X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameTick.cpp;h=670bdcfecd3097cf5d42e359b91eb3d4d831a321;hb=9a9d3b129c8690a3b38094e4c7f0873a87eef889;hp=725ccdb39bca0c848250b3ae6d83b6c9d951288d;hpb=9b2b1b257c8e3f01c4c414fbaab03f59284eef03;p=lugaru.git diff --git a/Source/GameTick.cpp b/Source/GameTick.cpp index 725ccdb..670bdcf 100644 --- a/Source/GameTick.cpp +++ b/Source/GameTick.cpp @@ -647,43 +647,43 @@ void Game::Setenvironment(int which) OPENAL_SetVolume(channels[stream_wind], 256); } - LoadTexture("Data/Textures/snowtree.png",&objects.treetextureptr,0,1); - LoadTexture("Data/Textures/bushsnow.png",&objects.bushtextureptr,0,1); - LoadTexture("Data/Textures/bouldersnow.jpg",&objects.rocktextureptr,1,0); - LoadTexture("Data/Textures/snowbox.jpg",&objects.boxtextureptr,1,0); + LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1); + LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1); + LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0); + LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0); OPENAL_Sample_Free(samp[footstepsound]); OPENAL_Sample_Free(samp[footstepsound2]); OPENAL_Sample_Free(samp[footstepsound3]); OPENAL_Sample_Free(samp[footstepsound4]); - samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, "Data/Sounds/footstepsnow1.ogg", OPENAL_HW3D, 0, 0); - samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, "Data/Sounds/footstepsnow2.ogg", OPENAL_HW3D, 0, 0); - samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, "Data/Sounds/footstepstone1.ogg", OPENAL_HW3D, 0, 0); - samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, "Data/Sounds/footstepstone2.ogg", OPENAL_HW3D, 0, 0); + samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow1.ogg", OPENAL_HW3D, 0, 0); + samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow2.ogg", OPENAL_HW3D, 0, 0); + samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepstone1.ogg", OPENAL_HW3D, 0, 0); + samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepstone2.ogg", OPENAL_HW3D, 0, 0); OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f); OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f); OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f); OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f); - LoadTexture("Data/Textures/snow.jpg",&terraintexture,1,0); + LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0); - LoadTexture("Data/Textures/rock.jpg",&terraintexture2,1,0); + LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0); - //LoadTexture("Data/Textures/detailgrain.png",&terraintexture3,1); + //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1); temptexdetail=texdetail; if(texdetail>1)texdetail=4; - skybox.load( "Data/Textures/Skybox(snow):Front.jpg", - "Data/Textures/Skybox(snow):Left.jpg", - "Data/Textures/Skybox(snow):Back.jpg", - "Data/Textures/Skybox(snow):Right.jpg", - "Data/Textures/Skybox(snow):Up.jpg", - "Data/Textures/Skybox(snow):Down.jpg", - "Data/Textures/Skybox(snow):Cloud.jpg", - "Data/Textures/Skybox(snow):Reflect.jpg"); + skybox.load( ":Data:Textures:Skybox(snow):Front.jpg", + ":Data:Textures:Skybox(snow):Left.jpg", + ":Data:Textures:Skybox(snow):Back.jpg", + ":Data:Textures:Skybox(snow):Right.jpg", + ":Data:Textures:Skybox(snow):Up.jpg", + ":Data:Textures:Skybox(snow):Down.jpg", + ":Data:Textures:Skybox(snow):Cloud.jpg", + ":Data:Textures:Skybox(snow):Reflect.jpg"); @@ -693,10 +693,10 @@ void Game::Setenvironment(int which) if(environment==desertenvironment){ windvector=0; windvector.z=2; - LoadTexture("Data/Textures/deserttree.png",&objects.treetextureptr,0,1); - LoadTexture("Data/Textures/bushdesert.png",&objects.bushtextureptr,0,1); - LoadTexture("Data/Textures/boulderdesert.jpg",&objects.rocktextureptr,1,0); - LoadTexture("Data/Textures/desertbox.jpg",&objects.boxtextureptr,1,0); + LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1); + LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1); + LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0); + LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0); if(ambientsound){ @@ -710,33 +710,33 @@ void Game::Setenvironment(int which) OPENAL_Sample_Free(samp[footstepsound2]); OPENAL_Sample_Free(samp[footstepsound3]); OPENAL_Sample_Free(samp[footstepsound4]); - samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, "Data/Sounds/footstepsnow1.ogg", OPENAL_HW3D, 