X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameTick.cpp;h=e5c89d97349e517e749ae8ad1f76e4a08f0c6fc7;hb=cc92cb7b7f9b87cb791c504bf930d622d74db368;hp=4235adc5630cc425e42c0808c41c33bb36fac4f2;hpb=b1c8c3f59ed6ae0e0ac7a9be826d9dea0dde247d;p=lugaru.git
diff --git a/Source/GameTick.cpp b/Source/GameTick.cpp
index 4235adc..e5c89d9 100644
--- a/Source/GameTick.cpp
+++ b/Source/GameTick.cpp
@@ -42,6 +42,7 @@ along with Lugaru. If not, see .
#include "Awards.h"
#include "Menu.h"
#include "ConsoleCmds.h"
+#include "Dialog.h"
#include
#include
@@ -85,8 +86,6 @@ extern bool ambientsound;
extern bool mousejump;
extern float viewdistance;
extern bool freeze;
-extern bool keyboardfrozen;
-extern bool loadingstuff;
extern XYZ windvector;
extern bool debugmode;
static int leveltheme;
@@ -125,7 +124,6 @@ extern float damagedealt;
extern int maptype;
extern int editoractive;
extern int editorpathtype;
-extern ImageRec texture;
extern float hostiletime;
@@ -302,16 +300,16 @@ inline float stepTowardf(float from, float to, float by)
return from + by;
}
-void Game::playdialogueboxsound()
+void Game::playdialoguescenesound()
{
XYZ temppos;
- temppos = Person::players[participantfocus[whichdialogue][indialogue]]->coords;
+ temppos = Person::players[Dialog::currentScene().participantfocus]->coords;
temppos = temppos - viewer;
Normalise(&temppos);
temppos += viewer;
int sound = -1;
- switch (dialogueboxsound[whichdialogue][indialogue]) {
+ switch (Dialog::currentScene().sound) {
case -6:
sound = alarmsound;
break;
@@ -384,49 +382,6 @@ void Game::playdialogueboxsound()
// ================================================================
-bool Game::AddClothes(const char *fileName, GLubyte *array)
-{
- LOGFUNC;
- //Load Image
- bool opened = upload_image(fileName);
-
- float alphanum;
- //Is it valid?
- if (opened) {
- if (tintr > 1) tintr = 1;
- if (tintg > 1) tintg = 1;
- if (tintb > 1) tintb = 1;
-
- if (tintr < 0) tintr = 0;
- if (tintg < 0) tintg = 0;
- if (tintb < 0) tintb = 0;
-
- int bytesPerPixel = texture.bpp / 8;
-
- int tempnum = 0;
- alphanum = 255;
- for (int i = 0; i < (int)(texture.sizeY * texture.sizeX * bytesPerPixel); i++) {
- if (bytesPerPixel == 3)
- alphanum = 255;
- else if ((i + 1) % 4 == 0)
- alphanum = texture.data[i];
- if ((i + 1) % 4 || bytesPerPixel == 3) {
- if ((i % 4) == 0)
- texture.data[i] *= tintr;
- if ((i % 4) == 1)
- texture.data[i] *= tintg;
- if ((i % 4) == 2)
- texture.data[i] *= tintb;
- array[tempnum] = (float)array[tempnum] * (1 - alphanum / 255) + (float)texture.data[i] * (alphanum / 255);
- tempnum++;
- }
- }
- return 1;
- } else {
- return 0;
- }
-}
-
int Game::findClosestPlayer()
{
int closest = -1;
@@ -646,22 +601,18 @@ void Setenvironment(int which)
if (ambientsound)
emit_stream_np(stream_wind);
- objects.treetextureptr.load(":Data:Textures:snowtree.png", 0, 1);
- objects.bushtextureptr.load(":Data:Textures:bushsnow.png", 0, 1);
- objects.rocktextureptr.load(":Data:Textures:bouldersnow.jpg", 1, 0);
- objects.boxtextureptr.load(":Data:Textures:snowbox.jpg", 1, 0);
+ objects.treetextureptr.load(":Data:Textures:snowtree.png", 0);
+ objects.bushtextureptr.load(":Data:Textures:bushsnow.png", 0);
+ objects.rocktextureptr.load(":Data:Textures:bouldersnow.jpg", 1);
+ objects.boxtextureptr.load(":Data:Textures:snowbox.jpg", 1);
footstepsound = footstepsn1;
footstepsound2 = footstepsn2;
footstepsound3 = footstepst1;
footstepsound4 = footstepst2;
- terraintexture.load(":Data:Textures:snow.jpg", 1, 0);
- terraintexture2.load(":Data:Textures:rock.jpg", 1, 0);
-
- //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
-
-
+ terraintexture.load(":Data:Textures:snow.jpg", 1);
+ terraintexture2.load(":Data:Textures:rock.jpg", 1);
temptexdetail = texdetail;
@@ -681,10 +632,10 @@ void Setenvironment(int which)
} else if (environment == desertenvironment) {
windvector = 0;
windvector.z = 2;
- objects.treetextureptr.load(":Data:Textures:deserttree.png", 0, 1);
- objects.bushtextureptr.load(":Data:Textures:bushdesert.png", 0, 1);
- objects.rocktextureptr.load(":Data:Textures:boulderdesert.jpg", 1, 0);
- objects.boxtextureptr.load(":Data:Textures:desertbox.jpg", 1, 0);
+ objects.treetextureptr.load(":Data:Textures:deserttree.png", 0);
+ objects.bushtextureptr.load(":Data:Textures:bushdesert.png", 0);
+ objects.rocktextureptr.load(":Data:Textures:boulderdesert.jpg", 1);
+ objects.boxtextureptr.load(":Data:Textures:desertbox.jpg", 1);
if (ambientsound)
@@ -695,11 +646,8 @@ void Setenvironment(int which)
footstepsound3 = footstepsn1;
footstepsound4 = footstepsn2;
- terraintexture.load(":Data:Textures:sand.jpg", 1, 0);
- terraintexture2.load(":Data:Textures:sandslope.jpg", 1, 0);
-
- //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
-
+ terraintexture.load(":Data:Textures:sand.jpg", 1);
+ terraintexture2.load(":Data:Textures:sandslope.jpg", 1);
temptexdetail = texdetail;
@@ -719,10 +667,10 @@ void Setenvironment(int which)
} else if (environment == grassyenvironment) {
windvector = 0;
windvector.z = 2;
- objects.treetextureptr.load(":Data:Textures:tree.png", 0, 1);
- objects.bushtextureptr.load(":Data:Textures:bush.png", 0, 1);
- objects.rocktextureptr.load(":Data:Textures:boulder.jpg", 1, 0);
- objects.boxtextureptr.load(":Data:Textures:grassbox.jpg", 1, 0);
+ objects.treetextureptr.load(":Data:Textures:tree.png", 0);
+ objects.bushtextureptr.load(":Data:Textures:bush.png", 0);
+ objects.rocktextureptr.load(":Data:Textures:boulder.jpg", 1);
+ objects.boxtextureptr.load(":Data:Textures:grassbox.jpg", 1);
