X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameTick.cpp;h=5e4f306c04df2f03e9871325ee044aaa6ccfcf28;hb=63b9ec8b134f9b42e899bec74bc0e6335d3afb47;hp=45b7119418be4d65e9f52a42881653c1298486d2;hpb=71a5b4590a18bf663b97b8a52078754899dcf345;p=lugaru.git diff --git a/Source/GameTick.cpp b/Source/GameTick.cpp index 45b7119..5e4f306 100644 --- a/Source/GameTick.cpp +++ b/Source/GameTick.cpp @@ -819,289 +819,304 @@ void Game::Loadlevel(const std::string& name) int mapvers; FILE *tfile; errno = 0; - tfile = fopen( Folders::getResourcePath("Maps/"+name).c_str(), "rb" ); - if (tfile) { - pause_sound(stream_firesound); - scoreadded = 0; - windialogue = false; - hostiletime = 0; - won = 0; + tfile = Folders::openMandatoryFile( Folders::getResourcePath("Maps/"+name), "rb" ); - animation[bounceidleanim].Load((char *)"Idle", middleheight, neutral); - - Dialog::dialogs.clear(); + pause_sound(stream_firesound); + scoreadded = 0; + windialogue = false; + hostiletime = 0; + won = 0; + + animation[bounceidleanim].Load((char *)"Idle", middleheight, neutral); + + Dialog::dialogs.clear(); + + Dialog::indialogue = -1; + cameramode = 0; + + damagedealt = 0; + damagetaken = 0; + + if (accountactive) + difficulty = accountactive->getDifficulty(); + + numhotspots = 0; + currenthotspot = -1; + bonustime = 1; + + skyboxtexture = 1; + skyboxr = 1; + skyboxg = 1; + skyboxb = 1; + + freeze = 0; + winfreeze = 0; + + for (int i = 0; i < 100; i++) + bonusnum[i] = 0; + + numfalls = 0; + numflipfail = 0; + numseen = 0; + numstaffattack = 0; + numswordattack = 0; + numknifeattack = 0; + numunarmedattack = 0; + numescaped = 0; + numflipped = 0; + numwallflipped = 0; + numthrowkill = 0; + numafterkill = 0; + numreversals = 0; + numattacks = 0; + maxalarmed = 0; + numresponded = 0; + + bonustotal = startbonustotal; + bonus = 0; + gameon = 1; + changedelay = 0; + if (console) { + emit_sound_np(consolesuccesssound); + freeze = 0; + console = false; + } - Dialog::indialogue = -1; - cameramode = 0; + if (!stealthloading) { + terrain.numdecals = 0; + Sprite::deleteSprites(); + for (int i = 0; i < objects.numobjects; i++) + objects.model[i].numdecals = 0; - damagedealt = 0; - damagetaken = 0; + int j = objects.numobjects; + for (int i = 0; i < j; i++) { + objects.DeleteObject(0); + if (visibleloading) + LoadingScreen(); + } - if (accountactive) - difficulty = accountactive->getDifficulty(); + for (int i = 0; i < subdivision; i++) + for (int j = 0; j < subdivision; j++) + terrain.patchobjectnum[i][j] = 0; + if (visibleloading) + LoadingScreen(); + } - numhotspots = 0; - currenthotspot = -1; - bonustime = 1; + weapons.clear(); + Person::players.resize(1); + funpackf(tfile, "Bi", &mapvers); + if (mapvers >= 15) + funpackf(tfile, "Bi", &indemo); + else + indemo = 0; + if (mapvers >= 5) + funpackf(tfile, "Bi", &maptype); + else + maptype = mapkilleveryone; + if (mapvers >= 6) + funpackf(tfile, "Bi", &hostile); + else + hostile = 1; + if (mapvers >= 4) + funpackf(tfile, "Bf Bf", &viewdistance, &fadestart); + else { + viewdistance = 100; + fadestart = .6; + } + if (mapvers >= 2) + funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb); + else { skyboxtexture = 1; skyboxr = 1; skyboxg = 1; skyboxb = 1; - - freeze = 0; - winfreeze = 0; - - for (int i = 0; i < 100; i++) - bonusnum[i] = 0; - - numfalls = 0; - numflipfail = 