X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameTick.cpp;h=7e231e0a03f508604dec7a56b2936c002da850e2;hb=0b7253f3d99e4382008aff8b8e221e88ff40d3e9;hp=49ea5d2c275bad70c6ee6a41932ef86d1ad07eb6;hpb=291ea8c0692472bcf99ccd089b6de45610be85b9;p=lugaru.git diff --git a/Source/GameTick.cpp b/Source/GameTick.cpp index 49ea5d2..7e231e0 100644 --- a/Source/GameTick.cpp +++ b/Source/GameTick.cpp @@ -49,7 +49,6 @@ extern XYZ viewer; extern int environment; extern float texscale; extern Terrain terrain; -extern int channels[100]; extern int kTextureSize; extern float screenwidth,screenheight; extern float gravity; @@ -64,7 +63,6 @@ extern Light light; extern float texdetail; extern GLubyte bloodText[512*512*3]; extern GLubyte wolfbloodText[512*512*3]; -extern float terraindetail; extern float camerashake; extern float woozy; extern float blackout; @@ -84,7 +82,6 @@ extern bool autoslomo; extern bool keyboardfrozen; extern int netdatanew; extern bool loadingstuff; -extern char mapname[256]; extern XYZ windvector; extern bool debugmode; static int music1; @@ -158,28 +155,6 @@ extern int hostile; extern bool stillloading; extern bool winfreeze; -extern int numdialogues; -extern int numdialogueboxes[max_dialogues]; -extern int dialoguetype[max_dialogues]; -extern int dialogueboxlocation[max_dialogues][max_dialoguelength]; -extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3]; -extern int dialogueboxsound[max_dialogues][max_dialoguelength]; -extern char dialoguetext[max_dialogues][max_dialoguelength][128]; -extern char dialoguename[max_dialogues][max_dialoguelength][64]; -extern XYZ dialoguecamera[max_dialogues][max_dialoguelength]; -extern XYZ participantlocation[max_dialogues][10]; -extern int participantfocus[max_dialogues][max_dialoguelength]; -extern int participantaction[max_dialogues][max_dialoguelength]; -extern float participantrotation[max_dialogues][10]; -extern XYZ participantfacing[max_dialogues][max_dialoguelength][10]; -extern float dialoguecamerarotation[max_dialogues][max_dialoguelength]; -extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength]; -extern int indialogue; -extern int whichdialogue; -extern int directing; -extern float dialoguetime; -extern int dialoguegonethrough[20]; - extern bool campaign; extern float oldgamespeed; @@ -239,9 +214,7 @@ static void ch_quit(Game *game, const char *args) static void ch_map(Game *game, const char *args) { - char buf[64]; - snprintf(buf, 63, ":Data:Maps:%s", args); - game->Loadlevel(buf); + game->Loadlevel(args); game->whichlevel = -2; campaign = 0; } @@ -1315,18 +1288,12 @@ void Game::Setenvironment(int which) float temptexdetail; environment=which; -/* - OPENAL_SetPaused(channels[music1snow], true); - OPENAL_SetPaused(channels[music1grass], true); - OPENAL_SetPaused(channels[music1desert], true); - OPENAL_SetPaused(channels[wind], true); - OPENAL_SetPaused(channels[desertambient], true); -*/ - OPENAL_SetPaused(channels[stream_music1snow], true); - OPENAL_SetPaused(channels[stream_music1grass], true); - OPENAL_SetPaused(channels[stream_music1desert], true); - OPENAL_SetPaused(channels[stream_wind], true); - OPENAL_SetPaused(channels[stream_desertambient], true); + + pause_sound(stream_music1snow); + pause_sound(stream_music1grass); + pause_sound(stream_music1desert); + pause_sound(stream_wind); + pause_sound(stream_desertambient); if(environment==snowyenvironment){ @@ -1361,9 +1328,7 @@ void Game::Setenvironment(int