if (ambientsound)
emit_stream_np(stream_wind, 100.);
@@ -732,11 +680,8 @@ void Setenvironment(int which)
footstepsound3 = footstepst1;
footstepsound4 = footstepst2;
- terraintexture.load(":Data:Textures:grassdirt.jpg", 1, 0);
- terraintexture2.load(":Data:Textures:mossrock.jpg", 1, 0);
-
- //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
-
+ terraintexture.load(":Data:Textures:grassdirt.jpg", 1);
+ terraintexture2.load(":Data:Textures:mossrock.jpg", 1);
temptexdetail = texdetail;
@@ -787,9 +732,9 @@ void LoadCampaign()
ifstream test(ConvertFileName((":Data:Textures:" + accountactive->getCurrentCampaign() + ":World.png").c_str()));
if (test.good()) {
- Mainmenuitems[7].load((":Data:Textures:" + accountactive->getCurrentCampaign() + ":World.png").c_str(), 0, 0);
+ Mainmenuitems[7].load((":Data:Textures:" + accountactive->getCurrentCampaign() + ":World.png").c_str(), 0);
} else {
- Mainmenuitems[7].load(":Data:Textures:World.png", 0, 0);
+ Mainmenuitems[7].load(":Data:Textures:World.png", 0);
}
if (accountactive->getCampaignChoicesMade() == 0) {
@@ -844,8 +789,6 @@ void Game::Loadlevel(const char *name)
static const char *pfx = ":Data:Maps:";
char *buf;
- float headprop, legprop, armprop, bodyprop;
-
LOGFUNC;
LOG(std::string("Loading level...") + name);
@@ -871,7 +814,6 @@ void Game::Loadlevel(const char *name)
tutorialstagetime = 0;
tutorialmaxtime = 1;
}
- loadingstuff = 1;
pause_sound(whooshsound);
pause_sound(stream_firesound);
@@ -892,12 +834,9 @@ void Game::Loadlevel(const char *name)
animation[bounceidleanim].Load((char *)"Idle", middleheight, neutral);
- numdialogues = 0;
-
- for (int i = 0; i < 20; i++)
- dialoguegonethrough[i] = 0;
+ Dialog::dialogs.clear();
- indialogue = -1;
+ Dialog::indialogue = -1;
cameramode = 0;
damagedealt = 0;
@@ -969,6 +908,7 @@ void Game::Loadlevel(const char *name)
}
weapons.clear();
+ Person::players.resize(1);
funpackf(tfile, "Bi", &mapvers);
if (mapvers >= 15)
@@ -1008,7 +948,6 @@ void Game::Loadlevel(const char *name)
funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &Person::players[0]->coords.x, &Person::players[0]->coords.y, &Person::players[0]->coords.z, &Person::players[0]->yaw, &Person::players[0]->targetyaw, &Person::players[0]->num_weapons);
if (stealthloading)
funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat, &lamefloat, &lamefloat, &lamefloat, &lamefloat, &Person::players[0]->num_weapons);
- Person::players[0]->originalcoords = Person::players[0]->coords;
if (Person::players[0]->num_weapons > 0 && Person::players[0]->num_weapons < 5)
for (int j = 0; j < Person::players[0]->num_weapons; j++) {
Person::players[0]->weaponids[j] = weapons.size();
@@ -1040,53 +979,8 @@ void Game::Loadlevel(const char *name)
//dialogues
if (mapvers >= 8) {
- funpackf(tfile, "Bi", &numdialogues);
- for (int k = 0; k < numdialogues; k++) {
- funpackf(tfile, "Bi", &numdialogueboxes[k]);
- funpackf(tfile, "Bi", &dialoguetype[k]);
- for (int l = 0; l < 10; l++) {
- funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
- funpackf(tfile, "Bf", &participantyaw[k][l]);
- }
- for (int l = 0; l < numdialogueboxes[k]; l++) {
- funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
- funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
- funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
- funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
- funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
-
- funpackf(tfile, "Bi", &templength);
- if (templength > 128 || templength <= 0)
- templength = 128;
- int m;
- for (m = 0; m < templength; m++) {
- funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
- if (dialoguetext[k][l][m] == '\0')
- break;
- }
- dialoguetext[k][l][m] = 0;
-
- funpackf(tfile, "Bi", &templength);
- if (templength > 64 || templength <= 0)
- templength = 64;
- for (m = 0; m < templength; m++) {
- funpackf(tfile, "Bb", &dialoguename[k][l][m]);
- if (dialoguename[k][l][m] == '\0')
- break;
- }
- dialoguename[k][l][m] = 0;
- funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
- funpackf(tfile, "Bi", &participantfocus[k][l]);
- funpackf(tfile, "Bi", &participantaction[k][l]);
-
- for (m = 0; m < 10; m++)
- funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
-
- funpackf(tfile, "Bf Bf", &dialoguecamerayaw[k][l], &dialoguecamerapitch[k][l]);
- }
- }
- } else
- numdialogues = 0;
+ Dialog::loadDialogs(tfile);
+ }
for (int k = 0; k < Person::players[0]->numclothes; k++) {
funpackf(tfile, "Bi", &templength);
@@ -1135,11 +1029,9 @@ void Game::Loadlevel(const char *name)
float maxdistance = 0;
float tempdist;
- //~ int whichclosest;
for (int i = 0; i < objects.numobjects; i++) {
tempdist = distsq(&objects.center, &objects.position[i]);
if (tempdist > maxdistance) {
- //~ whichclosest=i;
maxdistance = tempdist;
}
}
@@ -1151,113 +1043,20 @@ void Game::Loadlevel(const char *name)
int numplayers;
funpackf(tfile, "Bi", &numplayers);
- int howmanyremoved = 0;
- bool removeanother = 0;
if (numplayers > maxplayers) {
cout << "Warning: this level contains more players than allowed" << endl;
}
- if (numplayers > 1) {
- for (int i = 1; i < numplayers; i++) {
- Person::players.push_back(shared_ptr(new Person()));
- if (visibleloading)
- LoadingScreen();
- removeanother = 0;
-
- funpackf(tfile, "Bi Bi Bf Bf Bf Bi", &Person::players[i - howmanyremoved]->whichskin, &Person::players[i - howmanyremoved]->creature, &Person::players[i - howmanyremoved]->coords.x, &Person::players[i - howmanyremoved]->coords.y, &Person::players[i - howmanyremoved]->coords.z, &Person::players[i - howmanyremoved]->num_weapons);