0; - numseen = 0; - numstaffattack = 0; - numswordattack = 0; - numknifeattack = 0; - numunarmedattack = 0; - numescaped = 0; - numflipped = 0; - numwallflipped = 0; - numthrowkill = 0; - numafterkill = 0; - numreversals = 0; - numattacks = 0; - maxalarmed = 0; - numresponded = 0; - - bonustotal = startbonustotal; - bonus = 0; - gameon = 1; - changedelay = 0; - if (console) { - emit_sound_np(consolesuccesssound); - freeze = 0; - console = false; + } + if (mapvers >= 10) + funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb); + else { + skyboxlightr = skyboxr; + skyboxlightg = skyboxg; + skyboxlightb = skyboxb; + } + if (!stealthloading) + funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &Person::players[0]->coords.x, &Person::players[0]->coords.y, &Person::players[0]->coords.z, &Person::players[0]->yaw, &Person::players[0]->targetyaw, &Person::players[0]->num_weapons); + if (stealthloading) + funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat, &lamefloat, &lamefloat, &lamefloat, &lamefloat, &Person::players[0]->num_weapons); + if (Person::players[0]->num_weapons > 0 && Person::players[0]->num_weapons < 5) + for (int j = 0; j < Person::players[0]->num_weapons; j++) { + Person::players[0]->weaponids[j] = weapons.size(); + int type; + funpackf(tfile, "Bi", &type); + weapons.push_back(Weapon(type, 0)); } - if (!stealthloading) { - terrain.numdecals = 0; - Sprite::deleteSprites(); - for (int i = 0; i < objects.numobjects; i++) - objects.model[i].numdecals = 0; - - int j = objects.numobjects; - for (int i = 0; i < j; i++) { - objects.DeleteObject(0); - if (visibleloading) - LoadingScreen(); - } + if (visibleloading) + LoadingScreen(); - for (int i = 0; i < subdivision; i++) - for (int j = 0; j < subdivision; j++) - terrain.patchobjectnum[i][j] = 0; - if (visibleloading) - LoadingScreen(); - } + funpackf(tfile, "Bf Bf Bf", &Person::players[0]->armorhead, &Person::players[0]->armorhigh, &Person::players[0]->armorlow); + funpackf(tfile, "Bf Bf Bf", &Person::players[0]->protectionhead, &Person::players[0]->protectionhigh, &Person::players[0]->protectionlow); + funpackf(tfile, "Bf Bf Bf", &Person::players[0]->metalhead, &Person::players[0]->metalhigh, &Person::players[0]->metallow); + funpackf(tfile, "Bf Bf", &Person::players[0]->power, &Person::players[0]->speedmult); - weapons.clear(); - Person::players.resize(1); + funpackf(tfile, "Bi", &Person::players[0]->numclothes); - funpackf(tfile, "Bi", &mapvers); - if (mapvers >= 15) - funpackf(tfile, "Bi", &indemo); - else - indemo = 0; - if (mapvers >= 5) - funpackf(tfile, "Bi", &maptype); - else - maptype = mapkilleveryone; - if (mapvers >= 6) - funpackf(tfile, "Bi", &hostile); - else - hostile = 1; - if (mapvers >= 4) - funpackf(tfile, "Bf Bf", &viewdistance, &fadestart); - else { - viewdistance = 100; - fadestart = .6; - } - if (mapvers >= 2) - funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb); - else { - skyboxtexture = 1; - skyboxr = 1; - skyboxg = 1; - skyboxb = 1; - } - if (mapvers >= 10) - funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb); - else { - skyboxlightr = skyboxr; - skyboxlightg = skyboxg; - skyboxlightb = skyboxb; - } - if (!stealthloading) - funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &Person::players[0]->coords.x, &Person::players[0]->coords.y, &Person::players[0]->coords.z, &Person::players[0]->yaw, &Person::players[0]->targetyaw, &Person::players[0]->num_weapons); - if (stealthloading) - funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat, &lamefloat, &lamefloat, &lamefloat, &lamefloat, &Person::players[0]->num_weapons); - if (Person::players[0]->num_weapons > 0 && Person::players[0]->num_weapons < 5) - for (int j = 0; j < Person::players[0]->num_weapons; j++) { - Person::players[0]->weaponids[j] = weapons.size(); - int type; - funpackf(tfile, "Bi", &type); - weapons.push_back(Weapon(type, 0)); - } - - if (visibleloading) - LoadingScreen(); + if (mapvers >= 9) + funpackf(tfile, "Bi Bi", &Person::players[0]->whichskin, &Person::players[0]->creature); + else { + Person::players[0]->whichskin = 0; + Person::players[0]->creature = rabbittype; + } - funpackf(tfile, "Bf Bf Bf", &Person::players[0]->armorhead, &Person::players[0]->armorhigh, &Person::players[0]->armorlow); - funpackf(tfile, "Bf Bf Bf", &Person::players[0]->protectionhead, &Person::players[0]->protectionhigh, &Person::players[0]->protectionlow); - funpackf(tfile, "Bf Bf Bf", &Person::players[0]->metalhead, &Person::players[0]->metalhigh, &Person::players[0]->metallow); - funpackf(tfile, "Bf Bf", &Person::players[0]->power, &Person::players[0]->speedmult); + Person::players[0]->lastattack = -1; + Person::players[0]->lastattack2 = -1; + Person::players[0]->lastattack3 = -1; - funpackf(tfile, "Bi", &Person::players[0]->numclothes); + //dialogues + if (mapvers >= 8) { + Dialog::loadDialogs(tfile); + } - if (mapvers >= 9) - funpackf(tfile, "Bi Bi", &Person::players[0]->whichskin, &Person::players[0]->creature); - else { - Person::players[0]->whichskin = 0; - Person::players[0]->creature = rabbittype; - } + for (int k = 0; k < Person::players[0]->numclothes; k++) { + funpackf(tfile, "Bi", &templength); + for (int l = 0; l < templength; l++) + funpackf(tfile, "Bb", &Person::players[0]->clothes[k][l]); + Person::players[0]->clothes[k][templength] = '\0'; + funpackf(tfile, "Bf Bf Bf", &Person::players[0]->clothestintr[k], &Person::players[0]->clothestintg[k], &Person::players[0]->clothestintb[k]); + } - Person::players[0]->lastattack = -1; - Person::players[0]->lastattack2 = -1; - Person::players[0]->lastattack3 = -1; + funpackf(tfile, "Bi", &environment); - //dialogues - if (mapvers >= 8) { - Dialog::loadDialogs(tfile); - } + funpackf(tfile, "Bi", &objects.numobjects); + for (int i = 0; i < objects.numobjects; i++) { + funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i], &objects.yaw[i], &objects.pitch[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z, &objects.scale[i]); + if (objects.type[i] == treeleavestype) + objects.scale[i] = objects.scale[i - 1]; + } - for (int k = 0; k < Person::players[0]->numclothes; k++) { + if (mapvers >= 7) { + funpackf(tfile, "Bi", &numhotspots); + for (int i = 0; i < numhotspots; i++) { + funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i], &hotspotsize[i], &hotspot[i].x, &hotspot[i].y, &hotspot[i].z); funpackf(tfile, "Bi", &templength); - for (int l = 0; l < templength; l++) - funpackf(tfile, "Bb", &Person::players[0]->clothes[k][l]); - Person::players[0]->clothes[k][templength] = '\0'; - funpackf(tfile, "Bf Bf Bf", &Person::players[0]->clothestintr[k], &Person::players[0]->clothestintg[k], &Person::players[0]->clothestintb[k]); + if (templength) + for (int l = 0; l < templength; l++) + funpackf(tfile, "Bb", &hotspottext[i][l]); + hotspottext[i][templength] = '\0'; + if (hotspottype[i] == -111) + indemo = 1; } + } else + numhotspots = 0; - funpackf(tfile, "Bi", &environment); + if (visibleloading) + LoadingScreen(); - funpackf(tfile, "Bi", &objects.numobjects); - for (int i = 0; i < objects.numobjects; i++) { - funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i], &objects.yaw[i], &objects.pitch[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z, &objects.scale[i]); - if (objects.type[i] == treeleavestype) - objects.scale[i] = objects.scale[i - 1]; - } + if (!stealthloading) { + objects.center = 0; + for (int i = 0; i < objects.numobjects; i++) + objects.center += objects.position[i]; + objects.center /= objects.numobjects; - if (mapvers >= 7) { - funpackf(tfile, "Bi", &numhotspots); - for (int i = 0; i < numhotspots; i++) { - funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i], &hotspotsize[i], &hotspot[i].x, &hotspot[i].y, &hotspot[i].z); - funpackf(tfile, "Bi", &templength); - if (templength) - for (int l = 0; l < templength; l++) - funpackf(tfile, "Bb", &hotspottext[i][l]); - hotspottext[i][templength] = '\0'; - if (hotspottype[i] == -111) - indemo = 1; - } - } else - numhotspots = 0; if (visibleloading) LoadingScreen(); - if (!stealthloading) { - objects.center = 0; - for (int i = 0; i < objects.numobjects; i++) - objects.center += objects.position[i]; - objects.center /= objects.numobjects; - - - if (visibleloading) - LoadingScreen(); - - float maxdistance = 0; - float tempdist; - for (int i = 0; i < objects.numobjects; i++) { - tempdist = distsq(&objects.center, &objects.position[i]); - if (tempdist > maxdistance) { - maxdistance = tempdist; - } + float maxdistance = 0; + float tempdist; + for (int i = 0; i < objects.numobjects; i++) { + tempdist = distsq(&objects.center, &objects.position[i]); + if (tempdist > maxdistance) { + maxdistance = tempdist; } - objects.radius = fast_sqrt(maxdistance); } + objects.radius = fast_sqrt(maxdistance); + } - if (visibleloading) - LoadingScreen(); + if (visibleloading) + LoadingScreen(); - int numplayers; - funpackf(tfile, "Bi", &numplayers); - if (numplayers > maxplayers) { - cout << "Warning: this level contains more players than allowed" << endl; - } - for (int i = 1; i < numplayers; i++) { - unsigned j = 1; - try { - Person::players.push_back(shared_ptr(new Person(tfile, mapvers, j))); - j++; - } catch (InvalidPersonException e) { - } + int numplayers; + funpackf(tfile, "Bi", &numplayers); + if (numplayers > maxplayers) { + cout << "Warning: this level contains more players than allowed" << endl; + } + for (int i = 1; i < numplayers; i++) { + unsigned j = 1; + try { + Person::players.push_back(shared_ptr(new Person(tfile, mapvers, j))); + j++; + } catch (InvalidPersonException e) { } - if (visibleloading) - LoadingScreen(); - - funpackf(tfile, "Bi", &numpathpoints); - if (numpathpoints > 30 || numpathpoints < 0) - numpathpoints = 0; - for (int j = 0; j < numpathpoints; j++) { - funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x, &pathpoint[j].y, &pathpoint[j].z, &numpathpointconnect[j]); - for (int k = 0; k < numpathpointconnect[j]; k++) { - funpackf(tfile, "Bi", &pathpointconnect[j][k]); - } + } + if (visibleloading) + LoadingScreen(); + + funpackf(tfile, "Bi", &numpathpoints); + if (numpathpoints > 30 || numpathpoints < 0) + numpathpoints = 0; + for (int j = 0; j < numpathpoints; j++) { + funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x, &pathpoint[j].y, &pathpoint[j].z, &numpathpointconnect[j]); + for (int k = 0; k < numpathpointconnect[j]; k++) { + funpackf(tfile, "Bi", &pathpointconnect[j][k]); } - if (visibleloading) - LoadingScreen(); + } + if (visibleloading) + LoadingScreen(); - funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x, &mapcenter.y, &mapcenter.z, &mapradius); + funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x, &mapcenter.y, &mapcenter.z, &mapradius); - SetUpLighting(); - if (environment != oldenvironment) - Setenvironment(environment); - oldenvironment = environment; - - if (!stealthloading) { - int j = objects.numobjects; - objects.numobjects = 0; - for (int i = 0; i < j; i++) { - objects.MakeObject(objects.type[i], objects.position[i], objects.yaw[i], objects.pitch[i], objects.scale[i]); - if (visibleloading) - LoadingScreen(); - } + SetUpLighting(); + if (environment != oldenvironment) + Setenvironment(environment); + oldenvironment = environment; - terrain.DoShadows(); - if (visibleloading) - LoadingScreen(); - objects.DoShadows(); + if (!stealthloading) { + int j = objects.numobjects; + objects.numobjects = 0; + for (int i = 0; i < j; i++) { + objects.MakeObject(objects.type[i], objects.position[i], objects.yaw[i], objects.pitch[i], objects.scale[i]); if (visibleloading) LoadingScreen(); } - fclose(tfile); + terrain.DoShadows(); + if (visibleloading) + LoadingScreen(); + objects.DoShadows(); + if (visibleloading) + LoadingScreen(); + } - for (unsigned i = 0; i < Person::players.size(); i++) { - if (visibleloading) - LoadingScreen(); - Person::players[i]->burnt = 0; - Person::players[i]->bled = 0; - Person::players[i]->onfire = 0; - if (i == 0 || Person::players[i]->scale < 0) - Person::players[i]->scale = .2; - Person::players[i]->skeleton.free = 0; - Person::players[i]->skeleton.id = i; - if (i == 0 && mapvers < 9) - Person::players[i]->creature = rabbittype; + fclose(tfile); + + for (unsigned i = 0; i < Person::players.size(); i++) { + if (visibleloading) + LoadingScreen(); + Person::players[i]->burnt = 0; + Person::players[i]->bled = 0; + Person::players[i]->onfire = 0; + if (i == 0 || Person::players[i]->scale < 0) + Person::players[i]->scale = .2; + Person::players[i]->skeleton.free = 0; + Person::players[i]->skeleton.id = i; + if (i == 0 && mapvers < 9) + Person::players[i]->creature = rabbittype; + if (Person::players[i]->creature != wolftype) { + Person::players[i]->skeleton.Load( + (char *)"Skeleton/BasicFigure", + (char *)"Skeleton/BasicFigureLow", + (char *)"Skeleton/RabbitBelt", + (char *)"Models/Body.solid", + (char *)"Models/Body2.solid", + (char *)"Models/Body3.solid", + (char *)"Models/Body4.solid", + (char *)"Models/Body5.solid", + (char *)"Models/Body6.solid", + (char *)"Models/Body7.solid", + (char *)"Models/BodyLow.solid", + (char *)"Models/Belt.solid", 0); + } else { if (Person::players[i]->creature != wolftype) { Person::players[i]->skeleton.Load( (char *)"Skeleton/BasicFigure", @@ -1115,176 +1130,159 @@ void Game::Loadlevel(const std::string& name) (char *)"Models/Body6.solid", (char *)"Models/Body7.solid", (char *)"Models/BodyLow.solid", - (char *)"Models/Belt.solid", 0); - } else { - if (Person::players[i]->creature != wolftype) { - Person::players[i]->skeleton.Load( - (char *)"Skeleton/BasicFigure", - (char *)"Skeleton/BasicFigureLow", - (char *)"Skeleton/RabbitBelt", - (char *)"Models/Body.solid", - (char *)"Models/Body2.solid", - (char *)"Models/Body3.solid", - (char *)"Models/Body4.solid", - (char *)"Models/Body5.solid", - (char *)"Models/Body6.solid", - (char *)"Models/Body7.solid", - (char *)"Models/BodyLow.solid", - (char *)"Models/Belt.solid", 1); - Person::players[i]->skeleton.drawmodelclothes.textureptr.load("Textures/Belt.png", 1); - } - if (Person::players[i]->creature == wolftype) { - Person::players[i]->skeleton.Load( - (char *)"Skeleton/BasicFigureWolf", - (char *)"Skeleton/BasicFigureWolfLow", - (char *)"Skeleton/RabbitBelt", - (char *)"Models/Wolf.solid", - (char *)"Models/Wolf2.solid", - (char *)"Models/Wolf3.solid", - (char *)"Models/Wolf4.solid", - (char *)"Models/Wolf5.solid", - (char *)"Models/Wolf6.solid", - (char *)"Models/Wolf7.solid", - (char *)"Models/WolfLow.solid", - (char *)"Models/Belt.solid", 0); - } + (char *)"Models/Belt.solid", 1); + Person::players[i]->skeleton.drawmodelclothes.textureptr.load("Textures/Belt.png", 1); } - - Person::players[i]->skeleton.drawmodel.textureptr.load(creatureskin[Person::players[i]->creature][Person::players[i]->whichskin], 1, &Person::players[i]->skeleton.skinText[0], &Person::players[i]->skeleton.skinsize); - - Person::players[i]->addClothes(); - - Person::players[i]->animCurrent = bounceidleanim; - Person::players[i]->animTarget = bounceidleanim; - Person::players[i]->frameCurrent = 0; - Person::players[i]->frameTarget = 1; - Person::players[i]->target = 0; - Person::players[i]->speed = 1 + (float)(Random() % 100) / 1000; - if (difficulty == 0) - Person::players[i]->speed -= .2; - if (difficulty == 1) - Person::players[i]->speed -= .1; - - Person::players[i]->velocity = 0; - Person::players[i]->oldcoords = Person::players[i]->coords; - Person::players[i]->realoldcoords = Person::players[i]->coords; - - Person::players[i]->id = i; - Person::players[i]->skeleton.id = i; - Person::players[i]->updatedelay = 0; - Person::players[i]->normalsupdatedelay = 0; - - Person::players[i]->aitype = passivetype; - - if (i == 0) { - Person::players[i]->proportionhead = 1.2; - Person::players[i]->proportionbody = 1.05; - Person::players[i]->proportionarms = 1.00; - Person::players[i]->proportionlegs = 1.1; - Person::players[i]->proportionlegs.y = 1.05; - } - Person::players[i]->headless = 0; - Person::players[i]->currentoffset = 0; - Person::players[i]->targetoffset = 0; - - Person::players[i]->damagetolerance = 200; - if (Person::players[i]->creature == wolftype) { - if (i == 0 || Person::players[i]->scale < 0) - Person::players[i]->scale = .23; - Person::players[i]->damagetolerance = 300; - } - - if (visibleloading) - LoadingScreen(); - if (cellophane) { - Person::players[i]->proportionhead.z = 0; - Person::players[i]->proportionbody.z = 0; - Person::players[i]->proportionarms.z = 0; - Person::players[i]->proportionlegs.z = 0; + Person::players[i]->skeleton.Load( + (char *)"Skeleton/BasicFigureWolf", + (char *)"Skeleton/BasicFigureWolfLow", + (char *)"Skeleton/RabbitBelt", + (char *)"Models/Wolf.solid", + (char *)"Models/Wolf2.solid", + (char *)"Models/Wolf3.solid", + (char *)"Models/Wolf4.solid", + (char *)"Models/Wolf5.solid", + (char *)"Models/Wolf6.solid", + (char *)"Models/Wolf7.solid", + (char *)"Models/WolfLow.solid", + (char *)"Models/Belt.solid", 0); } + } - Person::players[i]->tempanimation.Load((char *)"Tempanim", 0, 0); - - Person::players[i]->headmorphness = 0; - Person::players[i]->targetheadmorphness = 1; - Person::players[i]->headmorphstart = 0; - Person::players[i]->headmorphend = 0; - - Person::players[i]->pausetime = 0; + Person::players[i]->skeleton.drawmodel.textureptr.load(creatureskin[Person::players[i]->creature][Person::players[i]->whichskin], 1, &Person::players[i]->skeleton.skinText[0], &Person::players[i]->skeleton.skinsize); + + Person::players[i]->addClothes(); + + Person::players[i]->animCurrent = bounceidleanim; + Person::players[i]->animTarget = bounceidleanim; + Person::players[i]->frameCurrent = 0; + Person::players[i]->frameTarget = 1; + Person::players[i]->target = 0; + Person::players[i]->speed = 1 + (float)(Random() % 100) / 1000; + if (difficulty == 0) + Person::players[i]->speed -= .2; + if (difficulty == 1) + Person::players[i]->speed -= .1; + + Person::players[i]->velocity = 0; + Person::players[i]->oldcoords = Person::players[i]->coords; + Person::players[i]->realoldcoords = Person::players[i]->coords; + + Person::players[i]->id = i; + Person::players[i]->skeleton.id = i; + Person::players[i]->updatedelay = 0; + Person::players[i]->normalsupdatedelay = 0; + + Person::players[i]->aitype = passivetype; + + if (i == 0) { + Person::players[i]->proportionhead = 1.2; + Person::players[i]->proportionbody = 1.05; + Person::players[i]->proportionarms = 1.00; + Person::players[i]->proportionlegs = 1.1; + Person::players[i]->proportionlegs.y = 1.05; + } + Person::players[i]->headless = 0; + Person::players[i]->currentoffset = 0; + Person::players[i]->targetoffset = 0; - Person::players[i]->dead = 0; - Person::players[i]->jumppower = 5; - Person::players[i]->damage = 0; - Person::players[i]->permanentdamage = 0; - Person::players[i]->superpermanentdamage = 0; + Person::players[i]->damagetolerance = 200; - Person::players[i]->forwardkeydown = 0; - Person::players[i]->leftkeydown = 0; - Person::players[i]->backkeydown = 0; - Person::players[i]->rightkeydown = 0; - Person::players[i]->jumpkeydown = 0; - Person::players[i]->crouchkeydown = 0; - Person::players[i]->throwkeydown = 0; - - Person::players[i]->collided = -10; - Person::players[i]->loaded = 1; - Person::players[i]->bloodloss = 0; - Person::players[i]->weaponactive = -1; - Person::players[i]->weaponstuck = -1; - Person::players[i]->bleeding = 0; - Person::players[i]->deathbleeding = 0; - Person::players[i]->stunned = 0; - Person::players[i]->hasvictim = 0; - Person::players[i]->wentforweapon = 0; + if (Person::players[i]->creature == wolftype) { + if (i == 0 || Person::players[i]->scale < 0) + Person::players[i]->scale = .23; + Person::players[i]->damagetolerance = 300; } - Person::players[0]->aitype = playercontrolled; - Person::players[0]->weaponactive = -1; - - if (difficulty == 1) { - Person::players[0]->power = 1 / .9; - Person::players[0]->damagetolerance = 250; - } else if (difficulty == 0) { - Person::players[0]->power = 1 / .8; - Person::players[0]->damagetolerance = 300; - Person::players[0]->armorhead *= 