0, 0); - samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, "Data/Sounds/footstepsnow2.ogg", OPENAL_HW3D, 0, 0); - samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, "Data/Sounds/footstepsnow1.ogg", OPENAL_HW3D, 0, 0); - samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, "Data/Sounds/footstepsnow2.ogg", OPENAL_HW3D, 0, 0); + samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow1.ogg", OPENAL_HW3D, 0, 0); + samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow2.ogg", OPENAL_HW3D, 0, 0); + samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow1.ogg", OPENAL_HW3D, 0, 0); + samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow2.ogg", OPENAL_HW3D, 0, 0); OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f); OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f); OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f); OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f); - LoadTexture("Data/Textures/sand.jpg",&terraintexture,1,0); + LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0); - LoadTexture("Data/Textures/sandslope.jpg",&terraintexture2,1,0); + LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0); - //LoadTexture("Data/Textures/detailgrain.png",&terraintexture3,1); + //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1); temptexdetail=texdetail; if(texdetail>1)texdetail=4; - skybox.load( "Data/Textures/Skybox(sand):Front.jpg", - "Data/Textures/Skybox(sand):Left.jpg", - "Data/Textures/Skybox(sand):Back.jpg", - "Data/Textures/Skybox(sand):Right.jpg", - "Data/Textures/Skybox(sand):Up.jpg", - "Data/Textures/Skybox(sand):Down.jpg", - "Data/Textures/Skybox(sand):Cloud.jpg", - "Data/Textures/Skybox(sand):Reflect.jpg"); + skybox.load( ":Data:Textures:Skybox(sand):Front.jpg", + ":Data:Textures:Skybox(sand):Left.jpg", + ":Data:Textures:Skybox(sand):Back.jpg", + ":Data:Textures:Skybox(sand):Right.jpg", + ":Data:Textures:Skybox(sand):Up.jpg", + ":Data:Textures:Skybox(sand):Down.jpg", + ":Data:Textures:Skybox(sand):Cloud.jpg", + ":Data:Textures:Skybox(sand):Reflect.jpg"); @@ -746,10 +746,10 @@ void Game::Setenvironment(int which) if(environment==grassyenvironment){ windvector=0; windvector.z=2; - LoadTexture("Data/Textures/tree.png",&objects.treetextureptr,0,1); - LoadTexture("Data/Textures/bush.png",&objects.bushtextureptr,0,1); - LoadTexture("Data/Textures/boulder.jpg",&objects.rocktextureptr,1,0); - LoadTexture("Data/Textures/grassbox.jpg",&objects.boxtextureptr,1,0); + LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1); + LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1); + LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0); + LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0); if(ambientsound){ PlayStreamEx( stream_wind, strm[stream_wind], NULL, true); @@ -761,33 +761,33 @@ void Game::Setenvironment(int which) OPENAL_Sample_Free(samp[footstepsound2]); OPENAL_Sample_Free(samp[footstepsound3]); OPENAL_Sample_Free(samp[footstepsound4]); - samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, "Data/Sounds/footstepgrass1.ogg", OPENAL_HW3D, 0, 0); - samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, "Data/Sounds/footstepgrass2.ogg", OPENAL_HW3D, 0, 0); - samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, "Data/Sounds/footstepstone1.ogg", OPENAL_HW3D, 0, 0); - samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, "Data/Sounds/footstepstone2.ogg", OPENAL_HW3D, 0, 0); + samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepgrass1.ogg", OPENAL_HW3D, 0, 0); + samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepgrass2.ogg", OPENAL_HW3D, 0, 0); + samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepstone1.ogg", OPENAL_HW3D, 0, 0); + samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepstone2.ogg", OPENAL_HW3D, 0, 0); OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f); OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f); OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f); OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f); - LoadTexture("Data/Textures/grassdirt.jpg",&terraintexture,1,0); + LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0); - LoadTexture("Data/Textures/mossrock.jpg",&terraintexture2,1,0); + LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0); - //LoadTexture("Data/Textures/detail.png",&terraintexture3,1); + //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1); temptexdetail=texdetail; if(texdetail>1)texdetail=4; - skybox.load( "Data/Textures/Skybox(grass):Front.jpg", - "Data/Textures/Skybox(grass):Left.jpg", - "Data/Textures/Skybox(grass):Back.jpg", - "Data/Textures/Skybox(grass):Right.jpg", - "Data/Textures/Skybox(grass):Up.jpg", - "Data/Textures/Skybox(grass):Down.jpg", - "Data/Textures/Skybox(grass):Cloud.jpg", - "Data/Textures/Skybox(grass):Reflect.jpg"); + skybox.load( ":Data:Textures:Skybox(grass):Front.jpg", + ":Data:Textures:Skybox(grass):Left.jpg", + ":Data:Textures:Skybox(grass):Back.jpg", + ":Data:Textures:Skybox(grass):Right.jpg", + ":Data:Textures:Skybox(grass):Up.jpg", + ":Data:Textures:Skybox(grass):Down.jpg", + ":Data:Textures:Skybox(grass):Cloud.jpg", + ":Data:Textures:Skybox(grass):Reflect.jpg"); @@ -795,7 +795,7 @@ void Game::Setenvironment(int which) } temptexdetail=texdetail; texdetail=1; - terrain.load("Data/Textures/heightmap.png"); + terrain.load(":Data:Textures:heightmap.png"); texdetail=temptexdetail; } @@ -804,24 +804,24 @@ void Game::Setenvironment(int which) void Game::Loadlevel(int which){ stealthloading=0; - if(which==0)Loadlevel((char *)"Data/Maps/map1"); - else if(which==1)Loadlevel((char *)"Data/Maps/map2"); - else if(which==2)Loadlevel((char *)"Data/Maps/map3"); - else if(which==3)Loadlevel((char *)"Data/Maps/map4"); - else if(which==4)Loadlevel((char *)"Data/Maps/map5"); - else if(which==5)Loadlevel((char *)"Data/Maps/map6"); - else if(which==6)Loadlevel((char *)"Data/Maps/map7"); - else if(which==7)Loadlevel((char *)"Data/Maps/map8"); - else if(which==8)Loadlevel((char *)"Data/Maps/map9"); - else if(which==9)Loadlevel((char *)"Data/Maps/map10"); - else if(which==10)Loadlevel((char *)"Data/Maps/map11"); - else if(which==11)Loadlevel((char *)"Data/Maps/map12"); - else if(which==12)Loadlevel((char *)"Data/Maps/map13"); - else if(which==13)Loadlevel((char *)"Data/Maps/map14"); - else if(which==14)Loadlevel((char *)"Data/Maps/map15"); - else if(which==15)Loadlevel((char *)"Data/Maps/map16"); - else if(which==-1){tutoriallevel=-1;Loadlevel((char *)"Data/Maps/tutorial");} - else Loadlevel((char *)"Data/Maps/mapsave"); + if(which==0)Loadlevel((char *)":Data:Maps:map1"); + else if(which==1)Loadlevel((char *)":Data:Maps:map2"); + else if(which==2)Loadlevel((char *)":Data:Maps:map3"); + else if(which==3)Loadlevel((char *)":Data:Maps:map4"); + else if(which==4)Loadlevel((char *)":Data:Maps:map5"); + else if(which==5)Loadlevel((char *)":Data:Maps:map6"); + else if(which==6)Loadlevel((char *)":Data:Maps:map7"); + else if(which==7)Loadlevel((char *)":Data:Maps:map8"); + else if(which==8)Loadlevel((char *)":Data:Maps:map9"); + else if(which==9)Loadlevel((char *)":Data:Maps:map10"); + else if(which==10)Loadlevel((char *)":Data:Maps:map11"); + else if(which==11)Loadlevel((char *)":Data:Maps:map12"); + else if(which==12)Loadlevel((char *)":Data:Maps:map13"); + else if(which==13)Loadlevel((char *)":Data:Maps:map14"); + else if(which==14)Loadlevel((char *)":Data:Maps:map15"); + else if(which==15)Loadlevel((char *)":Data:Maps:map16"); + else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");} + else Loadlevel((char *)":Data:Maps:mapsave"); whichlevel=which; } @@ -899,7 +899,7 @@ void Game::Loadlevel(char *name){ won=0; //campaign=0; - animation[bounceidleanim].Load((char *)"Data/Animations/Idle",middleheight,neutral); + animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral); numdialogues=0; @@ -1365,15 +1365,15 @@ void Game::Loadlevel(char *name){ //if(Random()%2==0)player[i].creature=wolftype; //else player[i].creature=rabbittype; if(i==0&&mapvers<9)player[i].creature=rabbittype; - if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)"Data/Skeleton/Basic Figure",(char *)"Data/Skeleton/Basic Figurelow",(char *)"Data/Skeleton/Rabbitbelt",(char *)"Data/Models/Body.solid",(char *)"Data/Models/Body2.solid",(char *)"Data/Models/Body3.solid",(char *)"Data/Models/Body4.solid",(char *)"Data/Models/Body5.solid",(char *)"Data/Models/Body6.solid",(char *)"Data/Models/Body7.solid",(char *)"Data/Models/Bodylow.solid",(char *)"Data/Models/Belt.solid",0); + if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0); else { if(player[i].creature!