X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameTick.cpp;h=55fbb962a89ff8c10767c532f034cb504a61a236;hb=7a0b90b30144f63105f6efd8f0d969862934b046;hp=e9c2461999a92aa3a01c2bba8844f9b2313e1b3f;hpb=5c8be15962d6b02d7fdfdb16acc10f55267bea0f;p=lugaru.git diff --git a/Source/GameTick.cpp b/Source/GameTick.cpp index e9c2461..55fbb96 100644 --- a/Source/GameTick.cpp +++ b/Source/GameTick.cpp @@ -33,6 +33,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "Settings.h" #include "Input.h" #include "Animation.h" +#include "Awards.h" using namespace std; @@ -48,7 +49,6 @@ extern XYZ viewer; extern int environment; extern float texscale; extern Terrain terrain; -extern int channels[100]; extern int kTextureSize; extern float screenwidth,screenheight; extern float gravity; @@ -70,9 +70,6 @@ extern float blackout; extern bool cellophane; extern bool musictoggle; extern int difficulty; -extern Weapons weapons; -extern Person player[maxplayers]; -extern int numplayers; extern int bloodtoggle; extern bool invertmouse; extern float windvar; @@ -114,14 +111,7 @@ extern bool decals; extern bool vblsync; extern bool immediate; extern bool velocityblur; -extern int bonus; -extern int oldbonus; -extern float bonusvalue; -extern float bonustotal; -extern float bonustime; -extern float startbonustotal; extern float tintr,tintg,tintb; -extern float bonusnum[100]; extern bool skyboxtexture; extern float skyboxr; extern float skyboxg; @@ -143,7 +133,6 @@ extern bool reversaltrain; extern bool canattack; extern bool cananger; extern float damagedealt; -extern float damagetaken; extern int maptype; extern int editoractive; extern int editorpathtype; @@ -168,23 +157,6 @@ extern int hostile; extern bool stillloading; extern bool winfreeze; -extern int numfalls; -extern int numflipfail; -extern int numseen; -extern int numstaffattack; -extern int numswordattack; -extern int numknifeattack; -extern int numunarmedattack; -extern int numescaped; -extern int numflipped; -extern int numwallflipped; -extern int numthrowkill; -extern int numafterkill; -extern int numreversals; -extern int numattacks; -extern int maxalarmed; -extern int numresponded; - extern int numdialogues; extern int numdialogueboxes[max_dialogues]; extern int dialoguetype[max_dialogues]; @@ -241,11 +213,6 @@ static bool stripfx(const char *str, const char *pfx) return !strncasecmp(str, pfx, strlen(pfx)); } -extern OPENAL_STREAM * strm[20]; -extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused); -extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused); - - static const char *cmd_names[] = { #define DECLARE_COMMAND(cmd) #cmd " ", #include "ConsoleCmds.h" @@ -638,7 +605,7 @@ static void set_clothes(int pnum, Game *game, const char *args) if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize)) return; - player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize); + player[pnum].DoMipmaps(); strcpy(player[pnum].clothes[player[pnum].numclothes],buf); player[pnum].clothestintr[player[pnum].numclothes]=tintr; player[pnum].clothestintg[player[pnum].numclothes]=tintg; @@ -1016,20 +983,12 @@ static void ch_play(Game *game, const char *args) directing=0; indialogue=0; - float gLoc[3]; - float vel[3]; XYZ temppos; temppos=player[participantfocus[whichdialogue][indialogue]].coords; temppos=temppos-viewer; Normalise(&temppos); temppos+=viewer; - gLoc[0]=temppos.x; - gLoc[1]=temppos.y; - gLoc[2]=temppos.z; - vel[0]=0; - vel[1]=0; - vel[2]=0; int whichsoundplay; whichsoundplay=rabbitchitter; if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2; @@ -1051,10 +1010,7 @@ static void ch_play(Game *game, const char *args) if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound; if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound; if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound; - PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true); - OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel); - OPENAL_SetVolume(channels[whichsoundplay], 256); - OPENAL_SetPaused(channels[whichsoundplay], false); + emit_sound_at(whichsoundplay, temppos); } static void ch_mapkilleveryone(Game *game, const char *args) @@ -1143,18 +1099,7 @@ static void cmd_dispatch(Game *game, const char *cmd) cmd_handlers[i](game, cmd + strlen(cmd_names[i])); break; } - if (i < n_cmds) - { - PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true); - OPENAL_SetVolume(channels[consolesuccesssound], 256); - OPENAL_SetPaused(channels[consolesuccesssound], false); - } - else - { - PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true); - OPENAL_SetVolume(channels[consolefailsound], 256); - OPENAL_SetPaused(channels[consolefailsound], false); - } + emit_sound_np(i < n_cmds ? consolesuccesssound : consolefailsound); } /********************> Tick() <*****/ @@ -1369,29 +1314,19 @@ void Game::Setenvironment(int which) float temptexdetail; environment=which; -/* - OPENAL_SetPaused(channels[music1snow], true); - OPENAL_SetPaused(channels[music1grass], true); - OPENAL_SetPaused(channels[music1desert], true); - OPENAL_SetPaused(channels[wind], true); - OPENAL_SetPaused(channels[desertambient], true); -*/ - OPENAL_SetPaused(channels[stream_music1snow], true); - OPENAL_SetPaused(channels[stream_music1grass], true); - OPENAL_SetPaused(channels[stream_music1desert], true); - OPENAL_SetPaused(channels[stream_wind], true); - OPENAL_SetPaused(channels[stream_desertambient], true); + + pause_sound(stream_music1snow); + pause_sound(stream_music1grass); + pause_sound(stream_music1desert); + pause_sound(stream_wind); + pause_sound(stream_desertambient); if(environment==snowyenvironment){ windvector=0; windvector.z=3; - if(ambientsound){ - //PlaySoundEx( wind, samp[wind], NULL, true); - PlayStreamEx(stream_wind, strm[stream_wind], 0, true); - OPENAL_SetPaused(channels[stream_wind], false); - OPENAL_SetVolume(channels[stream_wind], 256); - } + if(ambientsound) + emit_stream_np(stream_wind); LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1); LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1); @@ -1437,12 +1372,8 @@ void Game::Setenvironment(int which) LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0); - if(ambientsound){ - //PlaySoundEx( desertambient, samp[desertambient], NULL, true); - PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, true); - OPENAL_SetPaused(channels[stream_desertambient], false); - OPENAL_SetVolume(channels[stream_desertambient], 256); - } + if(ambientsound) + emit_stream_np(stream_desertambient); footstepsound = footstepsn1; footstepsound2 = footstepsn2; @@ -1481,11 +1412,8 @@ void Game::Setenvironment(int which) LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0); LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0); - if(ambientsound){ - PlayStreamEx( stream_wind, strm[stream_wind], NULL, true); - OPENAL_SetPaused(channels[stream_wind], false); - OPENAL_SetVolume(channels[stream_wind], 100); - } + if(ambientsound) + emit_stream_np(stream_wind, 100.); footstepsound = footstepgr1; footstepsound2 = footstepgr2; @@ -1582,8 +1510,8 @@ void Game::Loadlevel(char *name){ if(!firstload){ oldlevel=50; } - OPENAL_SetPaused(channels[whooshsound], true); - OPENAL_SetPaused(channels[stream_firesound], true); + pause_sound(whooshsound); + pause_sound(stream_firesound); // Change the map filename into something that is os