X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameTick.cpp;h=4d7af69750c0b09c06585d07d0d4ffdab0e29ef1;hb=37aebc9e3fe24a45f04b35ff27e9d767014f3247;hp=57d7722c70cb4e141074172765dfa2c16cff07d2;hpb=e557f9d3439aa7bcf5a4d951c99a9c20b56cb7bc;p=lugaru.git diff --git a/Source/GameTick.cpp b/Source/GameTick.cpp index 57d7722..4d7af69 100644 --- a/Source/GameTick.cpp +++ b/Source/GameTick.cpp @@ -2609,6 +2609,43 @@ void Game::Tick() static bool mainmenutogglekeydown; + + if (IsKeyDown(theKeyMap, MAC_F6_KEY) && !freezetogglekeydown) { + if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) { + stereoreverse=true; + } else { + stereoreverse=false; + } + + if (stereoreverse) { + printf("Stereo reversed\n"); + } else { + printf("Stereo unreversed\n"); + } + freezetogglekeydown=1; + } + + if (IsKeyDown(theKeyMap, MAC_F7_KEY)) { + if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) { + stereoseparation -= 0.001; + } else { + stereoseparation -= 0.010; + } + + printf("Stereo decreased increased to %f\n", stereoseparation); + } + + if (IsKeyDown(theKeyMap, MAC_F8_KEY)) { + if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) { + stereoseparation += 0.001; + } else { + stereoseparation += 0.010; + } + + printf("Stereo separation increased to %f\n", stereoseparation); + } + + if(!console){ if(mainmenu&&endgame==1)mainmenu=10; if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)&&!mainmenutogglekeydown&&(mainmenu==7&&entername)){ @@ -3050,6 +3087,17 @@ void Game::Tick() mainmenu=4; keyselect=-1; } + if(Button() && !oldbutton && selected == 12) { + flashr=1; + flashg=0; + flashb=0; + flashamount=1; + flashdelay=1; + + newstereomode = stereomode; + mainmenu=18; + keyselect = -1; + } if(Button()&&!oldbutton&&selected==8){ float gLoc[3]={0,0,0}; float vel[3]={0,0,0}; @@ -3612,9 +3660,52 @@ void Game::Tick() if(Button())oldbutton=1; else oldbutton=0; } + if (mainmenu==18) { + if(Button()&&!oldbutton) { + printf("Button %i pressed\n", selected); + } + + if(Button()&&!oldbutton&&selected==0) { + newstereomode = (StereoMode)(newstereomode + 1); + while(!CanInitStereo(newstereomode)) { + printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode); + newstereomode = (StereoMode)(newstereomode + 1); + if ( newstereomode >= stereoCount ) { + newstereomode = stereoNone; + } + } + } + + if(buttons[0]&&!oldbutton&&selected==1) { + stereoseparation+=0.001; + } + if(buttons[1]&&!oldbutton&&selected==1) { + stereoseparation-=0.001; + } + if(Button()&&!oldbutton&&selected==2) { + stereoreverse =! stereoreverse; + } + + if(Button()&&!oldbutton&&selected==3) { + flashr=1; + flashg=0; + flashb=0; + flashamount=1; + flashdelay=1; - if(Button())oldbutton=1; + stereomode = newstereomode; + InitStereo(stereomode); + + mainmenu=3; + } + + if(Button() || buttons[1])oldbutton=1; + else oldbutton=0; + } + + + if(Button()||buttons[1])oldbutton=1; else oldbutton=0; if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){ @@ -3986,81 +4077,7 @@ void Game::Tick() if(newscreenwidth<0)newscreenwidth=screenwidth; if(newscreenheight<0)newscreenheight=screenheight; - ofstream opstream(ConvertFileName(":Data:config.txt", "w")); - opstream << "Screenwidth:\n"; - opstream << newscreenwidth; - opstream << "\nScreenheight:\n"; - opstream << newscreenheight; - opstream << "\nMouse sensitivity:\n"; - opstream << usermousesensitivity; - opstream << "\nBlur(0,1):\n"; - opstream << ismotionblur; - opstream << "\nOverall Detail(0,1,2) higher=better:\n"; - opstream << newdetail; - opstream << "\nFloating jump:\n"; - opstream << floatjump; - opstream << "\nMouse jump:\n"; - opstream << mousejump; - opstream << "\nAmbient sound:\n"; - opstream << ambientsound; - opstream << "\nBlood (0,1,2):\n"; - opstream << bloodtoggle; - opstream << "\nAuto slomo:\n"; - opstream << autoslomo; - opstream << "\nFoliage:\n"; - opstream << foliage; - opstream << "\nMusic:\n"; - opstream << musictoggle; - opstream << "\nTrilinear:\n"; - opstream << trilinear; - opstream << "\nDecals(shadows,blood puddles,etc):\n"; - opstream << decals; - opstream << "\nInvert mouse:\n"; - opstream << invertmouse; - opstream << "\nGamespeed:\n"; - if(oldgamespeed==0)oldgamespeed=1; - opstream << oldgamespeed; - opstream << "\nDifficulty(0,1,2) higher=harder:\n"; - opstream << difficulty; - opstream << "\nDamage effects(blackout, doublevision):\n"; - opstream << damageeffects; - opstream << "\nText:\n"; - opstream << texttoggle; - opstream << "\nDebug:\n"; - opstream << debugmode; - opstream << "\nVBL Sync:\n"; - opstream << vblsync; - opstream << "\nShow Points:\n"; - opstream << showpoints; - opstream << "\nAlways Blur:\n"; - opstream << alwaysblur; - opstream << "\nImmediate mode (turn on on G5):\n"; - opstream << immediate; - opstream << "\nVelocity blur:\n"; - opstream << velocityblur; - opstream << "\nVolume:\n"; - opstream << volume; - opstream << "\nForward key:\n"; - opstream << KeyToChar(forwardkey); - opstream << "\nBack key:\n"; - opstream << KeyToChar(backkey); - opstream << "\nLeft key:\n"; - opstream << KeyToChar(leftkey); - opstream << "\nRight key:\n"; - opstream << KeyToChar(rightkey); - opstream << "\nJump key:\n"; - opstream << KeyToChar(jumpkey); - opstream << "\nCrouch key:\n"; - opstream << KeyToChar(crouchkey); - opstream << "\nDraw key:\n"; - opstream << KeyToChar(drawkey); - opstream << "\nThrow key:\n"; - opstream << KeyToChar(throwkey); - opstream << "\nAttack key:\n"; - opstream << KeyToChar(attackkey); - opstream << "\nChat key:\n"; - opstream << KeyToChar(chatkey); - opstream.close(); + SaveSettings(*this); } }