=wolftype){ - player[i].skeleton.Load((char *)"Data/Skeleton/Basic Figure",(char *)"Data/Skeleton/Basic Figurelow",(char *)"Data/Skeleton/Rabbitbelt",(char *)"Data/Models/Body.solid",(char *)"Data/Models/Body2.solid",(char *)"Data/Models/Body3.solid",(char *)"Data/Models/Body4.solid",(char *)"Data/Models/Body5.solid",(char *)"Data/Models/Body6.solid",(char *)"Data/Models/Body7.solid",(char *)"Data/Models/Bodylow.solid",(char *)"Data/Models/Belt.solid",1); - LoadTexture("Data/Textures/Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1); + player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1); + LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1); } if(player[i].creature==wolftype){ - player[i].skeleton.Load((char *)"Data/Skeleton/Basic Figure Wolf",(char *)"Data/Skeleton/Basic Figure Wolf Low",(char *)"Data/Skeleton/Rabbitbelt",(char *)"Data/Models/Wolf.solid",(char *)"Data/Models/Wolf2.solid",(char *)"Data/Models/Wolf3.solid",(char *)"Data/Models/Wolf4.solid",(char *)"Data/Models/Wolf5.solid",(char *)"Data/Models/Wolf6.solid",(char *)"Data/Models/Wolf7.solid",(char *)"Data/Models/Wolflow.solid",(char *)"Data/Models/Belt.solid",0); + player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0); } } @@ -1386,47 +1386,47 @@ void Game::Loadlevel(char *name){ if(player[i].creature==rabbittype) { if(player[i].whichskin==0){ - LoadTextureSave("Data/Textures/Fur3.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Fur3.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); } else if(player[i].whichskin==1){ - LoadTextureSave("Data/Textures/Fur.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Fur.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); } else if(player[i].whichskin==2){ - LoadTextureSave("Data/Textures/Fur2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Fur2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); } else if(player[i].whichskin==3){ - LoadTextureSave("Data/Textures/Lynx.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Lynx.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); } else if(player[i].whichskin==4){ - LoadTextureSave("Data/Textures/Otter.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Otter.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); } else if(player[i].whichskin==5){ - LoadTextureSave("Data/Textures/Opal.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Opal.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); } else if(player[i].whichskin==6){ - LoadTextureSave("Data/Textures/Sable.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Sable.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); } else if(player[i].whichskin==7){ - LoadTextureSave("Data/Textures/Chocolate.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); } else if(player[i].whichskin==8){ - LoadTextureSave("Data/Textures/BW2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); + LoadTextureSave(":Data:Textures:BW2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); } else if(player[i].whichskin==9){ - LoadTextureSave("Data/Textures/WB2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); + LoadTextureSave(":Data:Textures:WB2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); } } if(player[i].creature==wolftype) { //k=abs(Random()%3); if(player[i].whichskin==0){ - LoadTextureSave("Data/Textures/Wolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Wolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); } else if(player[i].whichskin==1){ - LoadTextureSave("Data/Textures/Darkwolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Darkwolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); } else if(player[i].whichskin==2){ - LoadTextureSave("Data/Textures/Snowwolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Snowwolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); } } @@ -1510,7 +1510,7 @@ void Game::Loadlevel(char *name){ player[i].proportionlegs.z=0; } - player[i].tempanimation.Load((char *)"Data/Animations/Tempanim",0,0); + player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0); player[i].headmorphness=0; player[i].targetheadmorphness=1; @@ -1649,14 +1649,14 @@ void Game::Loadlevel(char *name){ oldmusicvolume[3]=0; - /*LoadTexture("Data/Textures/cloud.png",&sprites.cloudtexture,1,1); - LoadTexture("Data/Textures/cloudimpact.png",&sprites.cloudimpacttexture,1,1); - LoadTexture("Data/Textures/bloodparticle.png",&sprites.bloodtexture,1,1); - LoadTexture("Data/Textures/snowflake.png",&sprites.snowflaketexture,1,1); - LoadTexture("Data/Textures/flame.png",&sprites.flametexture,1,1); - LoadTexture("Data/Textures/bloodflame.png",&sprites.bloodflametexture,1,1); - LoadTexture("Data/Textures/smoke.png",&sprites.smoketexture,1,1); - LoadTexture("Data/Textures/shine.png",&sprites.shinetexture,1,0); + /*LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1,1); + LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1,1); + LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1,1); + LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1,1); + LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1,1); + LoadTexture(":Data:Textures:bloodflame.png",&sprites.bloodflametexture,1,1); + LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1,1); + LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1,0); */ if(!firstload) @@ -1842,7 +1842,7 @@ void Game::Tick() if(newscreenwidth<0)newscreenwidth=screenwidth; if(newscreenheight<0)newscreenheight=screenheight; - ofstream opstream(ConvertFileName("Data/config.txt", "w")); + ofstream opstream(ConvertFileName(":Data:config.txt", "w")); opstream << "Screenwidth:\n"; opstream << newscreenwidth; opstream << "\nScreenheight:\n"; @@ -2237,7 +2237,7 @@ void Game::Tick() if(newscreenheight<0)newscreenheight=screenheight; - ofstream opstream(ConvertFileName("Data/config.txt", "w")); + ofstream opstream(ConvertFileName(":Data:config.txt", "w")); opstream << "Screenwidth:\n"; opstream << newscreenwidth; opstream << "\nScreenheight:\n"; @@ -2865,7 +2865,7 @@ void Game::Tick() if(newscreenwidth<0)newscreenwidth=screenwidth; if(newscreenheight<0)newscreenheight=screenheight; - ofstream opstream(ConvertFileName("Data/config.txt", "w")); + ofstream opstream(ConvertFileName(":Data:config.txt", "w")); opstream << "Screenwidth:\n"; opstream << newscreenwidth; opstream << "\nScreenheight:\n"; @@ -3831,11 +3831,11 @@ void Game::Tick() donesomething=1; }*/ if(Compare(consoletext[0],"cellar door ",0,11)||Compare(consoletext[0],"cellardoor ",0,10)){ - LoadTextureSave("Data/Textures/Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); donesomething=1; } /*if(Compare(consoletext[0],"Pants ",0,5)){ - AddClothes("Data/Textures/Pants.png",0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); + AddClothes(":Data:Textures:Pants.png",0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize); donesomething=1; }*/ @@ -4640,34 +4640,34 @@ void Game::Tick() player[0].numclothes=0; if(player[0].whichskin==0){ - LoadTextureSave("Data/Textures/Fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); } else if(player[0].whichskin==1){ - LoadTextureSave("Data/Textures/Fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); } else if(player[0].whichskin==2){ - LoadTextureSave("Data/Textures/Fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); } else if(player[0].whichskin==3){ - LoadTextureSave("Data/Textures/Lynx.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Lynx.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); } else if(player[0].whichskin==4){ - LoadTextureSave("Data/Textures/Otter.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Otter.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); } else if(player[0].whichskin==5){ - LoadTextureSave("Data/Textures/Opal.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Opal.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); } else if(player[0].whichskin==6){ - LoadTextureSave("Data/Textures/Sable.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Sable.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); } else if(player[0].whichskin==7){ - LoadTextureSave("Data/Textures/Chocolate.