X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameTick.cpp;h=6b0e38ce083230c5acdbce044097b82ed4de6e5a;hb=707e773f788ccd861264b29b7802efdf9e92024e;hp=b6378d134014e9bb515149b5da05c69797f235fd;hpb=54a459691cc0e2d314008b4f3f4ce349417dadc2;p=lugaru.git diff --git a/Source/GameTick.cpp b/Source/GameTick.cpp index b6378d1..6b0e38c 100644 --- a/Source/GameTick.cpp +++ b/Source/GameTick.cpp @@ -1871,10 +1871,6 @@ void Game::Tick() if(newdetail>2)newdetail=detail; if(newdetail<0)newdetail=detail; -#if !USE_SDL // we'll take anything that works. - if(newscreenwidth>3000)newscreenwidth=screenwidth; - if(newscreenheight>3000)newscreenheight=screenheight; -#endif if(newscreenwidth<0)newscreenwidth=screenwidth; if(newscreenheight<0)newscreenheight=screenheight; @@ -2135,7 +2131,7 @@ void Game::Tick() OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f); } if(Button()&&!oldbutton&&selected==0){ - #if USE_SDL + extern SDL_Rect **resolutions; bool isCustomResolution = true; bool found = false; @@ -2180,56 +2176,7 @@ void Game::Tick() newscreenheight = (int) resolutions[0]->h; } - #else - int whichres; - whichres=-1; - if(newscreenwidth==640&&newscreenheight==480)whichres=0; - if(newscreenwidth==800&&newscreenheight==600)whichres=1; - if(newscreenwidth==1024&&newscreenheight==768)whichres=2; - if(newscreenwidth==1280&&newscreenheight==1024)whichres=3; - if(newscreenwidth==1600&&newscreenheight==1200)whichres=4; - if(newscreenwidth==840&&newscreenheight==524)whichres=5; - if(newscreenwidth==1024&&newscreenheight==640)whichres=6; - if(newscreenwidth==1344&&newscreenheight==840)whichres=7; - if(newscreenwidth==1920&&newscreenheight==1200)whichres=8; - - if(whichres==-1||whichres==8){ - newscreenwidth=640; - newscreenheight=480; - } - if(whichres==0){ - newscreenwidth=800; - newscreenheight=600; - } - if(whichres==1){ - newscreenwidth=1024; - newscreenheight=768; - } - if(whichres==2){ - newscreenwidth=1280; - newscreenheight=1024; - } - if(whichres==3){ - newscreenwidth=1600; - newscreenheight=1200; - } - if(whichres==4){ - newscreenwidth=840; - newscreenheight=524; - } - if(whichres==5){ - newscreenwidth=1024; - newscreenheight=640; - } - if(whichres==6){ - newscreenwidth=1344; - newscreenheight=840; - } - if(whichres==7){ - newscreenwidth=1920; - newscreenheight=1200; - } - #endif + } if(Button()&&!oldbutton&&selected==1){ newdetail++; @@ -2320,10 +2267,6 @@ void Game::Tick() if(newdetail>2)newdetail=detail; if(newdetail<0)newdetail=detail; -#if !USE_SDL // we'll take anything that works. - if(newscreenwidth>3000)newscreenwidth=screenwidth; - if(newscreenheight>3000)newscreenheight=screenheight; -#endif if(newscreenwidth<0)newscreenwidth=screenwidth; if(newscreenheight<0)newscreenheight=screenheight; @@ -3068,10 +3011,6 @@ void Game::Tick() if(mainmenu==3){ if(newdetail>2)newdetail=detail; if(newdetail<0)newdetail=detail; -#if !USE_SDL // we'll take anything that works. - if(newscreenwidth>3000)newscreenwidth=screenwidth; - if(newscreenheight>3000)newscreenheight=screenheight; -#endif if(newscreenwidth<0)newscreenwidth=screenwidth; if(newscreenheight<0)newscreenheight=screenheight; @@ -3270,7 +3209,7 @@ void Game::Tick() //longnum = 1111111111111111; num1 = longnum/100000000; num2 = longnum%100000000; - sprintf (tempstring, "%d-%d-%d-%d\0\0\0\0\0", num1/10000, num1%10000, num2/10000, num2%10000); + sprintf (tempstring, "%ld-%ld-%ld-%ld\0\0\0\0\0", num1/10000, num1%10000, num2/10000, num2%10000); int goodcode=3; int numchars=3; @@ -5714,10 +5653,6 @@ void Game::Tick() if(mainmenu==3){ if(newdetail>2)newdetail=detail; if(newdetail<0)newdetail=detail; -#if !USE_SDL // we'll take anything that works. - if(newscreenwidth>3000)newscreenwidth=screenwidth; - if(newscreenheight>3000)newscreenheight=screenheight; -#endif if(newscreenwidth<0)newscreenwidth=screenwidth; if(newscreenheight<0)newscreenheight=screenheight;