specific char *FixedFN = ConvertFileName(name); @@ -1593,7 +1521,7 @@ void Game::Loadlevel(char *name){ tfile=fopen( FixedFN, "rb" ); if(tfile) { - OPENAL_SetPaused(channels[stream_firesound], true); + pause_sound(stream_firesound); scoreadded=0; @@ -1664,9 +1592,7 @@ void Game::Loadlevel(char *name){ changedelay=0; if(console) { - PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true); - OPENAL_SetVolume(channels[consolesuccesssound], 256); - OPENAL_SetPaused(channels[consolesuccesssound], false); + emit_sound_np(consolesuccesssound); freeze=0; console=0; } @@ -2099,7 +2025,7 @@ void Game::Loadlevel(char *name){ tintb=player[i].clothestintb[j]; AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); } - player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize); + player[i].DoMipmaps(); } player[i].currentanimation=bounceidleanim; @@ -2270,33 +2196,17 @@ void Game::Loadlevel(char *name){ if(environment==snowyenvironment) { if(ambientsound) - { - PlayStreamEx(stream_wind, strm[stream_wind], NULL, true); - OPENAL_SetPaused(channels[stream_wind], false); - OPENAL_SetVolume(channels[stream_wind], 256); - } + emit_stream_np(stream_wind); } else if(environment==desertenvironment) { if(ambientsound) - { - //PlaySoundEx(desertambient, - // samp[desertambient], NULL, true); - PlayStreamEx(stream_desertambient, - strm[stream_desertambient], NULL, true); - OPENAL_SetPaused(channels[stream_desertambient], false); - OPENAL_SetVolume(channels[stream_desertambient], 256); - } + emit_stream_np(stream_desertambient); } else if(environment==grassyenvironment) { if(ambientsound) - { - //PlaySoundEx(wind, samp[wind], NULL, true); - PlayStreamEx(stream_wind, strm[stream_wind], NULL, true); - OPENAL_SetPaused(channels[stream_wind], false); - OPENAL_SetVolume(channels[stream_wind], 100); - } + emit_stream_np(stream_wind, 100.); } oldmusicvolume[0]=0; oldmusicvolume[1]=0; @@ -2391,15 +2301,13 @@ void Game::Tick() if(mainmenu&&musictoggle){ if(mainmenu==1||mainmenu==2||mainmenu==100){ OPENAL_SetFrequency(OPENAL_ALL, 0.001); - PlayStreamEx( stream_music3, strm[stream_music3], NULL, true); - OPENAL_SetPaused(channels[stream_music3], false); - OPENAL_SetVolume(channels[stream_music3], 256); - OPENAL_SetPaused(channels[music1], true); + emit_stream_np(stream_music3); + pause_sound(music1); } } if(!mainmenu){ - OPENAL_SetPaused(channels[stream_music3], true); - OPENAL_SetPaused(channels[music1], false); + pause_sound(stream_music3); + resume_stream(music1); } } if(mainmenu==3){ @@ -2444,9 +2352,7 @@ void Game::Tick() if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown&&tutoriallevel){ if(tutorialstage!=51) tutorialstagetime=tutorialmaxtime; - PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true); - OPENAL_SetVolume(channels[consolefailsound], 128); - OPENAL_SetPaused(channels[consolefailsound], false); + emit_sound_np(consolefailsound, 128.); minimaptogglekeydown=1; } if(!Input::isKeyDown(SDLK_TAB)){ @@ -2474,8 +2380,8 @@ void Game::Tick() { //resume mainmenu=0; - OPENAL_SetPaused(channels[stream_music3], true); - OPENAL_SetPaused(channels[music1], false); + pause_sound(stream_music3); + resume_stream(music1); } } @@ -2504,7 +2410,7 @@ void Game::Tick() if(!gameon){ //quit tryquit=1; - OPENAL_SetPaused(channels[stream_music3], true); + pause_sound(stream_music3); } else{ //end game @@ -2587,9 +2493,9 @@ void Game::Tick() musictoggle=1-musictoggle; if(!musictoggle){ - OPENAL_SetPaused(channels[music1], true); - OPENAL_SetPaused(channels[stream_music2], true); - OPENAL_SetPaused(channels[stream_music3], true); + pause_sound(music1); + pause_sound(stream_music2); + pause_sound(stream_music3); for(i=0;i<4;i++){ oldmusicvolume[i]=0; @@ -2597,11 +2503,8 @@ void Game::Tick() } } - if(musictoggle){ - PlayStreamEx( stream_music3, strm[stream_music3], NULL, true); - OPENAL_SetPaused(channels[stream_music3], false); - OPENAL_SetVolume(channels[stream_music3], 256); - } + if(musictoggle) + emit_stream_np(stream_music3); } if(Input::Button()&&!oldbutton&&selected==9){ invertmouse=1-invertmouse; @@ -2699,7 +2602,7 @@ void Game::Tick() mainmenu=0; gameon=1; - OPENAL_SetPaused(channels[stream_music3], true); + pause_sound(stream_music3); } if(Input::Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){ fireSound(); @@ -2736,7 +2639,7 @@ void Game::Tick() campaign=1; mainmenu=0; gameon=1; - OPENAL_SetPaused(channels[stream_music3], true); + pause_sound(stream_music3); } if(Input::Button()&&!oldbutton&&selected==4){ fireSound(); @@ -2768,7 +2671,7 @@ void Game::Tick() mainmenu=9; } } - if(mainmenu==9){ + else if(mainmenu==9){ if(Input::Button()&&!oldbutton&&selected=0&&selected<=accountactive->getProgress()){ fireSound(); @@ -2788,7 +2691,7 @@ void Game::Tick() mainmenu=0; gameon=1; - OPENAL_SetPaused(channels[stream_music3], true); + pause_sound(stream_music3); } if(Input::Button()&&!oldbutton&&selected==numchallengelevels){ fireSound(); @@ -3068,9 +2971,7 @@ void Game::Tick() static int oldwinfreeze; if(winfreeze&&!oldwinfreeze){ OPENAL_SetFrequency(OPENAL_ALL, 0.001); - PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true); - OPENAL_SetVolume(channels[consolesuccesssound], 256); - OPENAL_SetPaused(channels[consolesuccesssound], false); + emit_sound_np(consolesuccesssound); } if(winfreeze==0)oldwinfreeze=winfreeze; else oldwinfreeze++; @@ -3142,19 +3043,12 @@ void Game::Tick() dialoguetime=0; dialoguegonethrough[i]++; if(dialogueboxsound[whichdialogue][indialogue]!=0){ - static float gLoc[3]; - static float vel[3]; XYZ temppos; temppos=player[participantfocus[whichdialogue][indialogue]].coords; temppos=temppos-viewer; Normalise(&temppos); temppos+=viewer; - gLoc[0]=temppos.x; - gLoc[1]=temppos.y; - gLoc[2]=temppos.z;vel[0]=0; - vel[1]=0; - vel[2]=0; int whichsoundplay; if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter; if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2; @@ -3176,10 +3070,7 @@ void Game::Tick() if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound; if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound; if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound; - PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true); - OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel); - OPENAL_SetVolume(channels[whichsoundplay], 256); - OPENAL_SetPaused(channels[whichsoundplay], false); + emit_sound_at(whichsoundplay, temppos); } if(Input::isKeyDown(attackkey))oldbuttondialogue=1; } @@ -3266,18 +3157,7 @@ void Game::Tick() player[1].coords=(temp+temp2)/2; - float gLoc[3]; - float vel[3]; - gLoc[0]=player[1].coords.x; - gLoc[1]=player[1].coords.y; - gLoc[2]=player[1].coords.z; - vel[0]=0; - vel[1]=0; - vel[2]=0; - PlaySoundEx( fireendsound, samp[fireendsound], NULL, true); - OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel); - OPENAL_SetVolume(channels[fireendsound], 256); - OPENAL_SetPaused(channels[fireendsound], false); + emit_sound_at(fireendsound, player[1].coords); for(i=0;i=1){ @@ -3693,16 +3560,12 @@ void Game::Tick() if(tutoriallevel!