which) ":Data:Textures:Skybox(snow):Back.jpg", ":Data:Textures:Skybox(snow):Right.jpg", ":Data:Textures:Skybox(snow):Up.jpg", - ":Data:Textures:Skybox(snow):Down.jpg", - ":Data:Textures:Skybox(snow):Cloud.jpg", - ":Data:Textures:Skybox(snow):Reflect.jpg"); + ":Data:Textures:Skybox(snow):Down.jpg"); @@ -1402,9 +1367,7 @@ void Game::Setenvironment(int which) ":Data:Textures:Skybox(sand):Back.jpg", ":Data:Textures:Skybox(sand):Right.jpg", ":Data:Textures:Skybox(sand):Up.jpg", - ":Data:Textures:Skybox(sand):Down.jpg", - ":Data:Textures:Skybox(sand):Cloud.jpg", - ":Data:Textures:Skybox(sand):Reflect.jpg"); + ":Data:Textures:Skybox(sand):Down.jpg"); @@ -1442,9 +1405,7 @@ void Game::Setenvironment(int which) ":Data:Textures:Skybox(grass):Back.jpg", ":Data:Textures:Skybox(grass):Right.jpg", ":Data:Textures:Skybox(grass):Up.jpg", - ":Data:Textures:Skybox(grass):Down.jpg", - ":Data:Textures:Skybox(grass):Cloud.jpg", - ":Data:Textures:Skybox(grass):Reflect.jpg"); + ":Data:Textures:Skybox(grass):Down.jpg"); @@ -1460,35 +1421,31 @@ void Game::Setenvironment(int which) void Game::Loadlevel(int which){ stealthloading=0; - - if(which==0)Loadlevel((char *)":Data:Maps:map1"); - else if(which==1)Loadlevel((char *)":Data:Maps:map2"); - else if(which==2)Loadlevel((char *)":Data:Maps:map3"); - else if(which==3)Loadlevel((char *)":Data:Maps:map4"); - else if(which==4)Loadlevel((char *)":Data:Maps:map5"); - else if(which==5)Loadlevel((char *)":Data:Maps:map6"); - else if(which==6)Loadlevel((char *)":Data:Maps:map7"); - else if(which==7)Loadlevel((char *)":Data:Maps:map8"); - else if(which==8)Loadlevel((char *)":Data:Maps:map9"); - else if(which==9)Loadlevel((char *)":Data:Maps:map10"); - else if(which==10)Loadlevel((char *)":Data:Maps:map11"); - else if(which==11)Loadlevel((char *)":Data:Maps:map12"); - else if(which==12)Loadlevel((char *)":Data:Maps:map13"); - else if(which==13)Loadlevel((char *)":Data:Maps:map14"); - else if(which==14)Loadlevel((char *)":Data:Maps:map15"); - else if(which==15)Loadlevel((char *)":Data:Maps:map16"); - else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");} - else Loadlevel((char *)":Data:Maps:mapsave"); - whichlevel=which; + + if (which == -1) + { + tutoriallevel = -1; + Loadlevel("tutorial"); + } + else if (which >= 0 && which <= 15) + { + char buf[32]; + snprintf(buf, 32, "map%d", which + 1); + Loadlevel(buf); + } + else + Loadlevel("mapsave"); } -void Game::Loadlevel(char *name){ +void Game::Loadlevel(const char *name){ int i,j,k,l,m; static int oldlevel; int templength; float lamefloat; int lameint; + static const char *pfx = ":Data:Maps:"; + char *buf; float headprop,legprop,armprop,bodyprop; @@ -1517,18 +1474,20 @@ void Game::Loadlevel(char *name){ if(!firstload){ oldlevel=50; } - OPENAL_SetPaused(channels[whooshsound], true); - OPENAL_SetPaused(channels[stream_firesound], true); + pause_sound(whooshsound); + pause_sound(stream_firesound); // Change the map filename into something that is os specific - char *FixedFN = ConvertFileName(name); + buf = (char*) alloca(strlen(pfx) + strlen(name) + 1); + sprintf(buf, "%s%s", pfx, name); + const char *FixedFN = ConvertFileName(buf); int mapvers; FILE *tfile; tfile=fopen( FixedFN, "rb" ); if(tfile) { - OPENAL_SetPaused(channels[stream_firesound], true); + pause_sound(stream_firesound); scoreadded=0; @@ -1693,21 +1652,6 @@ void Game::Loadlevel(char *name){ player[0].creature=rabbittype; } - for(i=0;i64||templength<=0)templength=64; @@ -1753,6 +1698,7 @@ void Game::Loadlevel(char *name){ break; } } + dialoguename[k][l][m] = 0; funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z); funpackf(tfile, "Bi", &participantfocus[k][l]); funpackf(tfile, "Bi", &participantaction[k][l]); @@ -2309,11 +2255,11 @@ void Game::Tick() if(mainmenu==1||mainmenu==2||mainmenu==100){ OPENAL_SetFrequency(OPENAL_ALL, 0.001); emit_stream_np(stream_music3); - OPENAL_SetPaused(channels[music1], true); + pause_sound(music1); } } if(!mainmenu){ - OPENAL_SetPaused(channels[stream_music3], true); + pause_sound(stream_music3); resume_stream(music1); } } @@ -2387,7 +2333,7 @@ void Game::Tick() { //resume mainmenu=0; - OPENAL_SetPaused(channels[stream_music3], true); + pause_sound(stream_music3); resume_stream(music1); } } @@ -2417,7 +2363,7 @@ void Game::Tick() if(!gameon){ //quit tryquit=1; - OPENAL_SetPaused(channels[stream_music3], true); + pause_sound(stream_music3); } else{ //end game @@ -2500,9 +2446,9 @@ void Game::Tick() musictoggle=1-musictoggle; if(!musictoggle){ - OPENAL_SetPaused(channels[music1], true); - OPENAL_SetPaused(channels[stream_music2], true); - OPENAL_SetPaused(channels[stream_music3], true); + pause_sound(music1); + pause_sound(stream_music2); + pause_sound(stream_music3); for(i=0;i<4;i++){ oldmusicvolume[i]=0; @@ -2609,7 +2555,7 @@ void Game::Tick() mainmenu=0; gameon=1; - OPENAL_SetPaused(channels[stream_music3], true); + pause_sound(stream_music3); } if(Input::Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){ fireSound(); @@ -2623,30 +2569,15 @@ void Game::Tick() targetlevel=7; if(firstload) TickOnceAfter(); else LoadStuff(); - for(i=0;i<255;i++){ - mapname[i]='\0'; - } - mapname[0]=':'; - mapname[1]='D'; - mapname[2]='a'; - mapname[3]='t'; - mapname[4]='a'; - mapname[5]=':'; - mapname[6]='M'; - mapname[7]='a'; - mapname[8]='p'; - mapname[9]='s'; - mapname[10]=':'; - strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountactive->getCampaignChoicesMade()]]); whichchoice=selected-7-accountactive->getCampaignChoicesMade(); visibleloading=1; stillloading=1; - Loadlevel(mapname); + Loadlevel(campaignmapname[campaignchoicewhich[selected-7-accountactive->getCampaignChoicesMade()]]); //Loadlevel(campaignmapname[levelorder[selected-7]]); campaign=1; mainmenu=0; gameon=1; - OPENAL_SetPaused(channels[stream_music3], true); + pause_sound(stream_music3); } if(Input::Button()&&!oldbutton&&selected==4){ fireSound(); @@ -2698,7 +2629,7 @@ void Game::Tick() mainmenu=0; gameon=1; - OPENAL_SetPaused(channels[stream_music3], true); + pause_sound(stream_music3); } if(Input::Button()&&!oldbutton&&selected==numchallengelevels){ fireSound(); @@ -3679,7 +3610,7 @@ void Game::Tick() player[k].targetanimation=walljumpleftanim; player[k].targetframe=0; emit_sound_at(movewhooshsound, player[k].coords); - if(k==0)OPENAL_SetPaused(channels[whooshsound], true); + if(k==0)pause_sound(whooshsound); lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0); player[k].rotation=-asin(0-lowpointtarget.x); @@ -3699,7 +3630,7 @@ void Game::Tick() player[k].targetanimation=walljumprightanim; player[k].targetframe=0; emit_sound_at(movewhooshsound, player[k].coords); - if(k==0)OPENAL_SetPaused(channels[whooshsound], true); + if(k==0)pause_sound(whooshsound); lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0); player[k].rotation=-asin(0-lowpointtarget.x); @@ -3719,7 +3650,7 @@ void