + if (Dialog::inDialog()) Person::players[k]->attackkeydown = 0; if (Person::players[k]->animTarget != rabbitrunninganim && Person::players[k]->animTarget != wolfrunninganim) { if (Person::players[k]->aitype != playercontrolled) @@ -3407,8 +3233,7 @@ void doAttacks() !Person::players[i]->skeleton.free && Person::players[i]->animTarget != getupfrombackanim && Person::players[i]->animTarget != getupfromfrontanim && - (Person::players[i]->stunned > 0 && Person::players[k]->madskills || - Person::players[i]->surprised > 0 || + (Person::players[i]->surprised > 0 || Person::players[i]->aitype == passivetype || attackweapon && Person::players[i]->stunned > 0) && normaldotproduct(Person::players[i]->facing, Person::players[i]->coords - Person::players[k]->coords) > 0) { @@ -3893,7 +3718,7 @@ void doPlayerCollisions() void doAI(unsigned i) { static bool connected; - if (Person::players[i]->aitype != playercontrolled && indialogue == -1) { + if (Person::players[i]->aitype != playercontrolled && !Dialog::inDialog()) { Person::players[i]->jumpclimb = 0; //disable movement in editor if (editorenabled) @@ -5434,14 +5259,7 @@ void MenuTick() } } - if (Input::isKeyDown(SDL_SCANCODE_Q) && Input::isKeyDown(SDL_SCANCODE_LGUI)) { - tryquit = 1; - if (mainmenu == 3) { - SaveSettings(); - } - } - - OPENAL_SetFrequency(channels[stream_menutheme], 22050); + OPENAL_SetFrequency(channels[stream_menutheme]); if (entername) { inputText(displaytext[0], &displayselected); @@ -5490,7 +5308,6 @@ void Game::Tick() displaytime[i] += multiplier; } - keyboardfrozen = false; Input::Tick(); if (Input::isKeyPressed(SDL_SCANCODE_F6)) { @@ -5556,7 +5373,7 @@ void Game::Tick() fireSound(); flash(); if (musictoggle) { - OPENAL_SetFrequency(OPENAL_ALL, 0.001); + OPENAL_SetFrequency(OPENAL_ALL); emit_stream_np(stream_menutheme); pause_sound(leveltheme); } @@ -5573,7 +5390,7 @@ void Game::Tick() } //play menu theme if (musictoggle && (mainmenu == 1 || mainmenu == 2)) { - OPENAL_SetFrequency(OPENAL_ALL, 0.001); + OPENAL_SetFrequency(OPENAL_ALL); emit_stream_np(stream_menutheme); pause_sound(leveltheme); } @@ -5627,14 +5444,14 @@ void Game::Tick() if (Input::isKeyPressed(SDL_SCANCODE_V) && debugmode) { freeze = !freeze; if (freeze) { - OPENAL_SetFrequency(OPENAL_ALL, 0.001); + OPENAL_SetFrequency(OPENAL_ALL); } } if (Input::isKeyPressed(consolekey) && debugmode) { console = !console; if (console) { - OPENAL_SetFrequency(OPENAL_ALL, 0.001); + OPENAL_SetFrequency(OPENAL_ALL); } else { freeze = 0; waiting = false; @@ -5663,18 +5480,9 @@ void Game::Tick() } } - - - if (Input::isKeyDown(SDL_SCANCODE_Q) && Input::isKeyDown(SDL_SCANCODE_LGUI)) { - tryquit = 1; - if (mainmenu == 3) { - SaveSettings(); - } - } - static int oldwinfreeze; if (winfreeze && !oldwinfreeze) { - OPENAL_SetFrequency(OPENAL_ALL, 0.001); + OPENAL_SetFrequency(OPENAL_ALL); emit_sound_np(consolesuccesssound); } if (winfreeze == 0) @@ -5702,61 +5510,15 @@ void Game::Tick() //dialogues static float talkdelay = 0; - if (indialogue != -1) + if (Dialog::inDialog()) talkdelay = 1; talkdelay -= multiplier; - if (talkdelay <= 0 && indialogue == -1 && animation[Person::players[0]->animTarget].height != highheight) - for (int i = 0; i < numdialogues; i++) { - unsigned realdialoguetype; - bool special; - /* FIXME - Seems like modulo done with ifs */ - if (dialoguetype[i] > 49) { - realdialoguetype = dialoguetype[i] - 50; - special = 1; - } else if (dialoguetype[i] > 39) { - realdialoguetype = dialoguetype[i] - 40; - special = 1; - } else if (dialoguetype[i] > 29) { - realdialoguetype = dialoguetype[i] - 30; - special = 1; - } else if (dialoguetype[i] > 19) { - realdialoguetype = dialoguetype[i] - 20; - special = 1; - } else if (dialoguetype[i] > 9) { - realdialoguetype = dialoguetype[i] - 10; - special = 1; - } else { - realdialoguetype = dialoguetype[i]; - special = 0; - } - if ((!hostile || dialoguetype[i] > 40 && dialoguetype[i] < 50) && - realdialoguetype < Person::players.size() && - realdialoguetype > 0 && - (dialoguegonethrough[i] == 0 || !special) && - (special || Input::isKeyPressed(attackkey))) { - if (distsq(&Person::players[0]->coords, &Person::players[realdialoguetype]->coords) < 6 || - Person::players[realdialoguetype]->howactive >= typedead1 || - dialoguetype[i] > 40 && dialoguetype[i] < 50) { - whichdialogue = i; - for (int j = 0; j < numdialogueboxes[whichdialogue]; j++) { - Person::players[participantfocus[whichdialogue][j]]->coords = participantlocation[whichdialogue][participantfocus[whichdialogue][j]]; - Person::players[participantfocus[whichdialogue][j]]->yaw = participantyaw[whichdialogue][participantfocus[whichdialogue][j]]; - Person::players[participantfocus[whichdialogue][j]]->targetyaw = participantyaw[whichdialogue][participantfocus[whichdialogue][j]]; - Person::players[participantfocus[whichdialogue][j]]->velocity = 0; - Person::players[participantfocus[whichdialogue][j]]->animTarget = Person::players[participantfocus[whichdialogue][j]]->getIdle(); - Person::players[participantfocus[whichdialogue][j]]->frameTarget = 0; - } - directing = 0; - indialogue = 0; - dialoguetime = 0; - dialoguegonethrough[i]++; - if (dialogueboxsound[whichdialogue][indialogue] != 0) { - playdialogueboxsound(); - } - } - } + if (talkdelay <= 0 && !Dialog::inDialog() && animation[Person::players[0]->animTarget].height != highheight) { + for (int i = 0; i < Dialog::dialogs.size(); i++) { + Dialog::dialogs[i].tick(i); } + } windvar += multiplier; smoketex += multiplier; @@ -5848,7 +5610,7 @@ void Game::Tick() static XYZ oldviewer; //control keys - if (indialogue == -1) { + if (!Dialog::inDialog()) { Person::players[0]->forwardkeydown = Input::isKeyDown(forwardkey); Person::players[0]->leftkeydown = Input::isKeyDown(leftkey); Person::players[0]->backkeydown = Input::isKeyDown(backkey); @@ -5872,9 +5634,9 @@ void Game::Tick() Person::players[0]->jumpclimb = 0; - if (indialogue != -1) { + if (Dialog::inDialog()) { cameramode = 1; - if (directing) { + if (Dialog::directing) { facing = 0; facing.z = -1; @@ -5923,30 +5685,31 @@ void Game::Tick() if (Input::isKeyPressed(SDL_SCANCODE_MINUS)) whichend = -1; if (whichend != -1) { - participantfocus[whichdialogue][indialogue] = whichend; - participantlocation[whichdialogue][whichend] = Person::players[whichend]->coords; - participantyaw[whichdialogue][whichend] = Person::players[whichend]->yaw; + Dialog::currentScene().participantfocus = whichend; + Dialog::currentDialog().participantlocation[whichend] = Person::players[whichend]->coords; + Dialog::currentDialog().participantyaw[whichend] = Person::players[whichend]->yaw; } if (whichend == -1) { - participantfocus[whichdialogue][indialogue] = -1; + Dialog::currentScene().participantfocus = -1; } - if (Person::players[participantfocus[whichdialogue][indialogue]]->dead) { - indialogue = -1; - directing = 0; + /* FIXME: potentially accessing -1 in Person::players! */ + if (Person::players[Dialog::currentScene().participantfocus]->dead) { + Dialog::indialogue = -1; + Dialog::directing = false; cameramode = 0; } - dialoguecamera[whichdialogue][indialogue] = viewer; - dialoguecamerayaw[whichdialogue][indialogue] = yaw; - dialoguecamerapitch[whichdialogue][indialogue] = pitch; - indialogue++; - if (indialogue < numdialogueboxes[whichdialogue]) { - if (dialogueboxsound[whichdialogue][indialogue] != 0) { - playdialogueboxsound(); + Dialog::currentScene().camera = viewer; + Dialog::currentScene().camerayaw = yaw; + Dialog::currentScene().camerapitch = pitch; + Dialog::indialogue++; + if (Dialog::indialogue < Dialog::currentDialog().scenes.size()) { + if (Dialog::currentScene().sound != 0) { + playdialoguescenesound(); } } for (unsigned j = 0; j < Person::players.size(); j++) { - participantfacing[whichdialogue][indialogue][j] = participantfacing[whichdialogue][indialogue - 1][j]; + Dialog::currentScene().participantfacing[j] = Dialog::currentDialog().scenes[Dialog::indialogue - 1].participantfacing[j]; } } //TODO: should these be KeyDown or KeyPressed? @@ -5971,21 +5734,21 @@ void Game::Tick() if (Input::isKeyDown(SDL_SCANCODE_KP_8)) whichend = 8; if (Input::isKeyDown(SDL_SCANCODE_KP_9)) whichend = 9; if (Input::isKeyDown(SDL_SCANCODE_KP_0)) whichend = 0; - participantfacing[whichdialogue][indialogue][whichend] = facing; + Dialog::currentScene().participantfacing[whichend] = facing; } - if (indialogue >= numdialogueboxes[whichdialogue]) { - indialogue = -1; - directing = 0; + if (Dialog::indialogue >= Dialog::currentDialog().scenes.size()) { + Dialog::indialogue = -1; + Dialog::directing = false; cameramode = 0; } } - if (!directing) { + if (!Dialog::directing) { pause_sound(whooshsound); - viewer = dialoguecamera[whichdialogue][indialogue]; + viewer = Dialog::currentScene().camera; viewer.y = max((double)viewer.y, terrain.getHeight(viewer.x, viewer.z) + .1); - yaw = dialoguecamerayaw[whichdialogue][indialogue]; - pitch = dialoguecamerapitch[whichdialogue][indialogue]; - if (dialoguetime > 0.5) + yaw = Dialog::currentScene().camerayaw; + pitch = Dialog::currentScene().camerapitch; + if (Dialog::dialoguetime > 0.5) { if ( Input::isKeyPressed(SDL_SCANCODE_1) || Input::isKeyPressed(SDL_SCANCODE_2) || Input::isKeyPressed(SDL_SCANCODE_3) || @@ -5998,40 +5761,41 @@ void Game::Tick() Input::isKeyPressed(SDL_SCANCODE_0) || Input::isKeyPressed(SDL_SCANCODE_MINUS) || Input::isKeyPressed(attackkey)) { - indialogue++; - if (indialogue < numdialogueboxes[whichdialogue]) { - if (dialogueboxsound[whichdialogue][indialogue] != 0) { - playdialogueboxsound(); - if (dialogueboxsound[whichdialogue][indialogue] == -5) { + Dialog::indialogue++; + if (Dialog::indialogue < Dialog::currentDialog().scenes.size()) { + if (Dialog::currentScene().sound != 0) { + playdialoguescenesound(); + if (Dialog::currentScene().sound == -5) { hotspot[numhotspots] = Person::players[0]->coords; hotspotsize[numhotspots] = 10; hotspottype[numhotspots] = -1; numhotspots++; } - if (dialogueboxsound[whichdialogue][indialogue] == -6) { + if (Dialog::currentScene().sound == -6) { hostile = 1; } - if (Person::players[participantfocus[whichdialogue][indialogue]]->dead) { - indialogue = -1; - directing = 0; + if (Person::players[Dialog::currentScene().participantfocus]->dead) { + Dialog::indialogue = -1; + Dialog::directing = false; cameramode = 0; } } } } - if (indialogue >= numdialogueboxes[whichdialogue]) { - indialogue = -1; - directing = 0; + } + if (Dialog::indialogue >= Dialog::currentDialog().scenes.size()) { + Dialog::indialogue = -1; + Dialog::directing = false; cameramode = 0; - if (dialoguetype[whichdialogue] > 19 && dialoguetype[whichdialogue] < 30) { + if (Dialog::currentDialog().type > 19 && Dialog::currentDialog().type < 30) { hostile = 1; } - if (dialoguetype[whichdialogue] > 29 && dialoguetype[whichdialogue] < 40) { + if (Dialog::currentDialog().type > 29 && Dialog::currentDialog().type < 40) { windialogue = true; } - if (dialoguetype[whichdialogue] > 49 && dialoguetype[whichdialogue] < 60) { + if (Dialog::currentDialog().type > 49 && Dialog::currentDialog().type < 60) { hostile = 1; for (unsigned i = 1; i < Person::players.size(); i++) { Person::players[i]->aitype = attacktypecutoff; @@ -6051,7 +5815,7 @@ void Game::Tick() Person::players[0]->jumptogglekeydown = 1; - dialoguetime += multiplier; + Dialog::dialoguetime += multiplier; hawkyaw += multiplier * 25; realhawkcoords = 0; realhawkcoords.x = 25; @@ -6114,7 +5878,7 @@ void Game::Tick() static float oldtargetyaw; if (!Person::players[i]->skeleton.free) { oldtargetyaw = Person::players[i]->targetyaw; - if (i == 0 && indialogue == -1) { + if (i == 0 && !Dialog::inDialog()) { //TODO: refactor repetitive code if (!animation[Person::players[0]->animTarget].attack && Person::players[0]->animTarget != staggerbackhighanim && @@ -6147,7 +5911,7 @@ void Game::Tick() Person::players[i]->targetheadyaw = yaw; Person::players[i]->targetheadpitch = pitch; } - if (i != 0 && Person::players[i]->aitype == playercontrolled && indialogue == -1) { + if (i != 0 && Person::players[i]->aitype == playercontrolled && !Dialog::inDialog()) { if (!animation[Person::players[i]->animTarget].attack && Person::players[i]->animTarget != staggerbackhighanim && Person::players[i]->animTarget != staggerbackhardanim && @@ -6171,9 +5935,9 @@ void Game::Tick() Person::players[i]->targetheadyaw = Person::players[i]->lookyaw; Person::players[i]->targetheadpitch = Person::players[i]->lookpitch; } - if (indialogue != -1) { - Person::players[i]->targetheadyaw = 180 - roughDirection(participantfacing[whichdialogue][indialogue][i]); - Person::players[i]->targetheadpitch = pitchOf(participantfacing[whichdialogue][indialogue][i]); + if (Dialog::inDialog()) { + Person::players[i]->targetheadyaw = 180 - roughDirection(Dialog::currentScene().participantfacing[i]); + Person::players[i]->targetheadpitch = pitchOf(Dialog::currentScene().participantfacing[i]); } if (leveltime < .5) @@ -6230,7 +5994,7 @@ void Game::Tick() Person::players[i]->throwkeydown = 0; } - if (indialogue != -1) { + if (Dialog::inDialog()) { Person::players[i]->forwardkeydown = 0; Person::players[i]->leftkeydown = 0; Person::players[i]->backkeydown = 0; @@ -6579,7 +6343,7 @@ void Game::Tick() } else absflatfacing = flatfacing; - if (indialogue != -1) { + if (Dialog::inDialog()) { Person::players[i]->forwardkeydown = 0; Person::players[i]->leftkeydown = 0; Person::players[i]->backkeydown = 0; @@ -6830,8 +6594,8 @@ void Game::Tick() Person::players[i]->setAnimation(jumpupanim); Person::players[i]->yaw = Person::players[i]->targetyaw; Person::players[i]->transspeed = 20; - Person::players[i]->FootLand(0, 1); - Person::players[i]->FootLand(1, 1); + Person::players[i]->FootLand(leftfoot, 1); + Person::players[i]->FootLand(rightfoot, 1); facing = 0; facing.z = -1; @@ -6984,10 +6748,7 @@ void Game::Tick() envsound[j] = envsound[numenvsounds]; } } - if (slomo) - OPENAL_SetFrequency(OPENAL_ALL, slomofreq); - else - OPENAL_SetFrequency(OPENAL_ALL, 22050); + OPENAL_SetFrequency(OPENAL_ALL, slomo); if (tutoriallevel == 1) { XYZ temp; @@ -7009,7 +6770,7 @@ void Game::Tick() if (tutorialstage >= 51) if (distsq(&temp, &Person::players[0]->coords) >= distsq(&temp, &temp2) - 1 || distsq(&temp3, &Person::players[0]->coords) < 4) { OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu... - OPENAL_SetFrequency(OPENAL_ALL, 0.001); + OPENAL_SetFrequency(OPENAL_ALL); emit_stream_np(stream_menutheme); @@ -7111,14 +6872,15 @@ void Game::Tick() void Game::TickOnce() { - if (mainmenu) + if (mainmenu) { yaw += multiplier * 5; - else if (directing || indialogue == -1) { + } else if (Dialog::directing || !Dialog::inDialog()) { yaw += deltah * .7; - if (!invertmouse) - pitch += deltav * .7; - if (invertmouse) + if (invertmouse) { pitch -= deltav * .7; + } else { + pitch += deltav * .7; + } if (pitch > 90) pitch = 90; if (pitch < -70)