=1){ if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){ - PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true); - OPENAL_SetVolume(channels[consolesuccesssound], 256); - OPENAL_SetPaused(channels[consolesuccesssound], false); + emit_sound_np(consolesuccesssound); } } else if(bonustime==0){ - PlaySoundEx( fireendsound, samp[fireendsound], NULL, true); - OPENAL_SetVolume(channels[fireendsound], 256); - OPENAL_SetPaused(channels[fireendsound], false); + emit_sound_np(fireendsound); } if(bonustime==0){ if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++; @@ -3808,19 +3671,8 @@ void Game::Tick() player[k].target=0; player[k].targetanimation=walljumpleftanim; player[k].targetframe=0; - float gLoc[3]; - float vel[3]; - gLoc[0]=player[k].coords.x; - gLoc[1]=player[k].coords.y; - gLoc[2]=player[k].coords.z; - vel[0]=0; - vel[1]=0; - vel[2]=0; - PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true); - OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel); - OPENAL_SetVolume(channels[movewhooshsound], 256); - OPENAL_SetPaused(channels[movewhooshsound], false); - if(k==0)OPENAL_SetPaused(channels[whooshsound], true); + emit_sound_at(movewhooshsound, player[k].coords); + if(k==0)pause_sound(whooshsound); lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0); player[k].rotation=-asin(0-lowpointtarget.x); @@ -3839,19 +3691,8 @@ void Game::Tick() player[k].target=0; player[k].targetanimation=walljumprightanim; player[k].targetframe=0; - float gLoc[3]; - float vel[3]; - gLoc[0]=player[k].coords.x; - gLoc[1]=player[k].coords.y; - gLoc[2]=player[k].coords.z; - vel[0]=0; - vel[1]=0; - vel[2]=0; - PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true); - OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel); - OPENAL_SetVolume(channels[movewhooshsound], 256); - OPENAL_SetPaused(channels[movewhooshsound], false); - if(k==0)OPENAL_SetPaused(channels[whooshsound], true); + emit_sound_at(movewhooshsound, player[k].coords); + if(k==0)pause_sound(whooshsound); lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0); player[k].rotation=-asin(0-lowpointtarget.x); @@ -3870,19 +3711,8 @@ void Game::Tick() player[k].target=0; player[k].targetanimation=walljumpbackanim; player[k].targetframe=0; - float gLoc[3]; - float vel[3]; - gLoc[0]=player[k].coords.x; - gLoc[1]=player[k].coords.y; - gLoc[2]=player[k].coords.z; - vel[0]=0; - vel[1]=0; - vel[2]=0; - PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true); - OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel); - OPENAL_SetVolume(channels[movewhooshsound], 256); - OPENAL_SetPaused(channels[movewhooshsound], false); - if(k==0)OPENAL_SetPaused(channels[whooshsound], true); + emit_sound_at(movewhooshsound, player[k].coords); + if(k==0)pause_sound(whooshsound); lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0); player[k].rotation=-asin(0-lowpointtarget.x); @@ -3901,19 +3731,8 @@ void Game::Tick() player[k].target=0; player[k].targetanimation=walljumpfrontanim; player[k].targetframe=0; - float gLoc[3]; - float vel[3]; - gLoc[0]=player[k].coords.x; - gLoc[1]=player[k].coords.y; - gLoc[2]=player[k].coords.z; - vel[0]=0; - vel[1]=0; - vel[2]=0; - PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true); - OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel); - OPENAL_SetVolume(channels[movewhooshsound], 256); - OPENAL_SetPaused(channels[movewhooshsound], false); - if(k==0)OPENAL_SetPaused(channels[whooshsound], true); + emit_sound_at(movewhooshsound, player[k].coords); + if(k==0)pause_sound(whooshsound); lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0); player[k].rotation=-asin(0-lowpointtarget.x); @@ -3948,25 +3767,14 @@ void Game::Tick() player[k].onterrain=1; if(player[k].id==0){ - OPENAL_SetPaused(channels[whooshsound], true); + pause_sound(whooshsound); OPENAL_SetVolume(channels[whooshsound], 0); } if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){ if(player[k].isFlip())player[k].jumppower=-4; player[k].targetanimation=player[k].getLanding(); - float