X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameTick.cpp;h=c92bcf9a1b65358549da7a6d06e2a0be11fe6e09;hb=bb193e1b764dfdbfcf604886d85e5cbc3664a408;hp=de6c79ecf1ed1fd9d0bb80db9ad413ab61351ecd;hpb=c26c5303fbc3fcc607681b848bc4fd0641320691;p=lugaru.git diff --git a/Source/GameTick.cpp b/Source/GameTick.cpp index de6c79e..c92bcf9 100644 --- a/Source/GameTick.cpp +++ b/Source/GameTick.cpp @@ -203,7 +203,7 @@ extern float accountcampaigntime[10]; extern int accountcampaignchoicesmade[10]; extern int accountcampaignchoices[10][5000]; /********************> Tick() <*****/ -extern FSOUND_STREAM * strm[10]; +extern FSOUND_STREAM * strm[20]; extern "C" void PlaySoundEx(int channel, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused); extern "C" void PlayStreamEx(int chan, FSOUND_STREAM *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused); @@ -2116,8 +2116,9 @@ void Game::Tick() if(newscreenwidth==840&&newscreenheight==524)whichres=5; if(newscreenwidth==1024&&newscreenheight==640)whichres=6; if(newscreenwidth==1344&&newscreenheight==840)whichres=7; + if(newscreenwidth==1920&&newscreenheight==1200)whichres=8; - if(whichres==-1||whichres==7){ + if(whichres==-1||whichres==8){ newscreenwidth=640; newscreenheight=480; } @@ -2149,6 +2150,10 @@ void Game::Tick() newscreenwidth=1344; newscreenheight=840; } + if(whichres==7){ + newscreenwidth=1920; + newscreenheight=1200; + } } if(Button()&&!oldbutton&&selected==1){ newdetail++; @@ -3169,7 +3174,13 @@ void Game::Tick() if(displaychars[0]){ char serialstring[256]; char tempstring[256]; + #if defined(__APPLE__) + sprintf (tempstring, "%s", registrationname); + #elif defined(_MSC_VER) || defined(__linux__) sprintf (tempstring, "%s-windows", registrationname); + #else + #error Please make sure you have the right registration key stuff here! + #endif long num1; long num2; long num3; @@ -10762,6 +10773,7 @@ void Game::Tick() oldtemp2=temp2; if(tutorialstage>=51) if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){ + FSOUND_StopSound(FSOUND_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu... FSOUND_SetFrequency(FSOUND_ALL, 0.001); PlayStreamEx( stream_music3, strm[stream_music3], NULL, TRUE);