X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameTick.cpp;h=38d379ecbe6da7f6b1c6cf86c51fe37f9bab95af;hb=42bdd021a9276a99a9ae09722d02e36bd3da8e77;hp=0330b0e460c23f6b432e52050ce6d08675ac6080;hpb=de7834267e2ff8f28a2cb49647fc91e060686e93;p=lugaru.git diff --git a/Source/GameTick.cpp b/Source/GameTick.cpp index 0330b0e..38d379e 100644 --- a/Source/GameTick.cpp +++ b/Source/GameTick.cpp @@ -32,6 +32,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "openal_wrapper.h" #include "Settings.h" #include "Input.h" +#include "Animation.h" +#include "Awards.h" using namespace std; @@ -47,7 +49,6 @@ extern XYZ viewer; extern int environment; extern float texscale; extern Terrain terrain; -extern OPENAL_SAMPLE *samp[100]; extern int channels[100]; extern int kTextureSize; extern float screenwidth,screenheight; @@ -59,7 +60,6 @@ extern int slomo; extern float slomodelay; extern bool floatjump; extern float volume; -extern Animation animation[animation_count]; extern Light light; extern float texdetail; extern GLubyte bloodText[512*512*3]; @@ -71,9 +71,6 @@ extern float blackout; extern bool cellophane; extern bool musictoggle; extern int difficulty; -extern Weapons weapons; -extern Person player[maxplayers]; -extern int numplayers; extern int bloodtoggle; extern bool invertmouse; extern float windvar; @@ -115,14 +112,7 @@ extern bool decals; extern bool vblsync; extern bool immediate; extern bool velocityblur; -extern int bonus; -extern int oldbonus; -extern float bonusvalue; -extern float bonustotal; -extern float bonustime; -extern float startbonustotal; extern float tintr,tintg,tintb; -extern float bonusnum[100]; extern bool skyboxtexture; extern float skyboxr; extern float skyboxg; @@ -144,7 +134,6 @@ extern bool reversaltrain; extern bool canattack; extern bool cananger; extern float damagedealt; -extern float damagetaken; extern int maptype; extern int editoractive; extern int editorpathtype; @@ -169,23 +158,6 @@ extern int hostile; extern bool stillloading; extern bool winfreeze; -extern int numfalls; -extern int numflipfail; -extern int numseen; -extern int numstaffattack; -extern int numswordattack; -extern int numknifeattack; -extern int numunarmedattack; -extern int numescaped; -extern int numflipped; -extern int numwallflipped; -extern int numthrowkill; -extern int numafterkill; -extern int numreversals; -extern int numattacks; -extern int maxalarmed; -extern int numresponded; - extern int numdialogues; extern int numdialogueboxes[max_dialogues]; extern int dialoguetype[max_dialogues]; @@ -242,7 +214,6 @@ static bool stripfx(const char *str, const char *pfx) return !strncasecmp(str, pfx, strlen(pfx)); } -extern OPENAL_STREAM * strm[20]; extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused); extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused); @@ -1017,20 +988,12 @@ static void ch_play(Game *game, const char *args) directing=0; indialogue=0; - float gLoc[3]; - float vel[3]; XYZ temppos; temppos=player[participantfocus[whichdialogue][indialogue]].coords; temppos=temppos-viewer; Normalise(&temppos); temppos+=viewer; - gLoc[0]=temppos.x; - gLoc[1]=temppos.y; - gLoc[2]=temppos.z; - vel[0]=0; - vel[1]=0; - vel[2]=0; int whichsoundplay; whichsoundplay=rabbitchitter; if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2; @@ -1052,10 +1015,7 @@ static void ch_play(Game *game, const char *args) if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound; if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound; if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound; - PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true); - OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel); - OPENAL_SetVolume(channels[whichsoundplay], 256); - OPENAL_SetPaused(channels[whichsoundplay], false); + emit_sound_at(whichsoundplay, temppos); } static void ch_mapkilleveryone(Game *game, const char *args) @@ -1389,7 +1349,7 @@ void Game::Setenvironment(int which) windvector.z=3; if(ambientsound){ //PlaySoundEx( wind, samp[wind], NULL, true); - PlayStreamEx(stream_wind, strm[stream_wind], 0, true); + PlayStreamEx(stream_wind, samp[stream_wind], 0, true); OPENAL_SetPaused(channels[stream_wind], false); OPENAL_SetVolume(channels[stream_wind], 256); } @@ -1399,18 +1359,10 @@ void Game::Setenvironment(int which) LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0); LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0); - OPENAL_Sample_Free(samp[footstepsound]); - OPENAL_Sample_Free(samp[footstepsound2]); - OPENAL_Sample_Free(samp[footstepsound3]); - OPENAL_Sample_Free(samp[footstepsound4]); - samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0); - samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0); - samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0); - samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0); - OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f); - OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f); - OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f); - OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f); + footstepsound = footstepsn1; + footstepsound2 = footstepsn2; + footstepsound3 = footstepst1; + footstepsound4 = footstepst2; LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0); @@ -1448,23 +1400,15 @@ void Game::Setenvironment(int which) if(ambientsound){ //PlaySoundEx( desertambient, samp[desertambient], NULL, true); - PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, true); + PlayStreamEx( stream_desertambient, samp[stream_desertambient], NULL, true); OPENAL_SetPaused(channels[stream_desertambient], false); OPENAL_SetVolume(channels[stream_desertambient], 256); } - OPENAL_Sample_Free(samp[footstepsound]); - OPENAL_Sample_Free(samp[footstepsound2]); - OPENAL_Sample_Free(samp[footstepsound3]); - OPENAL_Sample_Free(samp[footstepsound4]); - samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0); - samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0); - samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0); - samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0); - OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f); - OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f); - OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f); - OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f); + footstepsound = footstepsn1; + footstepsound2 = footstepsn2; + footstepsound3 = footstepsn1; + footstepsound4 = footstepsn2; LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0); @@ -1499,23 +1443,15 @@ void Game::Setenvironment(int which) LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0); if(ambientsound){ - PlayStreamEx( stream_wind, strm[stream_wind], NULL, true); + PlayStreamEx( stream_wind, samp[stream_wind], NULL, true); OPENAL_SetPaused(channels[stream_wind], false); OPENAL_SetVolume(channels[stream_wind], 100); } - OPENAL_Sample_Free(samp[footstepsound]); - OPENAL_Sample_Free(samp[footstepsound2]); - OPENAL_Sample_Free(samp[footstepsound3]); - OPENAL_Sample_Free(samp[footstepsound4]); - samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0); - samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0); - samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0); - samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0); - OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f); - OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f); - OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f); - OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f); + footstepsound = footstepgr1; + footstepsound2 = footstepgr2; + footstepsound3 = footstepst1; + footstepsound4 = footstepst2; LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0); @@ -1629,7 +1565,7 @@ void Game::Loadlevel(char *name){ won=0; //campaign=0; - animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral); + animation[bounceidleanim].Load((char *)"Idle",middleheight,neutral); numdialogues=0; @@ -2195,7 +2131,7 @@ void Game::Loadlevel(char *name){ player[i].proportionlegs.z=0; } - player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0); + player[i].tempanimation.Load((char *)"Tempanim",0,0); player[i].headmorphness=0; player[i].targetheadmorphness=1; @@ -2296,7 +2232,7 @@ void Game::Loadlevel(char *name){ { if(ambientsound) { - PlayStreamEx(stream_wind, strm[stream_wind], NULL, true); + PlayStreamEx(stream_wind, samp[stream_wind], NULL, true); OPENAL_SetPaused(channels[stream_wind], false); OPENAL_SetVolume(channels[stream_wind], 256); } @@ -2308,7 +2244,7 @@ void Game::Loadlevel(char *name){ //PlaySoundEx(desertambient, // samp[desertambient], NULL, true); PlayStreamEx(stream_desertambient, - strm[stream_desertambient], NULL, true); + samp[stream_desertambient], NULL, true); OPENAL_SetPaused(channels[stream_desertambient], false); OPENAL_SetVolume(channels[stream_desertambient], 