1.5; - Person::players[0]->armorhigh *= 1.5; - Person::players[0]->armorlow *= 1.5; + if (visibleloading) + LoadingScreen(); + if (cellophane) { + Person::players[i]->proportionhead.z = 0; + Person::players[i]->proportionbody.z = 0; + Person::players[i]->proportionarms.z = 0; + Person::players[i]->proportionlegs.z = 0; } - cameraloc = Person::players[0]->coords; - cameraloc.y += 5; - yaw = Person::players[0]->yaw; + Person::players[i]->tempanimation.Load((char *)"Tempanim", 0, 0); + + Person::players[i]->headmorphness = 0; + Person::players[i]->targetheadmorphness = 1; + Person::players[i]->headmorphstart = 0; + Person::players[i]->headmorphend = 0; + + Person::players[i]->pausetime = 0; + + Person::players[i]->dead = 0; + Person::players[i]->jumppower = 5; + Person::players[i]->damage = 0; + Person::players[i]->permanentdamage = 0; + Person::players[i]->superpermanentdamage = 0; + + Person::players[i]->forwardkeydown = 0; + Person::players[i]->leftkeydown = 0; + Person::players[i]->backkeydown = 0; + Person::players[i]->rightkeydown = 0; + Person::players[i]->jumpkeydown = 0; + Person::players[i]->crouchkeydown = 0; + Person::players[i]->throwkeydown = 0; + + Person::players[i]->collided = -10; + Person::players[i]->loaded = 1; + Person::players[i]->bloodloss = 0; + Person::players[i]->weaponactive = -1; + Person::players[i]->weaponstuck = -1; + Person::players[i]->bleeding = 0; + Person::players[i]->deathbleeding = 0; + Person::players[i]->stunned = 0; + Person::players[i]->hasvictim = 0; + Person::players[i]->wentforweapon = 0; + } - hawkcoords = Person::players[0]->coords; - hawkcoords.y += 30; + Person::players[0]->aitype = playercontrolled; + Person::players[0]->weaponactive = -1; + + if (difficulty == 1) { + Person::players[0]->power = 1 / .9; + Person::players[0]->damagetolerance = 250; + } else if (difficulty == 0) { + Person::players[0]->power = 1 / .8; + Person::players[0]->damagetolerance = 300; + Person::players[0]->armorhead *= 1.5; + Person::players[0]->armorhigh *= 1.5; + Person::players[0]->armorlow *= 1.5; + } - if (visibleloading) - LoadingScreen(); + cameraloc = Person::players[0]->coords; + cameraloc.y += 5; + yaw = Person::players[0]->yaw; - LOG("Starting background music..."); + hawkcoords = Person::players[0]->coords; + hawkcoords.y += 30; - OPENAL_StopSound(OPENAL_ALL); - if (ambientsound) { - if (environment == snowyenvironment) { - emit_stream_np(stream_wind); - } else if (environment == desertenvironment) { - emit_stream_np(stream_desertambient); - } else if (environment == grassyenvironment) { - emit_stream_np(stream_wind, 100.); - } - } - oldmusicvolume[0] = 0; - oldmusicvolume[1] = 0; - oldmusicvolume[2] = 0; - oldmusicvolume[3] = 0; + if (visibleloading) + LoadingScreen(); - if (!firstload) - firstload = 1; - } else { - perror("Problem"); + LOG("Starting background music..."); + + OPENAL_StopSound(OPENAL_ALL); + if (ambientsound) { + if (environment == snowyenvironment) { + emit_stream_np(stream_wind); + } else if (environment == desertenvironment) { + emit_stream_np(stream_desertambient); + } else if (environment == grassyenvironment) { + emit_stream_np(stream_wind, 100.); + } } + oldmusicvolume[0] = 0; + oldmusicvolume[1] = 0; + oldmusicvolume[2] = 0; + oldmusicvolume[3] = 0; + + if (!firstload) + firstload = 1; + leveltime = 0; visibleloading = 0; }