- if (mapvers >= 5)
- funpackf(tfile, "Bi", &Person::players[i - howmanyremoved]->howactive);
- else
- Person::players[i - howmanyremoved]->howactive = typeactive;
- if (mapvers >= 3)
- funpackf(tfile, "Bf", &Person::players[i - howmanyremoved]->scale);
- else
- Person::players[i - howmanyremoved]->scale = -1;
- if (mapvers >= 11)
- funpackf(tfile, "Bb", &Person::players[i - howmanyremoved]->immobile);
- else
- Person::players[i - howmanyremoved]->immobile = 0;
- if (mapvers >= 12)
- funpackf(tfile, "Bf", &Person::players[i - howmanyremoved]->yaw);
- else
- Person::players[i - howmanyremoved]->yaw = 0;
- Person::players[i - howmanyremoved]->targetyaw = Person::players[i - howmanyremoved]->yaw;
- if (Person::players[i - howmanyremoved]->num_weapons < 0 || Person::players[i - howmanyremoved]->num_weapons > 5) {
- removeanother = 1;
- howmanyremoved++;
- }
- if (!removeanother) {
- if (Person::players[i - howmanyremoved]->num_weapons > 0 && Person::players[i - howmanyremoved]->num_weapons < 5) {
- for (int j = 0; j < Person::players[i - howmanyremoved]->num_weapons; j++) {
- Person::players[i - howmanyremoved]->weaponids[j] = weapons.size();
- int type;
- funpackf(tfile, "Bi", &type);
- weapons.push_back(Weapon(type, i));
- }
- }
- funpackf(tfile, "Bi", &Person::players[i - howmanyremoved]->numwaypoints);
- //Person::players[i-howmanyremoved]->numwaypoints=10;
- for (int j = 0; j < Person::players[i - howmanyremoved]->numwaypoints; j++) {
- funpackf(tfile, "Bf", &Person::players[i - howmanyremoved]->waypoints[j].x);
- funpackf(tfile, "Bf", &Person::players[i - howmanyremoved]->waypoints[j].y);
- funpackf(tfile, "Bf", &Person::players[i - howmanyremoved]->waypoints[j].z);
- if (mapvers >= 5)
- funpackf(tfile, "Bi", &Person::players[i - howmanyremoved]->waypointtype[j]);
- else
- Person::players[i - howmanyremoved]->waypointtype[j] = wpkeepwalking;
- }
-
- funpackf(tfile, "Bi", &Person::players[i - howmanyremoved]->waypoint);
- if (Person::players[i - howmanyremoved]->waypoint > Person::players[i - howmanyremoved]->numwaypoints - 1)
- Person::players[i - howmanyremoved]->waypoint = 0;
-
- funpackf(tfile, "Bf Bf Bf", &Person::players[i - howmanyremoved]->armorhead, &Person::players[i - howmanyremoved]->armorhigh, &Person::players[i - howmanyremoved]->armorlow);
- funpackf(tfile, "Bf Bf Bf", &Person::players[i - howmanyremoved]->protectionhead, &Person::players[i - howmanyremoved]->protectionhigh, &Person::players[i - howmanyremoved]->protectionlow);
- funpackf(tfile, "Bf Bf Bf", &Person::players[i - howmanyremoved]->metalhead, &Person::players[i - howmanyremoved]->metalhigh, &Person::players[i - howmanyremoved]->metallow);
- funpackf(tfile, "Bf Bf", &Person::players[i - howmanyremoved]->power, &Person::players[i - howmanyremoved]->speedmult);
-
- if (mapvers >= 4)
- funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
- else {
- headprop = 1;
- bodyprop = 1;
- armprop = 1;
- legprop = 1;
- }
- if (Person::players[i - howmanyremoved]->creature == wolftype) {
- Person::players[i - howmanyremoved]->proportionhead = 1.1 * headprop;
- Person::players[i - howmanyremoved]->proportionbody = 1.1 * bodyprop;
- Person::players[i - howmanyremoved]->proportionarms = 1.1 * armprop;
- Person::players[i - howmanyremoved]->proportionlegs = 1.1 * legprop;
- }
-
- if (Person::players[i - howmanyremoved]->creature == rabbittype) {
- Person::players[i - howmanyremoved]->proportionhead = 1.2 * headprop;
- Person::players[i - howmanyremoved]->proportionbody = 1.05 * bodyprop;
- Person::players[i - howmanyremoved]->proportionarms = 1.00 * armprop;
- Person::players[i - howmanyremoved]->proportionlegs = 1.1 * legprop;
- Person::players[i - howmanyremoved]->proportionlegs.y = 1.05 * legprop;
- }
-
- funpackf(tfile, "Bi", &Person::players[i - howmanyremoved]->numclothes);
- if (Person::players[i - howmanyremoved]->numclothes) {
- for (int k = 0; k < Person::players[i - howmanyremoved]->numclothes; k++) {
- int templength;
- funpackf(tfile, "Bi", &templength);
- for (int l = 0; l < templength; l++)
- funpackf(tfile, "Bb", &Person::players[i - howmanyremoved]->clothes[k][l]);
- Person::players[i - howmanyremoved]->clothes[k][templength] = '\0';
- funpackf(tfile, "Bf Bf Bf", &Person::players[i - howmanyremoved]->clothestintr[k], &Person::players[i - howmanyremoved]->clothestintg[k], &Person::players[i - howmanyremoved]->clothestintb[k]);
- }
- }
- }
+ for (int i = 1; i < numplayers; i++) {
+ unsigned j = 1;
+ try {
+ Person::players.push_back(shared_ptr(new Person(tfile, mapvers, j)));
+ j++;
+ } catch (InvalidPersonException e) {
}
}
if (visibleloading)
LoadingScreen();
- numplayers -= howmanyremoved;
- Person::players.resize(numplayers);
-
funpackf(tfile, "Bi", &numpathpoints);
if (numpathpoints > 30 || numpathpoints < 0)
numpathpoints = 0;
@@ -1337,7 +1136,7 @@ void Game::Loadlevel(const char *name)
(char *)":Data:Models:Body7.solid",
(char *)":Data:Models:Bodylow.solid",
(char *)":Data:Models:Belt.solid", 1);
- Person::players[i]->skeleton.drawmodelclothes.textureptr.load(":Data:Textures:Belt.png", 1, 1);
+ Person::players[i]->skeleton.drawmodelclothes.textureptr.load(":Data:Textures:Belt.png", 1);
}
if (Person::players[i]->creature == wolftype) {
Person::players[i]->skeleton.Load(
@@ -1358,15 +1157,7 @@ void Game::Loadlevel(const char *name)