256); } @@ -2318,7 +2254,7 @@ void Game::Loadlevel(char *name){ if(ambientsound) { //PlaySoundEx(wind, samp[wind], NULL, true); - PlayStreamEx(stream_wind, strm[stream_wind], NULL, true); + PlayStreamEx(stream_wind, samp[stream_wind], NULL, true); OPENAL_SetPaused(channels[stream_wind], false); OPENAL_SetVolume(channels[stream_wind], 100); } @@ -2403,7 +2339,7 @@ void Game::Tick() if(mainmenu&&endgame==1)mainmenu=10; if( (Input::isKeyDown(SDLK_ESCAPE)||(mainmenu==0&&((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze)) && !mainmenutogglekeydown - && (!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==11||mainmenu==13||mainmenu==17||mainmenu==10) + && (!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==10) ) { // go back selected=-1; if(mainmenu==1||mainmenu==2||mainmenu==0){ @@ -2416,7 +2352,7 @@ void Game::Tick() if(mainmenu&&musictoggle){ if(mainmenu==1||mainmenu==2||mainmenu==100){ OPENAL_SetFrequency(OPENAL_ALL, 0.001); - PlayStreamEx( stream_music3, strm[stream_music3], NULL, true); + PlayStreamEx( stream_music3, samp[stream_music3], NULL, true); OPENAL_SetPaused(channels[stream_music3], false); OPENAL_SetVolume(channels[stream_music3], 256); OPENAL_SetPaused(channels[music1], true); @@ -2439,7 +2375,7 @@ void Game::Tick() SaveSettings(*this); } - if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==13||mainmenu==10||mainmenu==11||mainmenu==100){ + if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==10||mainmenu==100){ fireSound(); flash(); @@ -2452,8 +2388,6 @@ void Game::Tick() if(mainmenu==6)mainmenu=5; if(mainmenu==7)mainmenu=1; if(mainmenu==9)mainmenu=5; - if(mainmenu==11)mainmenu=5; - if(mainmenu==13)mainmenu=12; if(mainmenu==10)mainmenu=5; if(mainmenu==100){ mainmenu=5; @@ -2467,16 +2401,6 @@ void Game::Tick() } } - /*static bool minimaptogglekeydown; - if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown){ - minimap=1-minimap; - minimaptogglekeydown=1; - } - if(!Input::isKeyDown(SDLK_TAB)){ - minimaptogglekeydown=0; - } - */ - static bool minimaptogglekeydown; if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown&&tutoriallevel){ if(tutorialstage!=51) @@ -2635,7 +2559,7 @@ void Game::Tick() } if(musictoggle){ - PlayStreamEx( stream_music3, strm[stream_music3], NULL, true); + PlayStreamEx( stream_music3, samp[stream_music3], NULL, true); OPENAL_SetPaused(channels[stream_music3], false); OPENAL_SetVolume(channels[stream_music3], 256); } @@ -2738,7 +2662,7 @@ void Game::Tick() gameon=1; OPENAL_SetPaused(channels[stream_music3], true); } - if(Input::Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){//selected>=7&&(selected-7<=campaignnumchoices)){ + if(Input::Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){ fireSound(); flash(); @@ -2805,7 +2729,7 @@ void Game::Tick() mainmenu=9; } } - if(mainmenu==9){ + else if(mainmenu==9){ if(Input::Button()&&!oldbutton&&selected=0&&selected<=accountactive->getProgress()){ fireSound(); @@ -2835,36 +2759,6 @@ void Game::Tick() mainmenu=5; } } - if(mainmenu==11){ - if(Input::Button()&&!oldbutton&&selected=0&&selected<=accountactive->getProgress()){ - fireSound(); - - flash(); - - startbonustotal=0; - - loading=2; - loadtime=0; - targetlevel=selected; - if(firstload) { - TickOnceAfter(); - Loadlevel(selected); - } else - LoadStuff(); - campaign=0; - - mainmenu=0; - gameon=1; - OPENAL_SetPaused(channels[stream_music3], true); - } - if(Input::Button()&&!oldbutton&&selected==numchallengelevels){ - fireSound(); - - flash(); - - mainmenu=5; - } - } if(mainmenu==10){ endgame=2; if(Input::Button()&&!oldbutton&&selected==3){ @@ -3209,19 +3103,12 @@ void Game::Tick() dialoguetime=0; dialoguegonethrough[i]++; if(dialogueboxsound[whichdialogue][indialogue]!