X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameTick.cpp;h=4cae8b1415cc0eacc038c8ca4d45c26aa45d11f7;hb=40573ae221c63f41612f1b68ea4399825235866f;hp=5b635c75db4e9abd4ae531a1d1ef4363ab60a784;hpb=5c7a8f4e20e5816c3aded019ad55609581866e38;p=lugaru.git diff --git a/Source/GameTick.cpp b/Source/GameTick.cpp index 5b635c7..4cae8b1 100644 --- a/Source/GameTick.cpp +++ b/Source/GameTick.cpp @@ -5612,9 +5612,10 @@ void Game::MenuTick(){ else LoadStuff(); whichchoice=selected-NB_CAMPAIGN_MENU_ITEM-1-accountactive->getCampaignChoicesMade(); + actuallevel=(accountactive->getCampaignChoicesMade()>0?campaignnextlevel[accountactive->getCampaignChoicesMade()-1][whichchoice]:0); visibleloading=1; stillloading=1; - Loadlevel(campaignmapname[campaignchoicewhich[whichchoice]]); + Loadlevel(campaignmapname[actuallevel]); campaign=1; mainmenu=0; gameon=1; @@ -5870,13 +5871,13 @@ void Game::Tick(){ if(mainmenu&&endgame==1) mainmenu=10; //go to level select after completing a campaign level - if(campaign&&winfreeze&&mainmenu==0&&campaignchoosenext[campaignchoicewhich[whichchoice]]==1) { + if(campaign&&winfreeze&&mainmenu==0&&campaignchoosenext[actuallevel]==1) { mainmenu=5; gameon=0; winfreeze=0; fireSound(); flash(); - if(musictoggle){ + if(musictoggle) { OPENAL_SetFrequency(OPENAL_ALL, 0.001); emit_stream_np(stream_menutheme); pause_sound(leveltheme); @@ -7698,7 +7699,7 @@ void Game::TickOnceAfter(){ fireSound(firestartsound); - Loadlevel(campaignmapname[levelorder[accountactive->getCampaignChoicesMade()]]); + Loadlevel(campaignmapname[accountactive->getCampaignChoicesMade()]); fireSound(); @@ -7732,11 +7733,11 @@ void Game::TickOnceAfter(){ // 0 = load next level // 1 = go back to level select screen // 2 = stealthload next level - if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){ - if(campaignnumnext[campaignchoicewhich[whichchoice]]==0) + if(mainmenu==0&&winfreeze&&(campaignchoosenext[actuallevel])==1){ + if(campaignnumnext[actuallevel]==0) endgame=1; } else if(mainmenu==0&&winfreeze) { - stealthloading = (campaignchoosenext[campaignchoicewhich[whichchoice]]==2); + stealthloading = (campaignchoosenext[actuallevel]==2); if(!stealthloading){ fireSound(firestartsound); @@ -7754,9 +7755,10 @@ void Game::TickOnceAfter(){ if(!firstload) LoadStuff(); whichchoice=0; + actuallevel=campaignnextlevel[actuallevel][0]; visibleloading=1; stillloading=1; - Loadlevel(campaignmapname[campaignchoicewhich[0]]); + Loadlevel(campaignmapname[actuallevel]); campaign=1; mainmenu=0; gameon=1;