Person::players[i]->skeleton.drawmodel.textureptr.load(creatureskin[Person::players[i]->creature][Person::players[i]->whichskin], 1, &Person::players[i]->skeleton.skinText[0], &Person::players[i]->skeleton.skinsize);
- if (Person::players[i]->numclothes) {
- for (int j = 0; j < Person::players[i]->numclothes; j++) {
- tintr = Person::players[i]->clothestintr[j];
- tintg = Person::players[i]->clothestintg[j];
- tintb = Person::players[i]->clothestintb[j];
- AddClothes((char *)Person::players[i]->clothes[j], &Person::players[i]->skeleton.skinText[0]);
- }
- Person::players[i]->DoMipmaps();
- }
+ Person::players[i]->addClothes();
Person::players[i]->animCurrent = bounceidleanim;
Person::players[i]->animTarget = bounceidleanim;
@@ -1389,7 +1180,6 @@ void Game::Loadlevel(const char *name)
Person::players[i]->normalsupdatedelay = 0;
Person::players[i]->aitype = passivetype;
- Person::players[i]->madskills = 0;
if (i == 0) {
Person::players[i]->proportionhead = 1.2;
@@ -1501,7 +1291,6 @@ void Game::Loadlevel(const char *name)
perror("Problem");
}
leveltime = 0;
- loadingstuff = 0;
visibleloading = 0;
}
@@ -1600,7 +1389,6 @@ void doTutorial()
break;
case 19:
tutorialstage = 20;
- //tutorialmaxtime=500;
break;
case 20:
tutorialmaxtime = 500;
@@ -2055,7 +1843,7 @@ void doDebugKeys()
}
if (Input::isKeyPressed(SDL_SCANCODE_C)) {
- cameramode = 1 - cameramode;
+ cameramode = !cameramode;
}
if (Input::isKeyPressed(SDL_SCANCODE_X) && !Input::isKeyDown(SDL_SCANCODE_LSHIFT)) {
@@ -2115,15 +1903,7 @@ void doDebugKeys()
&Person::players[closest]->skeleton.skinText[0], &Person::players[closest]->skeleton.skinsize);
}
- if (Person::players[closest]->numclothes) {
- for (int i = 0; i < Person::players[closest]->numclothes; i++) {
- tintr = Person::players[closest]->clothestintr[i];
- tintg = Person::players[closest]->clothestintg[i];
- tintb = Person::players[closest]->clothestintb[i];
- AddClothes((char *)Person::players[closest]->clothes[i], &Person::players[closest]->skeleton.skinText[0]);
- }
- Person::players[closest]->DoMipmaps();
- }
+ Person::players[closest]->addClothes();
}
if (Input::isKeyPressed(SDL_SCANCODE_O) && Input::isKeyDown(SDL_SCANCODE_LSHIFT)) {
@@ -2147,7 +1927,7 @@ void doDebugKeys()
if (Person::players[closest]->creature == rabbittype) {
Person::players[closest]->skeleton.id = closest;
Person::players[closest]->skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf", (char *)":Data:Skeleton:Basic Figure Wolf Low", (char *)":Data:Skeleton:Rabbitbelt", (char *)":Data:Models:Wolf.solid", (char *)":Data:Models:Wolf2.solid", (char *)":Data:Models:Wolf3.solid", (char *)":Data:Models:Wolf4.solid", (char *)":Data:Models:Wolf5.solid", (char *)":Data:Models:Wolf6.solid", (char *)":Data:Models:Wolf7.solid", (char *)":Data:Models:Wolflow.solid", (char *)":Data:Models:Belt.solid", 0);
- Person::players[closest]->skeleton.drawmodel.textureptr.load(":Data:Textures:Wolf.jpg", 1, &Person::players[closest]->skeleton.skinText[closest], &Person::players[closest]->skeleton.skinsize);
+ Person::players[closest]->skeleton.drawmodel.textureptr.load(":Data:Textures:Wolf.jpg", 1, &Person::players[closest]->skeleton.skinText[0], &Person::players[closest]->skeleton.skinsize);
Person::players[closest]->whichskin = 0;
Person::players[closest]->creature = wolftype;
@@ -2386,7 +2166,7 @@ void doDebugKeys()
}
if (Input::isKeyPressed(SDL_SCANCODE_M) && Input::isKeyDown(SDL_SCANCODE_LSHIFT)) {
- editorenabled = 1 - editorenabled;
+ editorenabled = !editorenabled;
if (editorenabled) {
Person::players[0]->damagetolerance = 100000;
} else {
@@ -2424,15 +2204,15 @@ void doDebugKeys()
if (Input::isKeyPressed(SDL_SCANCODE_M) && Input::isKeyDown(SDL_SCANCODE_LSHIFT)) {
if (objects.numobjects < max_objects - 1) {
- XYZ boxcoords;
- boxcoords.x = Person::players[0]->coords.x;
- boxcoords.z = Person::players[0]->coords.z;
- boxcoords.y = Person::players[0]->coords.y - 3;
+ XYZ scenecoords;
+ scenecoords.x = Person::players[0]->coords.x;
+ scenecoords.z = Person::players[0]->coords.z;
+ scenecoords.y = Person::players[0]->coords.y - 3;
if (editortype == bushtype)
- boxcoords.y = Person::players[0]->coords.y - .5;
+ scenecoords.y = Person::players[0]->coords.y - .5;
if (editortype == firetype)
- boxcoords.y = Person::players[0]->coords.y - .5;
- //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
+ scenecoords.y = Person::players[0]->coords.y - .5;
+ //objects.MakeObject(abs(Random()%3),scenecoords,Random()%360);
float temprotat, temprotat2;
temprotat = editoryaw;
temprotat2 = editorpitch;
@@ -2441,9 +2221,9 @@ void doDebugKeys()
if (temprotat2 < 0)
temprotat2 = Random() % 360;
- objects.MakeObject(editortype, boxcoords, (int)temprotat - ((int)temprotat) % 30, (int)temprotat2, editorsize);
+ objects.MakeObject(editortype, scenecoords, (int)temprotat - ((int)temprotat) % 30, (int)temprotat2, editorsize);
if (editortype == treetrunktype)
- objects.MakeObject(treeleavestype, boxcoords, Random() % 360 * (temprotat2 < 2) + (int)editoryaw - ((int)editoryaw) % 30, editorpitch, editorsize);
+ objects.MakeObject(treeleavestype, scenecoords, Random() % 360 * (temprotat2 < 2) + (int)editoryaw - ((int)editoryaw) % 30, editorpitch, editorsize);
}
}
@@ -2468,7 +2248,7 @@ void doDebugKeys()
Person::players.back()->whichskin = 2;
}
- Person::players.back()->skeleton.drawmodelclothes.textureptr.load(":Data:Textures:Belt.png", 1, 1);
+ Person::players.back()->skeleton.drawmodelclothes.textureptr.load(":Data:Textures:Belt.png", 1);
Person::players.back()->power = 1;
Person::players.back()->speedmult = 1;
Person::players.back()->animCurrent = bounceidleanim;