=0){ - static float gLoc[3]; - static float vel[3]; XYZ temppos; temppos=player[participantfocus[whichdialogue][indialogue]].coords; temppos=temppos-viewer; Normalise(&temppos); temppos+=viewer; - gLoc[0]=temppos.x; - gLoc[1]=temppos.y; - gLoc[2]=temppos.z;vel[0]=0; - vel[1]=0; - vel[2]=0; int whichsoundplay; if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter; if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2; @@ -3243,10 +3130,7 @@ void Game::Tick() if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound; if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound; if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound; - PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true); - OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel); - OPENAL_SetVolume(channels[whichsoundplay], 256); - OPENAL_SetPaused(channels[whichsoundplay], false); + emit_sound_at(whichsoundplay, temppos); } if(Input::isKeyDown(attackkey))oldbuttondialogue=1; } @@ -3333,18 +3217,7 @@ void Game::Tick() player[1].coords=(temp+temp2)/2; - float gLoc[3]; - float vel[3]; - gLoc[0]=player[1].coords.x; - gLoc[1]=player[1].coords.y; - gLoc[2]=player[1].coords.z; - vel[0]=0; - vel[1]=0; - vel[2]=0; - PlaySoundEx( fireendsound, samp[fireendsound], NULL, true); - OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel); - OPENAL_SetVolume(channels[fireendsound], 256); - OPENAL_SetPaused(channels[fireendsound], false); + emit_sound_at(fireendsound, player[1].coords); for(i=0;i150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){ //If hit by body if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){ - static float gLoc[3]; - static float vel[3]; - gLoc[0]=player[i].coords.x; - gLoc[1]=player[i].coords.y; - gLoc[2]=player[i].coords.z; - vel[0]=player[i].velocity.x; - vel[1]=player[i].velocity.y; - vel[2]=player[i].velocity.z; if(tutoriallevel!=1){ - PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true); - OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel); - OPENAL_SetVolume(channels[heavyimpactsound], 256); - OPENAL_SetPaused(channels[heavyimpactsound], false); + emit_sound_at(heavyimpactsound, player[i].coords); } //player[i].velocity=player[k].velocity; //player[k].velocity=player[i].velocity; player[i].RagDoll(0); if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){ - bonus=aimbonus; - bonustime=0; - bonusvalue=150; + award_bonus(0, aimbonus); } player[i].DoDamage(findLengthfast(&rotatetarget)/4); player[k].RagDoll(0); if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){ - bonus=aimbonus; - bonustime=0; - bonusvalue=150; + award_bonus(0, aimbonus); // Huh, again? } player[k].DoDamage(findLengthfast(&rotatetarget)/4); @@ -5885,11 +5571,7 @@ void Game::Tick() player[i].DoDamage(20); player[i].RagDoll(0); player[k].lastcollide=1; - if(k==0){ - bonus=AboveBonus; - bonustime=0; - bonusvalue=50; - } + award_bonus(k, AboveBonus); } if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){ player[k].velocity=player[i].velocity; @@ -5899,11 +5581,7 @@ void Game::Tick() player[k].DoDamage(20); player[k].RagDoll(0); player[i].lastcollide=1; - if(i==0){ - bonus=AboveBonus; - bonustime=0; - bonusvalue=50; - } + award_bonus(i, AboveBonus); } } } @@ -7042,20 +6720,8 @@ void Game::Tick() if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id)) if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){ if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){ - float gLoc[3]; - float vel[3]; - gLoc[0]=player[i].coords.x; - gLoc[1]=player[i].coords.y; - gLoc[2]=player[i].coords.z; - vel[0]=player[i].velocity.x; - vel[1]=player[i].velocity.y; - vel[2]=player[i].velocity.z; - if(weapons.type[j]!=staff){ - PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true); - OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel); - OPENAL_SetVolume(channels[knifedrawsound], 128); - OPENAL_SetPaused(channels[knifedrawsound], false); - } + if(weapons.type[j]!=staff) + emit_sound_at(knifedrawsound, player[i].coords, 128.); player[i].weaponactive=0; weapons.owner[j]=player[i].id; @@ -7089,20 +6755,8 @@ void Game::Tick() if(player[i].weaponactive==-1) if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id)) if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){ - float gLoc[3]; - float vel[3]; - gLoc[0]=player[i].coords.x; - gLoc[1]=player[i].coords.y; - gLoc[2]=player[i].coords.z; - vel[0]=player[i].velocity.x; - vel[1]=player[i].velocity.y; - vel[2]=player[i].velocity.z; - if(weapons.type[k]!=staff){ - PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true); - OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel); - OPENAL_SetVolume(channels[knifedrawsound], 128); - OPENAL_SetPaused(channels[knifedrawsound], false); - } + if(weapons.type[k]!