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); } else if(player[0].whichskin==8){ - LoadTextureSave("Data/Textures/BW2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + LoadTextureSave(":Data:Textures:BW2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); } else if(player[0].whichskin==9){ - LoadTextureSave("Data/Textures/WB2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + LoadTextureSave(":Data:Textures:WB2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); } editoractive=typeactive; @@ -5083,34 +5083,34 @@ void Game::Tick() } player[closest].numclothes=0; if(player[closest].whichskin==0){ - LoadTextureSave("Data/Textures/Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==1){ - LoadTextureSave("Data/Textures/Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==2){ - LoadTextureSave("Data/Textures/Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==3){ - LoadTextureSave("Data/Textures/Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==4){ - LoadTextureSave("Data/Textures/Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==5){ - LoadTextureSave("Data/Textures/Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==6){ - LoadTextureSave("Data/Textures/Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==7){ - LoadTextureSave("Data/Textures/Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==8){ - LoadTextureSave("Data/Textures/BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave(":Data:Textures:BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==9){ - LoadTextureSave("Data/Textures/WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave(":Data:Textures:WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } donesomething=1; @@ -5121,34 +5121,34 @@ void Game::Tick() player[closest].numclothes=0; if(player[closest].whichskin==0){ - LoadTextureSave("Data/Textures/Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==1){ - LoadTextureSave("Data/Textures/Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==2){ - LoadTextureSave("Data/Textures/Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==3){ - LoadTextureSave("Data/Textures/Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==4){ - LoadTextureSave("Data/Textures/Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==5){ - LoadTextureSave("Data/Textures/Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==6){ - LoadTextureSave("Data/Textures/Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==7){ - LoadTextureSave("Data/Textures/Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==8){ - LoadTextureSave("Data/Textures/BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave(":Data:Textures:BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==9){ - LoadTextureSave("Data/Textures/WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave(":Data:Textures:WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } donesomething=1; @@ -5275,8 +5275,8 @@ void Game::Tick() if(Compare(consoletext[0],"funnybunny ",0,10)||Compare(consoletext[0],"funny bunny ",0,11)){ player[0].skeleton.id=0; - player[0].skeleton.Load((char *)"Data/Skeleton/Basic Figure",(char *)"Data/Skeleton/Basic Figurelow",(char *)"Data/Skeleton/Rabbitbelt",(char *)"Data/Models/Body.solid",(char *)"Data/Models/Body2.solid",(char *)"Data/Models/Body3.solid",(char *)"Data/Models/Body4.solid",(char *)"Data/Models/Body5.solid",(char *)"Data/Models/Body6.solid",(char *)"Data/Models/Body7.solid",(char *)"Data/Models/Bodylow.solid",(char *)"Data/Models/Belt.solid",1); - LoadTextureSave("Data/Textures/fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + player[0].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1); + LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); player[0].creature=rabbittype; player[0].scale=.2; @@ -5293,8 +5293,8 @@ void Game::Tick() } if(Compare(consoletext[0],"wolfieisgod ",0,11)||Compare(consoletext[0],"wolfie is god ",0,12)){ player[0].skeleton.id=0; - player[0].skeleton.Load((char *)"Data/Skeleton/Basic Figure Wolf",(char *)"Data/Skeleton/Basic Figure Wolf Low",(char *)"Data/Skeleton/Rabbitbelt",(char *)"Data/Models/Wolf.solid",(char *)"Data/Models/Wolf2.solid",(char *)"Data/Models/Wolf3.solid",(char *)"Data/Models/Wolf4.solid",(char *)"Data/Models/Wolf5.solid",(char *)"Data/Models/Wolf6.solid",(char *)"Data/Models/Wolf7.solid",(char *)"Data/Models/Wolflow.solid",(char *)"Data/Models/Belt.solid",0); - LoadTextureSave("Data/Textures/Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + player[0].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0); + LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); player[0].creature=wolftype; player[0].proportionhead=1.1; @@ -5309,43 +5309,43 @@ void Game::Tick() donesomething=1; } /*if(Compare(consoletext[0],"kungfu ",0,6)||Compare(consoletext[0],"kung fu ",0,7)){ - LoadTextureSave("Data/Textures/Kungfu.