gLoc[3]; - float vel[3]; - gLoc[0]=player[k].coords.x; - gLoc[1]=player[k].coords.y; - gLoc[2]=player[k].coords.z; - vel[0]=player[k].velocity.x; - vel[1]=player[k].velocity.y; - vel[2]=player[k].velocity.z; - PlaySoundEx( landsound, samp[landsound], NULL, true); - OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel); - OPENAL_SetVolume(channels[landsound], 128); - OPENAL_SetPaused(channels[landsound], false); + emit_sound_at(landsound, player[k].coords, 128.); if(k==0){ envsound[numenvsounds]=player[k].coords; envsoundvol[numenvsounds]=16; @@ -4064,20 +3872,9 @@ void Game::Tick() if(j>10||!player[k].isRun()){ if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){ - if(k==0)OPENAL_SetPaused(channels[whooshsound], true); + if(k==0)pause_sound(whooshsound); } - float gLoc[3]; - float vel[3]; - gLoc[0]=player[k].coords.x; - gLoc[1]=player[k].coords.y; - gLoc[2]=player[k].coords.z; - vel[0]=player[k].velocity.x; - vel[1]=player[k].velocity.y; - vel[2]=player[k].velocity.z; - PlaySoundEx( jumpsound, samp[jumpsound], NULL, true); - OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel); - OPENAL_SetVolume(channels[jumpsound], 128); - OPENAL_SetPaused(channels[jumpsound], false); + emit_sound_at(jumpsound, player[k].coords, 128.); lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0); player[k].rotation=-asin(0-lowpointtarget.x); @@ -4127,20 +3924,8 @@ void Game::Tick() player[k].targetframe=0; player[k].target=0; - float gLoc[3]; - float vel[3]; - gLoc[0]=player[k].coords.x; - gLoc[1]=player[k].coords.y; - gLoc[2]=player[k].coords.z; - vel[0]=player[k].velocity.x; - vel[1]=player[k].velocity.y; - vel[2]=player[k].velocity.z; - if(k==0){ - PlaySoundEx( whooshsound, samp[whooshsound], NULL, true); - OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel); - OPENAL_SetVolume(channels[whooshsound], 128); - OPENAL_SetPaused(channels[whooshsound], false); - } + if(!k) + emit_sound_at(whooshsound, player[k].coords, 128.); } player[k].velocity.y+=gravity; } @@ -4232,19 +4017,12 @@ void Game::Tick() indialogue++; if(indialogue150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){ //If hit by body if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){ - static float gLoc[3]; - static float vel[3]; - gLoc[0]=player[i].coords.x; - gLoc[1]=player[i].coords.y; - gLoc[2]=player[i].coords.z; - vel[0]=player[i].velocity.x; - vel[1]=player[i].velocity.y; - vel[2]=player[i].velocity.z; if(tutoriallevel!=1){ - PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true); - OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel); - OPENAL_SetVolume(channels[heavyimpactsound], 256); - OPENAL_SetPaused(channels[heavyimpactsound], false); + emit_sound_at(heavyimpactsound, player[i].coords); } //player[i].velocity=player[k].velocity; //player[k].velocity=player[i].velocity; player[i].RagDoll(0); if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){ - bonus=aimbonus; - bonustime=0; - bonusvalue=150; + award_bonus(0, aimbonus); } player[i].DoDamage(findLengthfast(&rotatetarget)/4); player[k].RagDoll(0); if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){ - bonus=aimbonus; - bonustime=0; - bonusvalue=150; + award_bonus(0, aimbonus); // Huh, again? } player[k].DoDamage(findLengthfast(&rotatetarget)/4); @@ -5818,11 +5504,7 @@ void Game::Tick() player[i].DoDamage(20); player[i].RagDoll(0); player[k].lastcollide=1; - if(k==0){ - bonus=AboveBonus; - bonustime=0; - bonusvalue=50; - } + award_bonus(k, AboveBonus); } if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){ player[k].velocity=player[i].velocity; @@ -5832,11 +5514,7 @@ void