Game::Tick() player[k].targetanimation=walljumpbackanim; player[k].targetframe=0; emit_sound_at(movewhooshsound, player[k].coords); - if(k==0)OPENAL_SetPaused(channels[whooshsound], true); + if(k==0)pause_sound(whooshsound); lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0); player[k].rotation=-asin(0-lowpointtarget.x); @@ -3739,7 +3670,7 @@ void Game::Tick() player[k].targetanimation=walljumpfrontanim; player[k].targetframe=0; emit_sound_at(movewhooshsound, player[k].coords); - if(k==0)OPENAL_SetPaused(channels[whooshsound], true); + if(k==0)pause_sound(whooshsound); lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0); player[k].rotation=-asin(0-lowpointtarget.x); @@ -3774,7 +3705,7 @@ void Game::Tick() player[k].onterrain=1; if(player[k].id==0){ - OPENAL_SetPaused(channels[whooshsound], true); + pause_sound(whooshsound); OPENAL_SetVolume(channels[whooshsound], 0); } @@ -3879,7 +3810,7 @@ void Game::Tick() if(j>10||!player[k].isRun()){ if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){ - if(k==0)OPENAL_SetPaused(channels[whooshsound], true); + if(k==0)pause_sound(whooshsound); } emit_sound_at(jumpsound, player[k].coords, 128.); @@ -4089,7 +4020,7 @@ void Game::Tick() } } if(!directing){ - OPENAL_SetPaused(channels[whooshsound], true); + pause_sound(whooshsound); viewer=dialoguecamera[whichdialogue][indialogue]; if(viewer.y0&&oldmusicvolume[2]<=0) emit_stream_np(stream_music3, musicvolume[2]); if(musicvolume[0]<=0&&oldmusicvolume[0]>0){ - OPENAL_SetPaused(channels[music1], true); + pause_sound(music1); } if(musicvolume[1]<=0&&oldmusicvolume[1]>0){ - OPENAL_SetPaused(channels[stream_music2], true); + pause_sound(stream_music2); } if(musicvolume[2]<=0&&oldmusicvolume[2]>0){ - OPENAL_SetPaused(channels[stream_music3], true); + pause_sound(stream_music3); } if(musicvolume[0]!=oldmusicvolume[0]){ @@ -7506,9 +7435,9 @@ void Game::TickOnceAfter(){ oldmusicvolume[i]=musicvolume[i]; } } else { - OPENAL_SetPaused(channels[music1], true); - OPENAL_SetPaused(channels[stream_music2], true); - OPENAL_SetPaused(channels[stream_music3], true); + pause_sound(music1); + pause_sound(stream_music2); + pause_sound(stream_music3); for(i=0;i<4;i++){ oldmusicvolume[i]=0; @@ -7620,22 +7549,7 @@ void Game::TickOnceAfter(){ fireSound(firestartsound); - for(i=0;i<255;i++){ - mapname[i]='\0'; - } - mapname[0]=':'; - mapname[1]='D'; - mapname[2]='a'; - mapname[3]='t'; - mapname[4]='a'; - mapname[5]=':'; - mapname[6]='M'; - mapname[7]='a'; - mapname[8]='p'; - mapname[9]='s'; - mapname[10]=':'; - strcat(mapname,campaignmapname[levelorder[accountactive->getCampaignChoicesMade()]]);//[campaignchoicewhich[whichchoice]]); - Loadlevel(mapname); + Loadlevel(campaignmapname[levelorder[accountactive->getCampaignChoicesMade()]]); fireSound(); @@ -7739,33 +7653,15 @@ void Game::TickOnceAfter(){ loading=2; loadtime=0; targetlevel=7; - //if(firstload)TickOnceAfter(); if(!firstload)LoadStuff(); - //else { - for(i=0;i<255;i++){ - mapname[i]='\0'; - } - mapname[0]=':'; - mapname[1]='D'; - mapname[2]='a'; - mapname[3]='t'; - mapname[4]='a'; - mapname[5]=':'; - mapname[6]='M'; - mapname[7]='a'; - mapname[8]='p'; - mapname[9]='s'; - mapname[10]=':'; - - strcat(mapname,campaignmapname[campaignchoicewhich[0]]); whichchoice=0; visibleloading=1; stillloading=1; - Loadlevel(mapname); + Loadlevel(campaignmapname[campaignchoicewhich[0]]); campaign=1; mainmenu=0; gameon=1; - OPENAL_SetPaused(channels[stream_music3], true); + pause_sound(stream_music3); stealthloading=0; }