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Kungfu.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); donesomething=1; } if(Compare(consoletext[0],"rambo ",0,5)){ - LoadTextureSave("Data/Textures/Leather.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Leather.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); donesomething=1; } if(Compare(consoletext[0],"david ",0,5)){ - LoadTextureSave("Data/Textures/David.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + LoadTextureSave(":Data:Textures:David.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); donesomething=1; }*/ if(Compare(consoletext[0],"wolf ",0,4)){ - LoadTextureSave("Data/Textures/Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); donesomething=1; } if(Compare(consoletext[0],"darkwolf ",0,8)){ - LoadTextureSave("Data/Textures/DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); donesomething=1; } if(Compare(consoletext[0],"snowwolf ",0,8)){ - LoadTextureSave("Data/Textures/Snowwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Snowwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); donesomething=1; }/* if(Compare(consoletext[0],"lizardwolf ",0,10)){ - LoadTextureSave("Data/Textures/Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); donesomething=1; }*/ if(Compare(consoletext[0],"white ",0,5)){ - LoadTextureSave("Data/Textures/fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); donesomething=1; } if(Compare(consoletext[0],"brown ",0,5)){ - LoadTextureSave("Data/Textures/fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); donesomething=1; } if(Compare(consoletext[0],"black ",0,5)){ - LoadTextureSave("Data/Textures/fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); donesomething=1; } if(consolechars[0]>0){ @@ -5392,7 +5392,7 @@ void Game::Tick() if(newscreenwidth<0)newscreenwidth=screenwidth; if(newscreenheight<0)newscreenheight=screenheight; - ofstream opstream(ConvertFileName("Data/config.txt", "w")); + ofstream opstream(ConvertFileName(":Data:config.txt", "w")); opstream << "Screenwidth:\n"; opstream << newscreenwidth; opstream << "\nScreenheight:\n"; @@ -7177,46 +7177,46 @@ void Game::Tick() if(player[closest].creature==rabbittype){ if(player[closest].whichskin==0){ - LoadTextureSave("Data/Textures/Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==1){ - LoadTextureSave("Data/Textures/Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==2){ - LoadTextureSave("Data/Textures/Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==3){ - LoadTextureSave("Data/Textures/Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==4){ - LoadTextureSave("Data/Textures/Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==5){ - LoadTextureSave("Data/Textures/Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==6){ - LoadTextureSave("Data/Textures/Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==7){ - LoadTextureSave("Data/Textures/Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==8){ - LoadTextureSave("Data/Textures/BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave(":Data:Textures:BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==9){ - LoadTextureSave("Data/Textures/WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave(":Data:Textures:WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } } if(player[closest].creature==wolftype){ k=abs(Random()%3); if(player[closest].whichskin==0){ - LoadTextureSave("Data/Textures/Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==1){ - LoadTextureSave("Data/Textures/Darkwolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Darkwolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==2){ - LoadTextureSave("Data/Textures/Snowwolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Snowwolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } } } @@ -7264,8 +7264,8 @@ void Game::Tick() if(player[closest].creature==rabbittype){ player[closest].skeleton.id=closest; - player[closest].skeleton.Load((char *)"Data/Skeleton/Basic Figure Wolf",(char *)"Data/Skeleton/Basic Figure Wolf Low",(char *)"Data/Skeleton/Rabbitbelt",(char *)"Data/Models/Wolf.solid",(char *)"Data/Models/Wolf2.solid",(char *)"Data/Models/Wolf3.solid",(char *)"Data/Models/Wolf4.solid",(char *)"Data/Models/Wolf5.solid",(char *)"Data/Models/Wolf6.solid",(char *)"Data/Models/Wolf7.solid",(char *)"Data/Models/Wolflow.solid",(char *)"Data/Models/Belt.solid",0); - LoadTextureSave("Data/Textures/Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize); + player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0); + LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize); player[closest].whichskin=0; player[closest].creature=wolftype; @@ -7281,8 +7281,8 @@ void Game::Tick() else { player[closest].skeleton.id=closest; - player[closest].skeleton.Load((char *)"Data/Skeleton/Basic Figure",(char *)"Data/Skeleton/Basic Figurelow",(char *)"Data/Skeleton/Rabbitbelt",(char *)"Data/Models/Body.solid",(char *)"Data/Models/Body2.solid",(char *)"Data/Models/Body3.solid",(char *)"Data/Models/Body4.solid",(char *)"Data/Models/Body5.solid",(char *)"Data/Models/Body6.solid",(char *)"Data/Models/Body7.solid",(char *)"Data/Models/Bodylow.solid",(char *)"Data/Models/Belt.solid",1); - LoadTextureSave("Data/Textures/Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1); + LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); player[closest].whichskin=0; player[closest].creature=rabbittype; @@ -7518,13 +7518,13 @@ void Game::Tick() /* if(IsKeyDown(theKeyMap, MAC_S_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&!slomotogglekeydown){ FILE *tfile; - //tfile=fopen( "Data/Maps/mapsave", "wb" ); - if(whichlevel==0)tfile=fopen( "Data/Maps/map1", "wb" ); - else if(whichlevel==1)tfile=fopen( "Data/Maps/map2", "wb" ); - else if(whichlevel==2)tfile=fopen( "Data/Maps/map3", "wb" ); - else if(whichlevel==3)tfile=fopen( "Data/Maps/map4", "wb" ); - else if(whichlevel==4)tfile=fopen( "Data/Maps/map5", "wb" ); - else tfile=fopen( "Data/Maps/mapsave", "wb" ); + //tfile=fopen( ":Data:Maps:mapsave", "wb" ); + if(whichlevel==0)tfile=fopen( ":Data:Maps:map1", "wb" ); + else if(whichlevel==1)tfile=fopen( ":Data:Maps:map2", "wb" ); + else if(whichlevel==2)tfile=fopen( ":Data:Maps:map3", "wb" ); + else if(whichlevel==3)tfile=fopen( ":Data:Maps:map4", "wb" ); + else if(whichlevel==4)tfile=fopen( ":Data:Maps:map5", "wb" ); + else tfile=fopen( ":Data:Maps:mapsave", "wb" ); fwrite( &player[0].coords, 1, sizeof(XYZ), tfile ); fwrite( &player[0].rotation, 1, sizeof(float), tfile ); @@ -7672,7 +7672,7 @@ void Game::Tick() player[numplayers].creature=rabbittype; player[numplayers].howactive=editoractive; player[numplayers].skeleton.id=numplayers; - player[numplayers].skeleton.Load((char *)"Data/Skeleton/Basic Figure",(char *)"Data/Skeleton/Basic Figurelow",(char *)"Data/Skeleton/Rabbitbelt",(char *)"Data/Models/Body.solid",(char *)"Data/Models/Body2.solid",(char *)"Data/Models/Body3.solid",(char *)"Data/Models/Body4.solid",(char *)"Data/Models/Body5.solid",(char *)"Data/Models/Body6.solid",(char *)"Data/Models/Body7.solid",(char *)"Data/Models/Bodylow.solid",(char *)"Data/Models/Belt.solid",1); + player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1); //texsize=512*512*3/texdetail/texdetail; //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize]; @@ -7680,19 +7680,19 @@ void Game::Tick() k=abs(Random()%2)+1; if(k==0){ - LoadTextureSave("Data/Textures/Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize); player[numplayers].whichskin=0; } else if(k==1){ - LoadTextureSave("Data/Textures/Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize); player[numplayers].whichskin=1; } else { - LoadTextureSave("Data/Textures/Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize); + LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize); player[numplayers].whichskin=2; } - LoadTexture("Data/Textures/Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1); + LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1); player[numplayers].power=1; player[numplayers].speedmult=1; player[numplayers].currentanimation=bounceidleanim; @@ -7758,7 +7758,7 @@ void Game::Tick() player[numplayers].proportionlegs.z=0; } - player[numplayers].tempanimation.Load((char *)"Data/Animations/Tempanim",0,0); + player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0); player[numplayers].damagetolerance=200; @@ -11034,7 +11034,7 @@ void Game::TickOnceAfter(){ startbonustotal=0; - ifstream ipstream(ConvertFileName("Data/Campaigns:main.txt")); + ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt")); //campaignnumlevels=0; //accountcampaignchoicesmade[accountactive]=0; ipstream.ignore(256,':');