X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameTick.cpp;h=c9e3a9691ff0aca2851ebe9c47d0bd5df776d0f3;hb=6e5fc0433956e44ba9ae92b544e51ac15c27c451;hp=11b72f65bbaa9322848f51834025af4fa1361008;hpb=25123bb7a92ed9cd33ef32d9053106184af8047c;p=lugaru.git diff --git a/Source/GameTick.cpp b/Source/GameTick.cpp index 11b72f6..c9e3a96 100644 --- a/Source/GameTick.cpp +++ b/Source/GameTick.cpp @@ -1524,7 +1524,7 @@ void Game::Loadlevel(const char *name){ if(console){ emit_sound_np(consolesuccesssound); freeze=0; - console=0; + console=false; } if(!stealthloading){ @@ -5870,7 +5870,7 @@ void Game::Tick(){ displaytime[i]+=multiplier; } - keyboardfrozen=0; + keyboardfrozen=false; Input::Tick(); if(Input::isKeyPressed(SDLK_F6)){ @@ -5924,12 +5924,12 @@ void Game::Tick(){ 18 stereo configuration */ - if(!console){ + if(!console) { //campaign over? if(mainmenu&&endgame==1) mainmenu=10; //go to level select after completing a campaign level - if(campaign&&winfreeze&&mainmenu==0&&campaignchoosenext[campaignchoicewhich[whichchoice]]==1){ + if(campaign&&winfreeze&&mainmenu==0&&campaignchoosenext[campaignchoicewhich[whichchoice]]==1) { mainmenu=5; gameon=0; winfreeze=0; @@ -5940,11 +5940,12 @@ void Game::Tick(){ emit_stream_np(stream_menutheme); pause_sound(leveltheme); } + LoadCampaign(); } //escape key pressed //TODO: there must be code somewhere else that handles clicking the Back button, merge it with this if(Input::isKeyPressed(SDLK_ESCAPE)&& - (gameon||mainmenu==0||(mainmenu>=3&&mainmenu!=8&&!(mainmenu==7&&entername)))){ + (gameon||mainmenu==0||(mainmenu>=3&&mainmenu!=8&&!(mainmenu==7&&entername)))) { selected=-1; if(mainmenu==0&&!winfreeze) mainmenu=2; //pause @@ -5983,11 +5984,11 @@ void Game::Tick(){ } } - if(mainmenu){ + if(mainmenu) { MenuTick(); } - if(!mainmenu){ + if(!mainmenu) { if(hostile==1)hostiletime+=multiplier; else hostiletime=0; if(!winfreeze)leveltime+=multiplier; @@ -6022,10 +6023,10 @@ void Game::Tick(){ } } if(chatting) - keyboardfrozen=1; + keyboardfrozen=true; if(Input::isKeyPressed(SDLK_BACKQUOTE)&&debugmode){ - console=1-console; + console=!console; if(console){ OPENAL_SetFrequency(OPENAL_ALL, 0.001); } else { @@ -6086,9 +6087,9 @@ void Game::Tick(){ winfreeze=0; if((Input::isKeyDown(SDLK_ESCAPE))&&!campaign&&gameon){ if(console){ - console=0; + console=false; freeze=0; - }else if(winfreeze){ + } else if(winfreeze) { mainmenu=9; gameon=0; } @@ -7730,7 +7731,7 @@ void Game::TickOnceAfter(){ killhotspot=0; } - if(!editorenabled&&gameon&&!mainmenu){ + if(!editorenabled&&gameon&&!mainmenu) { if(changedelay!=-999) changedelay-=multiplier/7; if(player[0].dead) @@ -7769,17 +7770,16 @@ void Game::TickOnceAfter(){ (player[0].dead|| (alldead&&maptype==mapkilleveryone)|| (winhotspot)|| - (killhotspot))&& - !winfreeze) + (killhotspot))) loading=1; if((player[0].dead|| (alldead&&maptype==mapkilleveryone)|| (winhotspot)|| (windialogue)|| (killhotspot))&& - changedelay<=0){ - if(whichlevel!=-2&&!loading&&!player[0].dead){ - winfreeze=1; + changedelay<=0) { + if(whichlevel!=-2&&!loading&&!player[0].dead) { + winfreeze=true; changedelay=-999; } if(player[0].dead) @@ -7787,7 +7787,7 @@ void Game::TickOnceAfter(){ } } - if(campaign){ + if(campaign) { // campaignchoosenext determines what to do when the level is complete: // 0 = load next level // 1 = go back to level select screen @@ -7795,11 +7795,8 @@ void Game::TickOnceAfter(){ if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){ if(campaignnumnext[campaignchoicewhich[whichchoice]]==0) endgame=1; - }else if(mainmenu==0&&winfreeze){ - if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2) - stealthloading=1; - else - stealthloading=0; + } else if(mainmenu==0&&winfreeze) { + stealthloading = (campaignchoosenext[campaignchoicewhich[whichchoice]]==2); if(!stealthloading){ fireSound(firestartsound);