@@ -2549,20 +2329,13 @@ void doDebugKeys()
Person::players.back()->immobile = Person::players[0]->immobile;
Person::players.back()->numclothes = Person::players[0]->numclothes;
- if (Person::players.back()->numclothes)
- for (int i = 0; i < Person::players.back()->numclothes; i++) {
- strcpy(Person::players.back()->clothes[i], Person::players[0]->clothes[i]);
- Person::players.back()->clothestintr[i] = Person::players[0]->clothestintr[i];
- Person::players.back()->clothestintg[i] = Person::players[0]->clothestintg[i];
- Person::players.back()->clothestintb[i] = Person::players[0]->clothestintb[i];
- tintr = Person::players.back()->clothestintr[i];
- tintg = Person::players.back()->clothestintg[i];
- tintb = Person::players.back()->clothestintb[i];
- AddClothes((char *)Person::players.back()->clothes[i], &Person::players.back()->skeleton.skinText[0]);
- }
- if (Person::players.back()->numclothes) {
- Person::players.back()->DoMipmaps();
+ for (int i = 0; i < Person::players.back()->numclothes; i++) {
+ strcpy(Person::players.back()->clothes[i], Person::players[0]->clothes[i]);
+ Person::players.back()->clothestintr[i] = Person::players[0]->clothestintr[i];
+ Person::players.back()->clothestintg[i] = Person::players[0]->clothestintg[i];
+ Person::players.back()->clothestintb[i] = Person::players[0]->clothestintb[i];
}
+ Person::players.back()->addClothes();
Person::players.back()->power = Person::players[0]->power;
Person::players.back()->speedmult = Person::players[0]->speedmult;
@@ -2574,7 +2347,6 @@ void doDebugKeys()
Person::players.back()->bleeding = 0;
Person::players.back()->numwaypoints = 0;
Person::players.back()->waypoint = 0;
- Person::players.back()->jumppath = 0;
Person::players.back()->weaponstuck = -1;
Person::players.back()->weaponactive = -1;
Person::players.back()->num_weapons = 0;
@@ -3020,12 +2792,8 @@ void doAerialAcrobatics()
Person::players[k]->animTarget = Person::players[k]->getLanding();
emit_sound_at(landsound, Person::players[k]->coords, 128.);
if (k == 0) {
- envsound[numenvsounds] = Person::players[k]->coords;
- envsoundvol[numenvsounds] = 16;
- envsoundlife[numenvsounds] = .4;
- numenvsounds++;
+ addEnvSound(Person::players[k]->coords);
}
-
}
}
}
@@ -3197,7 +2965,6 @@ void doAerialAcrobatics()
void doAttacks()
{
- static XYZ relative;
static int randattack;
static bool playerrealattackkeydown = 0;
@@ -3231,11 +2998,11 @@ void doAttacks()
}
}
- if (!hostile || indialogue != -1)
+ if (!hostile || Dialog::inDialog())
Person::players[0]->attackkeydown = 0;
for (unsigned k = 0; k < Person::players.size(); k++) {
- if (indialogue != -1)
+ if (Dialog::inDialog())
Person::players[k]->attackkeydown = 0;
if (Person::players[k]->animTarget != rabbitrunninganim && Person::players[k]->animTarget != wolfrunninganim) {
if (Person::players[k]->aitype != playercontrolled)
@@ -3466,8 +3233,7 @@ void doAttacks()
!Person::players[i]->skeleton.free &&
Person::players[i]->animTarget != getupfrombackanim &&
Person::players[i]->animTarget != getupfromfrontanim &&
- (Person::players[i]->stunned > 0 && Person::players[k]->madskills ||
- Person::players[i]->surprised > 0 ||
+ (Person::players[i]->surprised > 0 ||
Person::players[i]->aitype == passivetype ||
attackweapon && Person::players[i]->stunned > 0) &&
normaldotproduct(Person::players[i]->facing, Person::players[i]->coords - Person::players[k]->coords) > 0) {
@@ -3952,7 +3718,7 @@ void doPlayerCollisions()
void doAI(unsigned i)
{
static bool connected;
- if (Person::players[i]->aitype != playercontrolled && indialogue == -1) {
+ if (Person::players[i]->aitype != playercontrolled && !Dialog::inDialog()) {
Person::players[i]->jumpclimb = 0;
//disable movement in editor
if (editorenabled)
@@ -5493,14 +5259,7 @@ void MenuTick()
}
}
- if (Input::isKeyDown(SDL_SCANCODE_Q) && Input::isKeyDown(SDL_SCANCODE_LGUI)) {
- tryquit = 1;
- if (mainmenu == 3) {
- SaveSettings();
- }
- }
-
- OPENAL_SetFrequency(channels[stream_menutheme], 22050);
+ OPENAL_SetFrequency(channels[stream_menutheme]);
if (entername) {
inputText(displaytext[0], &displayselected);
@@ -5525,7 +5284,7 @@ void MenuTick()
displayblinkdelay -= multiplier;
if (displayblinkdelay <= 0) {
displayblinkdelay = .3;
- displayblink = 1 - displayblink;
+ displayblink = !displayblink;
}
}
@@ -5549,7 +5308,6 @@ void Game::Tick()
displaytime[i] += multiplier;
}
- keyboardfrozen = false;
Input::Tick();
if (Input::isKeyPressed(SDL_SCANCODE_F6)) {
@@ -5615,7 +5373,7 @@ void Game::Tick()
fireSound();
flash();
if (musictoggle) {
- OPENAL_SetFrequency(OPENAL_ALL, 0.001);
+ OPENAL_SetFrequency(OPENAL_ALL);
emit_stream_np(stream_menutheme);
pause_sound(leveltheme);
}
@@ -5632,7 +5390,7 @@ void Game::Tick()
}
//play menu theme
if (musictoggle && (mainmenu == 1 || mainmenu == 2)) {
- OPENAL_SetFrequency(OPENAL_ALL, 0.001);
+ OPENAL_SetFrequency(OPENAL_ALL);
emit_stream_np(stream_menutheme);
pause_sound(leveltheme);
}
@@ -5684,16 +5442,16 @@ void Game::Tick()
//keys
if (Input::isKeyPressed(SDL_SCANCODE_V) && debugmode) {
- freeze = 1 - freeze;
+ freeze = !freeze;
if (freeze) {
- OPENAL_SetFrequency(OPENAL_ALL, 0.001);
+ OPENAL_SetFrequency(OPENAL_ALL);
}
}
if (Input::isKeyPressed(consolekey) && debugmode) {
console = !console;
if (console) {
- OPENAL_SetFrequency(OPENAL_ALL, 0.001);
+ OPENAL_SetFrequency(OPENAL_ALL);
} else {
freeze = 0;
waiting = false;
@@ -5718,22 +5476,13 @@ void Game::Tick()
consoleblinkdelay -= multiplier;
if (consoleblinkdelay <= 0) {
consoleblinkdelay = .3;
