X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameTick.cpp;h=790ddc375918bd19ccc6cfdcc9a451a61e8829c4;hb=c95576958a42b797cda09eb8935db8fd96783e52;hp=3393eeb12f541b8440cbf3f677f8dd6aebdc5c0f;hpb=7b6f5477e186f9d5775cb623dcc6f34bd38c4514;p=lugaru.git diff --git a/Source/GameTick.cpp b/Source/GameTick.cpp index 3393eeb..790ddc3 100644 --- a/Source/GameTick.cpp +++ b/Source/GameTick.cpp @@ -10767,6 +10767,7 @@ void Game::Tick() oldtemp2=temp2; if(tutorialstage>=51) if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){ + FSOUND_StopSound(FSOUND_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu... FSOUND_SetFrequency(FSOUND_ALL, 0.001); PlayStreamEx( stream_music3, strm[stream_music3], NULL, TRUE);