Game::Tick() player[k].DoDamage(20); player[k].RagDoll(0); player[i].lastcollide=1; - if(i==0){ - bonus=AboveBonus; - bonustime=0; - bonusvalue=50; - } + award_bonus(i, AboveBonus); } } } @@ -6975,20 +6653,8 @@ void Game::Tick() if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id)) if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){ if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){ - float gLoc[3]; - float vel[3]; - gLoc[0]=player[i].coords.x; - gLoc[1]=player[i].coords.y; - gLoc[2]=player[i].coords.z; - vel[0]=player[i].velocity.x; - vel[1]=player[i].velocity.y; - vel[2]=player[i].velocity.z; - if(weapons.type[j]!=staff){ - PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true); - OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel); - OPENAL_SetVolume(channels[knifedrawsound], 128); - OPENAL_SetPaused(channels[knifedrawsound], false); - } + if(weapons.type[j]!=staff) + emit_sound_at(knifedrawsound, player[i].coords, 128.); player[i].weaponactive=0; weapons.owner[j]=player[i].id; @@ -7022,20 +6688,8 @@ void Game::Tick() if(player[i].weaponactive==-1) if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id)) if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){ - float gLoc[3]; - float vel[3]; - gLoc[0]=player[i].coords.x; - gLoc[1]=player[i].coords.y; - gLoc[2]=player[i].coords.z; - vel[0]=player[i].velocity.x; - vel[1]=player[i].velocity.y; - vel[2]=player[i].velocity.z; - if(weapons.type[k]!=staff){ - PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true); - OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel); - OPENAL_SetVolume(channels[knifedrawsound], 128); - OPENAL_SetPaused(channels[knifedrawsound], false); - } + if(weapons.type[k]!=staff) + emit_sound_at(knifedrawsound, player[i].coords, 128.); player[i].weaponactive=0; weapons.owner[k]=player[i].id; @@ -7075,14 +6729,6 @@ void Game::Tick() player[i].hasvictim=1; int k = player[j].weaponids[0]; if(player[i].hasvictim){ - float gLoc[3]; - float vel[3]; - gLoc[0]=player[i].coords.x; - gLoc[1]=player[i].coords.y; - gLoc[2]=player[i].coords.z; - vel[0]=player[i].velocity.x; - vel[1]=player[i].velocity.y; - vel[2]=player[i].velocity.z; bool fleshstuck; fleshstuck=0; if(player[i].victim->weaponstuck!=-1){ @@ -7091,19 +6737,11 @@ void Game::Tick() } } if(!fleshstuck){ - if(weapons.type[k]!=staff){ - PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true); - OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel); - OPENAL_SetVolume(channels[knifedrawsound], 128); - OPENAL_SetPaused(channels[knifedrawsound], false); - } - } - if(fleshstuck){ - PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true); - OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel); - OPENAL_SetVolume(channels[fleshstabremovesound], 128); - OPENAL_SetPaused(channels[fleshstabremovesound], false); + if(weapons.type[k]!=staff) + emit_sound_at(knifedrawsound, player[i].coords, 128.); } + if(fleshstuck) + emit_sound_at(fleshstabremovesound, player[i].coords, 128.); player[i].weaponactive=0; if(weapons.owner[k]!=-1){ @@ -7517,26 +7155,10 @@ void Game::Tick() player[i].coords.y+=.2; player[i].jumppower-=1; - static float gLoc[3]; - static float vel[3]; - gLoc[0]=player[i].coords.x; - gLoc[1]=player[i].coords.y; - gLoc[2]=player[i].coords.z; - vel[0]=player[i].velocity.x; - vel[1]=player[i].velocity.y; - vel[2]=player[i].velocity.z; - - if(i==0){ - PlaySoundEx( whooshsound, samp[whooshsound], NULL, true); - OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel); - OPENAL_SetVolume(channels[whooshsound], 128); - OPENAL_SetPaused(channels[whooshsound], false); - } + if (!i) + emit_sound_at(whooshsound, player[i].coords, 