X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameTick.cpp;h=c9e3a9691ff0aca2851ebe9c47d0bd5df776d0f3;hb=6e5fc0433956e44ba9ae92b544e51ac15c27c451;hp=1d40027c53ebcb55723309c48e69a19bbbd3ea6d;hpb=2edee4153ff2829f28ca0136520eb9cc37d49dbe;p=lugaru.git diff --git a/Source/GameTick.cpp b/Source/GameTick.cpp index 1d40027..c9e3a96 100644 --- a/Source/GameTick.cpp +++ b/Source/GameTick.cpp @@ -1413,10 +1413,8 @@ void Game::Loadlevel(int which){ } void Game::Loadlevel(const char *name){ - static int oldlevel; int templength; float lamefloat; - int lameint; static const char *pfx = ":Data:Maps:"; char *buf; @@ -1448,8 +1446,6 @@ void Game::Loadlevel(const char *name){ tutorialmaxtime=1; } loadingstuff=1; - if(!firstload) - oldlevel=50; pause_sound(whooshsound); pause_sound(stream_firesound); @@ -1528,7 +1524,7 @@ void Game::Loadlevel(const char *name){ if(console){ emit_sound_np(consolesuccesssound); freeze=0; - console=0; + console=false; } if(!stealthloading){ @@ -1638,8 +1634,6 @@ void Game::Loadlevel(const char *name){ funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]); funpackf(tfile, "Bi", &dialogueboxsound[k][l]); - bool doneread; - funpackf(tfile, "Bi",&templength); if(templength>128||templength<=0) templength=128; @@ -1719,11 +1713,11 @@ void Game::Loadlevel(const char *name){ float maxdistance=0; float tempdist; - int whichclosest; + //~ int whichclosest; for(int i=0;imaxdistance){ - whichclosest=i; + //~ whichclosest=i; maxdistance=tempdist; } } @@ -1875,9 +1869,6 @@ void Game::Loadlevel(const char *name){ fclose(tfile); - oldlevel=whichlevel; - - if(numplayers>maxplayers-1) numplayers=maxplayers-1; for(int i=0;i4) - transition+=multiplier/8; - if(transition>1){ - transition=0; - anim++; - if(anim>4) anim=0; - loaddistrib=0; - } - } OPENAL_SetFrequency(channels[stream_menutheme], 22050); if(entername) { @@ -3327,9 +3308,6 @@ void Game::doDebugKeys(){ } if(Input::isKeyPressed(SDLK_n)&&Input::isKeyDown(SDLK_LCTRL)){ - int closest=-1; - float closestdist=-1; - float distance; for(int i=0;i=3&&mainmenu!=8&&!(mainmenu==7&&entername)))){ + (gameon||mainmenu==0||(mainmenu>=3&&mainmenu!=8&&!(mainmenu==7&&entername)))) { selected=-1; if(mainmenu==0&&!winfreeze) mainmenu=2; //pause - else if(mainmenu==0&&winfreeze&&campaignchoosenext[campaignchoicewhich[whichchoice]]==1){ - mainmenu=100; - gameon=0; - winfreeze=0; - }else if(mainmenu==1||mainmenu==2) + else if(mainmenu==1||mainmenu==2){ mainmenu=0; //unpause + } //play menu theme - if(musictoggle&&(mainmenu==1||mainmenu==2||mainmenu==100)){ + if(musictoggle&&(mainmenu==1||mainmenu==2)){ OPENAL_SetFrequency(OPENAL_ALL, 0.001); emit_stream_np(stream_menutheme); pause_sound(leveltheme); @@ -5991,17 +5978,17 @@ void Game::Tick(){ mainmenu=gameon?2:1; break; case 4: case 18: mainmenu=3; break; - case 6: case 7: case 9: case 10: case 100: + case 6: case 7: case 9: case 10: mainmenu=5; break; } } } - if(mainmenu){ + if(mainmenu) { MenuTick(); } - if(!mainmenu){ + if(!mainmenu) { if(hostile==1)hostiletime+=multiplier; else hostiletime=0; if(!winfreeze)leveltime+=multiplier; @@ -6036,10 +6023,10 @@ void Game::Tick(){ } } if(chatting) - keyboardfrozen=1; + keyboardfrozen=true; if(Input::isKeyPressed(SDLK_BACKQUOTE)&&debugmode){ - console=1-console; + console=!console; if(console){ OPENAL_SetFrequency(OPENAL_ALL, 0.001); } else { @@ -6100,9 +6087,9 @@ void Game::Tick(){ winfreeze=0; if((Input::isKeyDown(SDLK_ESCAPE))&&!campaign&&gameon){ if(console){ - console=0; + console=false; freeze=0; - }else if(winfreeze){ + } else if(winfreeze) { mainmenu=9; gameon=0; } @@ -6460,8 +6447,6 @@ void Game::Tick(){ } } - static float keyrefreshdelay=0,bigrefreshdelay=0; - if(!player[0].jumpkeydown){ player[0].jumptogglekeydown=0; } @@ -6484,8 +6469,6 @@ void Game::Tick(){ hawkcalldelay=16+abs(Random()%8); } - static float temptexdetail; - doDebugKeys(); @@ -6599,8 +6582,6 @@ void Game::Tick(){ player[i].targetheadrotation2=pitch(participantfacing[whichdialogue][indialogue][i]); } - bool pause; - if(leveltime<.5) numenvsounds=0; @@ -7558,7 +7539,6 @@ void Game::TickOnceAfter(){ static XYZ coltarget; static XYZ target; static XYZ col; - static float brotate; static XYZ facing; static float changedelay; static bool alldead; @@ -7751,7 +7731,7 @@ void Game::TickOnceAfter(){ killhotspot=0; } - if(!editorenabled&&gameon&&!mainmenu){ + if(!editorenabled&&gameon&&!mainmenu) { if(changedelay!=-999) changedelay-=multiplier/7; if(player[0].dead) @@ -7790,17 +7770,16 @@ void Game::TickOnceAfter(){ (player[0].dead|| (alldead&&maptype==mapkilleveryone)|| (winhotspot)|| - (killhotspot))&& - !winfreeze) + (killhotspot))) loading=1; if((player[0].dead|| (alldead&&maptype==mapkilleveryone)|| (winhotspot)|| (windialogue)|| (killhotspot))&& - changedelay<=0){ - if(whichlevel!=-2&&!loading&&!player[0].dead){ - winfreeze=1; + changedelay<=0) { + if(whichlevel!=-2&&!loading&&!player[0].dead) { + winfreeze=true; changedelay=-999; } if(player[0].dead) @@ -7808,19 +7787,18 @@ void Game::TickOnceAfter(){ } } - if(campaign) - if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1) + if(campaign) { + // campaignchoosenext determines what to do when the level is complete: + // 0 = load next level + // 1 = go back to level select screen + // 2 = stealthload next level + if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){ if(campaignnumnext[campaignchoicewhich[whichchoice]]==0) endgame=1; - else if(mainmenu==0&&winfreeze){ - if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2) - stealthloading=1; - else - stealthloading=0; + } else if(mainmenu==0&&winfreeze) { + stealthloading = (campaignchoosenext[campaignchoicewhich[whichchoice]]==2); if(!stealthloading){ - float gLoc[3]={0,0,0}; - float vel[3]={0,0,0}; fireSound(firestartsound); flash(); @@ -7846,6 +7824,7 @@ void Game::TickOnceAfter(){ stealthloading=0; } + } if(loading==3) loading=0; @@ -7862,7 +7841,6 @@ void Game::TickOnceAfter(){ facing=DoRotation(facing,0,0-rotation,0); viewerfacing=facing; - brotate=0; if(!cameramode){ if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05; else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;