- consoleblink = 1 - consoleblink;
- }
- }
-
-
-
- if (Input::isKeyDown(SDL_SCANCODE_Q) && Input::isKeyDown(SDL_SCANCODE_LGUI)) {
- tryquit = 1;
- if (mainmenu == 3) {
- SaveSettings();
+ consoleblink = !consoleblink;
}
}
static int oldwinfreeze;
if (winfreeze && !oldwinfreeze) {
- OPENAL_SetFrequency(OPENAL_ALL, 0.001);
+ OPENAL_SetFrequency(OPENAL_ALL);
emit_sound_np(consolesuccesssound);
}
if (winfreeze == 0)
@@ -5761,61 +5510,15 @@ void Game::Tick()
//dialogues
static float talkdelay = 0;
- if (indialogue != -1)
+ if (Dialog::inDialog())
talkdelay = 1;
talkdelay -= multiplier;
- if (talkdelay <= 0 && indialogue == -1 && animation[Person::players[0]->animTarget].height != highheight)
- for (int i = 0; i < numdialogues; i++) {
- unsigned realdialoguetype;
- bool special;
- /* FIXME - Seems like modulo done with ifs */
- if (dialoguetype[i] > 49) {
- realdialoguetype = dialoguetype[i] - 50;
- special = 1;
- } else if (dialoguetype[i] > 39) {
- realdialoguetype = dialoguetype[i] - 40;
- special = 1;
- } else if (dialoguetype[i] > 29) {
- realdialoguetype = dialoguetype[i] - 30;
- special = 1;
- } else if (dialoguetype[i] > 19) {
- realdialoguetype = dialoguetype[i] - 20;
- special = 1;
- } else if (dialoguetype[i] > 9) {
- realdialoguetype = dialoguetype[i] - 10;
- special = 1;
- } else {
- realdialoguetype = dialoguetype[i];
- special = 0;
- }
- if ((!hostile || dialoguetype[i] > 40 && dialoguetype[i] < 50) &&
- realdialoguetype < Person::players.size() &&
- realdialoguetype > 0 &&
- (dialoguegonethrough[i] == 0 || !special) &&
- (special || Input::isKeyPressed(attackkey))) {
- if (distsq(&Person::players[0]->coords, &Person::players[realdialoguetype]->coords) < 6 ||
- Person::players[realdialoguetype]->howactive >= typedead1 ||
- dialoguetype[i] > 40 && dialoguetype[i] < 50) {
- whichdialogue = i;
- for (int j = 0; j < numdialogueboxes[whichdialogue]; j++) {
- Person::players[participantfocus[whichdialogue][j]]->coords = participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
- Person::players[participantfocus[whichdialogue][j]]->yaw = participantyaw[whichdialogue][participantfocus[whichdialogue][j]];
- Person::players[participantfocus[whichdialogue][j]]->targetyaw = participantyaw[whichdialogue][participantfocus[whichdialogue][j]];
- Person::players[participantfocus[whichdialogue][j]]->velocity = 0;
- Person::players[participantfocus[whichdialogue][j]]->animTarget = Person::players[participantfocus[whichdialogue][j]]->getIdle();
- Person::players[participantfocus[whichdialogue][j]]->frameTarget = 0;
- }
- directing = 0;
- indialogue = 0;
- dialoguetime = 0;
- dialoguegonethrough[i]++;
- if (dialogueboxsound[whichdialogue][indialogue] != 0) {
- playdialogueboxsound();
- }
- }
- }
+ if (talkdelay <= 0 && !Dialog::inDialog() && animation[Person::players[0]->animTarget].height != highheight) {
+ for (int i = 0; i < Dialog::dialogs.size(); i++) {
+ Dialog::dialogs[i].tick(i);
}
+ }
windvar += multiplier;
smoketex += multiplier;
@@ -5907,7 +5610,7 @@ void Game::Tick()
static XYZ oldviewer;
//control keys
- if (indialogue == -1) {
+ if (!Dialog::inDialog()) {
Person::players[0]->forwardkeydown = Input::isKeyDown(forwardkey);
Person::players[0]->leftkeydown = Input::isKeyDown(leftkey);
Person::players[0]->backkeydown = Input::isKeyDown(backkey);
@@ -5931,9 +5634,9 @@ void Game::Tick()
Person::players[0]->jumpclimb = 0;
- if (indialogue != -1) {
+ if (Dialog::inDialog()) {
cameramode = 1;
- if (directing) {
+ if (Dialog::directing) {
facing = 0;
facing.z = -1;
@@ -5982,30 +5685,31 @@ void Game::Tick()
if (Input::isKeyPressed(SDL_SCANCODE_MINUS))
whichend = -1;
if (whichend != -1) {
- participantfocus[whichdialogue][indialogue] = whichend;
- participantlocation[whichdialogue][whichend] = Person::players[whichend]->coords;
- participantyaw[whichdialogue][whichend] = Person::players[whichend]->yaw;
+ Dialog::currentScene().participantfocus = whichend;
+ Dialog::currentDialog().participantlocation[whichend] = Person::players[whichend]->coords;
+ Dialog::currentDialog().participantyaw[whichend] = Person::players[whichend]->yaw;
}
if (whichend == -1) {
- participantfocus[whichdialogue][indialogue] = -1;
+ Dialog::currentScene().participantfocus = -1;
}
- if (Person::players[participantfocus[whichdialogue][indialogue]]->dead) {
- indialogue = -1;
- directing = 0;
+ /* FIXME: potentially accessing -1 in Person::players! */
+ if (Person::players[Dialog::currentScene().participantfocus]->dead) {
+ Dialog::indialogue = -1;
+ Dialog::directing = false;
cameramode = 0;
}
- dialoguecamera[whichdialogue][indialogue] = viewer;
- dialoguecamerayaw[whichdialogue][indialogue] = yaw;
- dialoguecamerapitch[whichdialogue][indialogue] = pitch;
- indialogue++;
- if (indialogue < numdialogueboxes[whichdialogue]) {
- if (dialogueboxsound[whichdialogue][indialogue] != 0) {
- playdialogueboxsound();
+ Dialog::currentScene().camera = viewer;
+ Dialog::currentScene().camerayaw = yaw;
+ Dialog::currentScene().camerapitch = pitch;
+ Dialog::indialogue++;
+ if (Dialog::indialogue < Dialog::currentDialog().scenes.size()) {
+ if (Dialog::currentScene().sound != 0) {
+ playdialoguescenesound();
}
}
for (unsigned j = 0; j < Person::players.size(); j++) {
- participantfacing[whichdialogue][indialogue][j] = participantfacing[whichdialogue][indialogue - 1][j];
+ Dialog::currentScene().participantfacing[j] = Dialog::currentDialog().scenes[Dialog::indialogue - 1].participantfacing[j];
}
}
//TODO: should these be KeyDown or KeyPressed?
