X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameTick.cpp;h=c92bcf9a1b65358549da7a6d06e2a0be11fe6e09;hb=bb193e1b764dfdbfcf604886d85e5cbc3664a408;hp=3393eeb12f541b8440cbf3f677f8dd6aebdc5c0f;hpb=82780a8852d09fa443add4565cebef4f6faefd4a;p=lugaru.git diff --git a/Source/GameTick.cpp b/Source/GameTick.cpp index 3393eeb..c92bcf9 100644 --- a/Source/GameTick.cpp +++ b/Source/GameTick.cpp @@ -3174,7 +3174,13 @@ void Game::Tick() if(displaychars[0]){ char serialstring[256]; char tempstring[256]; + #if defined(__APPLE__) + sprintf (tempstring, "%s", registrationname); + #elif defined(_MSC_VER) || defined(__linux__) sprintf (tempstring, "%s-windows", registrationname); + #else + #error Please make sure you have the right registration key stuff here! + #endif long num1; long num2; long num3; @@ -10767,6 +10773,7 @@ void Game::Tick() oldtemp2=temp2; if(tutorialstage>=51) if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){ + FSOUND_StopSound(FSOUND_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu... FSOUND_SetFrequency(FSOUND_ALL, 0.001); PlayStreamEx( stream_music3, strm[stream_music3], NULL, TRUE);