=staff) + emit_sound_at(knifedrawsound, player[i].coords, 128.); player[i].weaponactive=0; weapons.owner[k]=player[i].id; @@ -7142,14 +6796,6 @@ void Game::Tick() player[i].hasvictim=1; int k = player[j].weaponids[0]; if(player[i].hasvictim){ - float gLoc[3]; - float vel[3]; - gLoc[0]=player[i].coords.x; - gLoc[1]=player[i].coords.y; - gLoc[2]=player[i].coords.z; - vel[0]=player[i].velocity.x; - vel[1]=player[i].velocity.y; - vel[2]=player[i].velocity.z; bool fleshstuck; fleshstuck=0; if(player[i].victim->weaponstuck!=-1){ @@ -7158,19 +6804,11 @@ void Game::Tick() } } if(!fleshstuck){ - if(weapons.type[k]!=staff){ - PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true); - OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel); - OPENAL_SetVolume(channels[knifedrawsound], 128); - OPENAL_SetPaused(channels[knifedrawsound], false); - } - } - if(fleshstuck){ - PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true); - OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel); - OPENAL_SetVolume(channels[fleshstabremovesound], 128); - OPENAL_SetPaused(channels[fleshstabremovesound], false); + if(weapons.type[k]!=staff) + emit_sound_at(knifedrawsound, player[i].coords, 128.); } + if(fleshstuck) + emit_sound_at(fleshstabremovesound, player[i].coords, 128.); player[i].weaponactive=0; if(weapons.owner[k]!=-1){ @@ -7584,26 +7222,10 @@ void Game::Tick() player[i].coords.y+=.2; player[i].jumppower-=1; - static float gLoc[3]; - static float vel[3]; - gLoc[0]=player[i].coords.x; - gLoc[1]=player[i].coords.y; - gLoc[2]=player[i].coords.z; - vel[0]=player[i].velocity.x; - vel[1]=player[i].velocity.y; - vel[2]=player[i].velocity.z; - - if(i==0){ - PlaySoundEx( whooshsound, samp[whooshsound], NULL, true); - OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel); - OPENAL_SetVolume(channels[whooshsound], 128); - OPENAL_SetPaused(channels[whooshsound], false); - } + if (!i) + emit_sound_at(whooshsound, player[i].coords, 128.); - PlaySoundEx( jumpsound, samp[jumpsound], NULL, true); - OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel); - OPENAL_SetVolume(channels[jumpsound], 128); - OPENAL_SetPaused(channels[jumpsound], false); + emit_sound_at(jumpsound, player[i].coords, 128.); } if((player[i].isIdle())&&player[i].jumppower>1){ player[i].targetanimation=player[i].getLanding(); @@ -7734,7 +7356,7 @@ void Game::Tick() OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu... OPENAL_SetFrequency(OPENAL_ALL, 0.001); - PlayStreamEx( stream_music3, strm[stream_music3], NULL, true); + PlayStreamEx( stream_music3, samp[stream_music3], NULL, true); OPENAL_SetPaused(channels[stream_music3], false); OPENAL_SetVolume(channels[stream_music3], 256); @@ -7747,18 +7369,7 @@ void Game::Tick() } if(tutorialstage<51) if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){ - float gLoc[3]; - float vel[3]; - gLoc[0]=player[0].coords.x; - gLoc[1]=player[0].coords.y; - gLoc[2]=player[0].coords.z; - vel[0]=0; - vel[1]=0; - vel[2]=0; - PlaySoundEx( fireendsound, samp[fireendsound], NULL, true); - OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel); - OPENAL_SetVolume(channels[fireendsound], 256); - OPENAL_SetPaused(channels[fireendsound], false); + emit_sound_at(fireendsound, player[0].coords); player[0].coords=(oldtemp+oldtemp2)/2; @@ -7766,18 +7377,7 @@ void Game::Tick() } if(tutorialstage>=14&&tutorialstage<50) if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){ - float gLoc[3]; - float vel[3]; - gLoc[0]=player[1].coords.x; - gLoc[1]=player[1].coords.y; - gLoc[2]=player[1].coords.z; - vel[0]=0; - vel[1]=0; - vel[2]=0; - PlaySoundEx( fireendsound, samp[fireendsound], NULL, true); - OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel); - OPENAL_SetVolume(channels[fireendsound], 256); - OPENAL_SetPaused(channels[fireendsound], false); + emit_sound_at(fireendsound, player[1].coords); for(int i=0;i0&&oldmusicvolume[0]<=0){ - PlayStreamEx( music1, strm[music1], NULL, true); + PlayStreamEx( music1, samp[music1], NULL, true); OPENAL_SetPaused(channels[music1], false); } if(musicvolume[1]>0&&oldmusicvolume[1]<=0){ - PlayStreamEx( stream_music2, strm[stream_music2], NULL, true); + PlayStreamEx( stream_music2, samp[stream_music2], NULL, true); OPENAL_SetPaused(channels[stream_music2], false); } if(musicvolume[2]>0&&oldmusicvolume[2]<=0){ - PlayStreamEx( stream_music3, strm[stream_music3], NULL, true); + PlayStreamEx( stream_music3, samp[stream_music3], NULL, true); OPENAL_SetPaused(channels[stream_music3], false); } if(musicvolume[0]<=0&&oldmusicvolume[0]>0){