@@ -6030,21 +5734,21 @@ void Game::Tick()
if (Input::isKeyDown(SDL_SCANCODE_KP_8)) whichend = 8;
if (Input::isKeyDown(SDL_SCANCODE_KP_9)) whichend = 9;
if (Input::isKeyDown(SDL_SCANCODE_KP_0)) whichend = 0;
- participantfacing[whichdialogue][indialogue][whichend] = facing;
+ Dialog::currentScene().participantfacing[whichend] = facing;
}
- if (indialogue >= numdialogueboxes[whichdialogue]) {
- indialogue = -1;
- directing = 0;
+ if (Dialog::indialogue >= Dialog::currentDialog().scenes.size()) {
+ Dialog::indialogue = -1;
+ Dialog::directing = false;
cameramode = 0;
}
}
- if (!directing) {
+ if (!Dialog::directing) {
pause_sound(whooshsound);
- viewer = dialoguecamera[whichdialogue][indialogue];
+ viewer = Dialog::currentScene().camera;
viewer.y = max((double)viewer.y, terrain.getHeight(viewer.x, viewer.z) + .1);
- yaw = dialoguecamerayaw[whichdialogue][indialogue];
- pitch = dialoguecamerapitch[whichdialogue][indialogue];
- if (dialoguetime > 0.5)
+ yaw = Dialog::currentScene().camerayaw;
+ pitch = Dialog::currentScene().camerapitch;
+ if (Dialog::dialoguetime > 0.5) {
if ( Input::isKeyPressed(SDL_SCANCODE_1) ||
Input::isKeyPressed(SDL_SCANCODE_2) ||
Input::isKeyPressed(SDL_SCANCODE_3) ||
@@ -6057,40 +5761,41 @@ void Game::Tick()
Input::isKeyPressed(SDL_SCANCODE_0) ||
Input::isKeyPressed(SDL_SCANCODE_MINUS) ||
Input::isKeyPressed(attackkey)) {
- indialogue++;
- if (indialogue < numdialogueboxes[whichdialogue]) {
- if (dialogueboxsound[whichdialogue][indialogue] != 0) {
- playdialogueboxsound();
- if (dialogueboxsound[whichdialogue][indialogue] == -5) {
+ Dialog::indialogue++;
+ if (Dialog::indialogue < Dialog::currentDialog().scenes.size()) {
+ if (Dialog::currentScene().sound != 0) {
+ playdialoguescenesound();
+ if (Dialog::currentScene().sound == -5) {
hotspot[numhotspots] = Person::players[0]->coords;
hotspotsize[numhotspots] = 10;
hotspottype[numhotspots] = -1;
numhotspots++;
}
- if (dialogueboxsound[whichdialogue][indialogue] == -6) {
+ if (Dialog::currentScene().sound == -6) {
hostile = 1;
}
- if (Person::players[participantfocus[whichdialogue][indialogue]]->dead) {
- indialogue = -1;
- directing = 0;
+ if (Person::players[Dialog::currentScene().participantfocus]->dead) {
+ Dialog::indialogue = -1;
+ Dialog::directing = false;
cameramode = 0;
}
}
}
}
- if (indialogue >= numdialogueboxes[whichdialogue]) {
- indialogue = -1;
- directing = 0;
+ }
+ if (Dialog::indialogue >= Dialog::currentDialog().scenes.size()) {
+ Dialog::indialogue = -1;
+ Dialog::directing = false;
cameramode = 0;
- if (dialoguetype[whichdialogue] > 19 && dialoguetype[whichdialogue] < 30) {
+ if (Dialog::currentDialog().type > 19 && Dialog::currentDialog().type < 30) {
hostile = 1;
}
- if (dialoguetype[whichdialogue] > 29 && dialoguetype[whichdialogue] < 40) {
+ if (Dialog::currentDialog().type > 29 && Dialog::currentDialog().type < 40) {
windialogue = true;
}
- if (dialoguetype[whichdialogue] > 49 && dialoguetype[whichdialogue] < 60) {
+ if (Dialog::currentDialog().type > 49 && Dialog::currentDialog().type < 60) {
hostile = 1;
for (unsigned i = 1; i < Person::players.size(); i++) {
Person::players[i]->aitype = attacktypecutoff;
@@ -6110,7 +5815,7 @@ void Game::Tick()
Person::players[0]->jumptogglekeydown = 1;
- dialoguetime += multiplier;
+ Dialog::dialoguetime += multiplier;
hawkyaw += multiplier * 25;
realhawkcoords = 0;
realhawkcoords.x = 25;
@@ -6173,7 +5878,7 @@ void Game::Tick()
static float oldtargetyaw;
if (!Person::players[i]->skeleton.free) {
oldtargetyaw = Person::players[i]->targetyaw;
- if (i == 0 && indialogue == -1) {
+ if (i == 0 && !Dialog::inDialog()) {
//TODO: refactor repetitive code
if (!animation[Person::players[0]->animTarget].attack &&
Person::players[0]->animTarget != staggerbackhighanim &&
@@ -6206,7 +5911,7 @@ void Game::Tick()
Person::players[i]->targetheadyaw = yaw;
Person::players[i]->targetheadpitch = pitch;
}
- if (i != 0 && Person::players[i]->aitype == playercontrolled && indialogue == -1) {
+ if (i != 0 && Person::players[i]->aitype == playercontrolled && !Dialog::inDialog()) {
if (!animation[Person::players[i]->animTarget].attack &&
Person::players[i]->animTarget != staggerbackhighanim &&
Person::players[i]->animTarget != staggerbackhardanim &&
@@ -6230,9 +5935,9 @@ void Game::Tick()
Person::players[i]->targetheadyaw = Person::players[i]->lookyaw;
Person::players[i]->targetheadpitch = Person::players[i]->lookpitch;
}
- if (indialogue != -1) {
- Person::players[i]->targetheadyaw = 180 - roughDirection(participantfacing[whichdialogue][indialogue][i]);
- Person::players[i]->targetheadpitch = pitchOf(participantfacing[whichdialogue][indialogue][i]);
+ if (Dialog::inDialog()) {
+ Person::players[i]->targetheadyaw = 180 - roughDirection(Dialog::currentScene().participantfacing[i]);
+ Person::players[i]->targetheadpitch = pitchOf(Dialog::currentScene().participantfacing[i]);
}
if (leveltime < .5)
@@ -6289,7 +5994,7 @@ void Game::Tick()
Person::players[i]->throwkeydown = 0;
}
- if (indialogue != -1) {