128.); - PlaySoundEx( jumpsound, samp[jumpsound], NULL, true); - OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel); - OPENAL_SetVolume(channels[jumpsound], 128); - OPENAL_SetPaused(channels[jumpsound], false); + emit_sound_at(jumpsound, player[i].coords, 128.); } if((player[i].isIdle())&&player[i].jumppower>1){ player[i].targetanimation=player[i].getLanding(); @@ -7667,9 +7289,7 @@ void Game::Tick() OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu... OPENAL_SetFrequency(OPENAL_ALL, 0.001); - PlayStreamEx( stream_music3, strm[stream_music3], NULL, true); - OPENAL_SetPaused(channels[stream_music3], false); - OPENAL_SetVolume(channels[stream_music3], 256); + emit_stream_np(stream_music3); gameon=0; mainmenu=5; @@ -7680,18 +7300,7 @@ void Game::Tick() } if(tutorialstage<51) if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){ - float gLoc[3]; - float vel[3]; - gLoc[0]=player[0].coords.x; - gLoc[1]=player[0].coords.y; - gLoc[2]=player[0].coords.z; - vel[0]=0; - vel[1]=0; - vel[2]=0; - PlaySoundEx( fireendsound, samp[fireendsound], NULL, true); - OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel); - OPENAL_SetVolume(channels[fireendsound], 256); - OPENAL_SetPaused(channels[fireendsound], false); + emit_sound_at(fireendsound, player[0].coords); player[0].coords=(oldtemp+oldtemp2)/2; @@ -7699,18 +7308,7 @@ void Game::Tick() } if(tutorialstage>=14&&tutorialstage<50) if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){ - float gLoc[3]; - float vel[3]; - gLoc[0]=player[1].coords.x; - gLoc[1]=player[1].coords.y; - gLoc[2]=player[1].coords.z; - vel[0]=0; - vel[1]=0; - vel[2]=0; - PlaySoundEx( fireendsound, samp[fireendsound], NULL, true); - OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel); - OPENAL_SetVolume(channels[fireendsound], 256); - OPENAL_SetPaused(channels[fireendsound], false); + emit_sound_at(fireendsound, player[1].coords); for(int i=0;i128&&!loading&&!mainmenu)musicvolume[2]=128; if(musictoggle){ - if(musicvolume[0]>0&&oldmusicvolume[0]<=0){ - PlayStreamEx( music1, strm[music1], NULL, true); - OPENAL_SetPaused(channels[music1], false); - } - if(musicvolume[1]>0&&oldmusicvolume[1]<=0){ - PlayStreamEx( stream_music2, strm[stream_music2], NULL, true); - OPENAL_SetPaused(channels[stream_music2], false); - } - if(musicvolume[2]>0&&oldmusicvolume[2]<=0){ - PlayStreamEx( stream_music3, strm[stream_music3], NULL, true); - OPENAL_SetPaused(channels[stream_music3], false); - } + if(musicvolume[0]>0&&oldmusicvolume[0]<=0) + emit_stream_np(music1, musicvolume[0]); + if(musicvolume[1]>0&&oldmusicvolume[1]<=0) + emit_stream_np(stream_music2, musicvolume[1]); + if(musicvolume[2]>0&&oldmusicvolume[2]<=0) + emit_stream_np(stream_music3, musicvolume[2]); if(musicvolume[0]<=0&&oldmusicvolume[0]>0){ - OPENAL_SetPaused(channels[music1], true); + pause_sound(music1); } if(musicvolume[1]<=0&&oldmusicvolume[1]>0){ - OPENAL_SetPaused(channels[stream_music2], true); + pause_sound(stream_music2); } if(musicvolume[2]<=0&&oldmusicvolume[2]>0){ - OPENAL_SetPaused(channels[stream_music3], true); + pause_sound(stream_music3); } if(musicvolume[0]!=oldmusicvolume[0]){ @@ -7916,9 +7498,9 @@ void Game::TickOnceAfter(){ oldmusicvolume[i]=musicvolume[i]; } } else { - OPENAL_SetPaused(channels[music1], true); - OPENAL_SetPaused(channels[stream_music2], true); - OPENAL_SetPaused(channels[stream_music3], true); + pause_sound(music1); + pause_sound(stream_music2); + pause_sound(stream_music3); for(i=0;i<4;i++){ oldmusicvolume[i]=0; @@ -8175,7 +7757,7 @@ void Game::TickOnceAfter(){ campaign=1; mainmenu=0; gameon=1; - OPENAL_SetPaused(channels[stream_music3], true); + pause_sound(stream_music3); stealthloading=0; }