+ if (Dialog::inDialog()) {
Person::players[i]->forwardkeydown = 0;
Person::players[i]->leftkeydown = 0;
Person::players[i]->backkeydown = 0;
@@ -6370,12 +6075,7 @@ void Game::Tick()
if (weapons[j].getType() != staff)
emit_sound_at(knifedrawsound, Person::players[i]->coords, 128.);
- Person::players[i]->weaponactive = 0;
- weapons[j].owner = Person::players[i]->id;
- if (Person::players[i]->num_weapons > 0)
- Person::players[i]->weaponids[Person::players[i]->num_weapons] = Person::players[i]->weaponids[0];
- Person::players[i]->num_weapons++;
- Person::players[i]->weaponids[0] = j;
+ Person::players[i]->takeWeapon(j);
}
}
} else if ((Person::players[i]->isIdle() ||
@@ -6404,12 +6104,7 @@ void Game::Tick()
if (weapons[k].getType() != staff)
emit_sound_at(knifedrawsound, Person::players[i]->coords, 128.);
- Person::players[i]->weaponactive = 0;
- weapons[k].owner = Person::players[i]->id;
- if (Person::players[i]->num_weapons > 0)
- Person::players[i]->weaponids[Person::players[i]->num_weapons] = Person::players[i]->weaponids[0];
- Person::players[i]->num_weapons++;
- Person::players[i]->weaponids[0] = k;
+ Person::players[i]->takeWeapon(k);
}
}
}
@@ -6461,7 +6156,6 @@ void Game::Tick()
if (fleshstuck)
emit_sound_at(fleshstabremovesound, Person::players[i]->coords, 128.);
- Person::players[i]->weaponactive = 0;
if (weapons[k].owner != -1) {
if (Person::players[i]->victim->num_weapons == 1)
Person::players[i]->victim->num_weapons = 0;
@@ -6509,12 +6203,7 @@ void Game::Tick()
Person::players[i]->victim->jointVel(rightshoulder) += relative * 6;
Person::players[i]->victim->jointVel(leftshoulder) += relative * 6;
}
- weapons[k].owner = i;
- if (Person::players[i]->num_weapons > 0) {
- Person::players[i]->weaponids[Person::players[i]->num_weapons] = Person::players[i]->weaponids[0];
- }
- Person::players[i]->num_weapons++;
- Person::players[i]->weaponids[0] = k;
+ Person::players[i]->takeWeapon(k);
}
}
}
@@ -6550,18 +6239,12 @@ void Game::Tick()
Person::players[i]->throwtogglekeydown = 1;
Person::players[i]->victim = Person::players[j];
XYZ aim;
- weapons[Person::players[i]->weaponids[0]].owner = -1;
aim = Person::players[i]->victim->coords + DoRotation(Person::players[i]->victim->jointPos(abdomen), 0, Person::players[i]->victim->yaw, 0) * Person::players[i]->victim->scale + Person::players[i]->victim->velocity * findDistance(&Person::players[i]->victim->coords, &Person::players[i]->coords) / 50 - (Person::players[i]->coords + DoRotation(Person::players[i]->jointPos(righthand), 0, Person::players[i]->yaw, 0) * Person::players[i]->scale);
Normalise(&aim);
aim = DoRotation(aim, (float)abs(Random() % 30) - 15, (float)abs(Random() % 30) - 15, 0);
- weapons[Person::players[i]->weaponids[0]].velocity = aim * 50;
- weapons[Person::players[i]->weaponids[0]].tipvelocity = aim * 50;
- weapons[Person::players[i]->weaponids[0]].missed = 0;
- weapons[Person::players[i]->weaponids[0]].freetime = 0;
- weapons[Person::players[i]->weaponids[0]].firstfree = 1;
- weapons[Person::players[i]->weaponids[0]].physics = 0;
+ weapons[Person::players[i]->weaponids[0]].thrown(aim * 50, false);
Person::players[i]->num_weapons--;
if (Person::players[i]->num_weapons) {
Person::players[i]->weaponids[0] = Person::players[i]->weaponids[Person::players[i]->num_weapons];
@@ -6660,7 +6343,7 @@ void Game::Tick()
} else
absflatfacing = flatfacing;
- if (indialogue != -1) {
+ if (Dialog::inDialog()) {
Person::players[i]->forwardkeydown = 0;
Person::players[i]->leftkeydown = 0;
Person::players[i]->backkeydown = 0;
@@ -6911,8 +6594,8 @@ void Game::Tick()
Person::players[i]->setAnimation(jumpupanim);
Person::players[i]->yaw = Person::players[i]->targetyaw;
Person::players[i]->transspeed = 20;
- Person::players[i]->FootLand(0, 1);
- Person::players[i]->FootLand(1, 1);
+ Person::players[i]->FootLand(leftfoot, 1);
+ Person::players[i]->FootLand(rightfoot, 1);
facing = 0;
facing.z = -1;
@@ -7065,10 +6748,7 @@ void Game::Tick()
envsound[j] = envsound[numenvsounds];
}
}
- if (slomo)
- OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
- else
- OPENAL_SetFrequency(OPENAL_ALL, 22050);
+ OPENAL_SetFrequency(OPENAL_ALL, slomo);
if (tutoriallevel == 1) {
XYZ temp;
@@ -7090,7 +6770,7 @@ void Game::Tick()
if (tutorialstage >= 51)
if (distsq(&temp, &Person::players[0]->coords) >= distsq(&temp, &temp2) - 1 || distsq(&temp3, &Person::players[0]->coords) < 4) {
OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
- OPENAL_SetFrequency(OPENAL_ALL, 0.001);
+ OPENAL_SetFrequency(OPENAL_ALL);
emit_stream_np(stream_menutheme);
@@ -7192,14 +6872,15 @@ void Game::Tick()
void Game::TickOnce()
{
- if (mainmenu)
+ if (mainmenu) {
yaw += multiplier * 5;
- else if (directing || indialogue == -1) {
+ } else if (Dialog::directing || !Dialog::inDialog()) {
yaw += deltah * .7;
- if (!invertmouse)
- pitch += deltav * .7;
- if (invertmouse)
+ if (invertmouse) {
pitch -= deltav * .7;
+ } else {
+ pitch += deltav * .7;
+ }
if (pitch > 90)
pitch = 90;
if (pitch < -70)