X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameTick.cpp;h=13eb1cbff770768c09f14b06622ef81508e62a93;hb=64560867a9b6486d601784a2fe4ba6149d31b7aa;hp=8ec62250fe9f871e7716958c9e8436b84d4b75bf;hpb=05dffb5744dc3f845e0c874f45229134393c50a0;p=lugaru.git diff --git a/Source/GameTick.cpp b/Source/GameTick.cpp index 8ec6225..13eb1cb 100644 --- a/Source/GameTick.cpp +++ b/Source/GameTick.cpp @@ -44,6 +44,7 @@ along with Lugaru. If not, see . #include "ConsoleCmds.h" #include "Dialog.h" #include "Utils/Folders.h" +#include "Hotspot.h" #include #include @@ -130,14 +131,6 @@ extern float hostiletime; extern bool gamestarted; -extern int numhotspots; -extern int killhotspot; -extern XYZ hotspot[40]; -extern int hotspottype[40]; -extern float hotspotsize[40]; -extern char hotspottext[40][256]; -extern int currenthotspot; - extern int hostile; extern bool stillloading; @@ -840,8 +833,8 @@ void Game::Loadlevel(const std::string& name) if (accountactive) difficulty = accountactive->getDifficulty(); - numhotspots = 0; - currenthotspot = -1; + Hotspot::hotspots.clear(); + Hotspot::current = -1; bonustime = 1; skyboxtexture = 1; @@ -997,19 +990,22 @@ void Game::Loadlevel(const std::string& name) } if (mapvers >= 7) { + int numhotspots; funpackf(tfile, "Bi", &numhotspots); - for (int i = 0; i < numhotspots; i++) { - funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i], &hotspotsize[i], &hotspot[i].x, &hotspot[i].y, &hotspot[i].z); + Hotspot::hotspots.resize(numhotspots); + for (int i = 0; i < Hotspot::hotspots.size(); i++) { + funpackf(tfile, "Bi Bf Bf Bf Bf", &Hotspot::hotspots[i].type, &Hotspot::hotspots[i].size, &Hotspot::hotspots[i].position.x, &Hotspot::hotspots[i].position.y, &Hotspot::hotspots[i].position.z); funpackf(tfile, "Bi", &templength); if (templength) for (int l = 0; l < templength; l++) - funpackf(tfile, "Bb", &hotspottext[i][l]); - hotspottext[i][templength] = '\0'; - if (hotspottype[i] == -111) + funpackf(tfile, "Bb", &Hotspot::hotspots[i].text[l]); + Hotspot::hotspots[i].text[templength] = '\0'; + if (Hotspot::hotspots[i].type == -111) indemo = 1; } - } else - numhotspots = 0; + } else { + Hotspot::hotspots.clear(); + } if (visibleloading) LoadingScreen(); @@ -1309,7 +1305,7 @@ void doTutorial() emit_sound_at(fireendsound, Person::players[1]->coords); - for (int i = 0; i < Person::players[1]->skeleton.num_joints; i++) { + for (int i = 0; i < Person::players[1]->skeleton.joints.size(); i++) { if (Random() % 2 == 0) { if (!Person::players[1]->skeleton.free) temp2 = (Person::players[1]->coords - Person::players[1]->oldcoords) / multiplier / 2; //velocity/2; @@ -1579,7 +1575,7 @@ void doTutorial() XYZ temp, temp2; emit_sound_at(fireendsound, Person::players[1]->coords); - for (int i = 0; i < Person::players[1]->skeleton.num_joints; i++) { + for (int i = 0; i < Person::players[1]->skeleton.joints.size(); i++) { if (Random() % 2 == 0) { if (!Person::players[1]->skeleton.free) temp2 = (Person::players[1]->coords - Person::players[1]->oldcoords) / multiplier / 2; //velocity/2; @@ -1945,7 +1941,7 @@ void doDebugKeys() XYZ headspurtdirection; //int i = Person::players[closest]->skeleton.jointlabels[head]; Joint& headjoint = Person::players[closest]->joint(head); - for (int k = 0; k < Person::players[closest]->skeleton.num_joints; k++) { + for (int k = 0; k < Person::players[closest]->skeleton.joints.size(); k++) { if (!Person::players[closest]->skeleton.free) flatvelocity2 = Person::players[closest]->velocity; if (Person::players[closest]->skeleton.free) @@ -1988,7 +1984,7 @@ void doDebugKeys() emit_sound_at(splattersound, blah); emit_sound_at(breaksound2, blah); - for (int i = 0; i < Person::players[closest]->skeleton.num_joints; i++) { + for (int i = 0; i < Person::players[closest]->skeleton.joints.size(); i++) { if (!Person::players[closest]->skeleton.free) flatvelocity2 = Person::players[closest]->velocity; if (Person::players[closest]->skeleton.free) @@ -2005,7 +2001,7 @@ void doDebugKeys() Sprite::MakeSprite(cloudsprite, flatfacing2, flatvelocity2 * 0, .6, 0, 0, 1, .5); } - for (int i = 0; i < Person::players[closest]->skeleton.num_joints; i++) { + for (int i = 0; i < Person::players[closest]->skeleton.joints.size(); i++) { if (!Person::players[closest]->skeleton.free) flatvelocity2 = Person::players[closest]->velocity; if (Person::players[closest]->skeleton.free) @@ -2021,7 +2017,7 @@ void doDebugKeys() Sprite::MakeSprite(bloodsprite, flatfacing2, flatvelocity2, 1, 1, 1, .4, 1); } - for (int i = 0; i < Person::players[closest]->skeleton.num_joints; i++) { + for (int i = 0; i < Person::players[closest]->skeleton.joints.size(); i++) { if (!Person::players[closest]->skeleton.free) flatvelocity2 = Person::players[closest]->velocity; if (Person::players[closest]->skeleton.free) @@ -2037,7 +2033,7 @@ void doDebugKeys() Sprite::MakeSprite(bloodsprite, flatfacing2, flatvelocity2 * 2, 1, 1, 1, .4, 1); } - for (int i = 0; i < Person::players[closest]->skeleton.num_joints; i++) { + for (int i = 0; i < Person::players[closest]->skeleton.joints.size(); i++) { if (!Person::players[closest]->skeleton.free) flatvelocity2 = Person::players[closest]->velocity; if (Person::players[closest]->skeleton.free) @@ -2062,7 +2058,7 @@ void doDebugKeys() Person::players[j]->skeleton.free = 1; Person::players[j]->skeleton.longdead = 0; Person::players[j]->RagDoll(0); - for (int i = 0; i < Person::players[j]->skeleton.num_joints; i++) { + for (int i = 0; i < Person::players[j]->skeleton.joints.size(); i++) { temppos = Person::players[j]->skeleton.joints[i].position + Person::players[j]->coords; if (distsq(&temppos, &Person::players[closest]->coords) < 25) { flatvelocity2 = temppos - Person::players[closest]->coords; @@ -3543,10 +3539,10 @@ void doPlayerCollisions() } Person::players[k]->DoDamage(findLengthfast(&rotatetarget) / 4); - for (int j = 0; j < Person::players[i]->skeleton.num_joints; j++) { + for (int j = 0; j < Person::players[i]->skeleton.joints.size(); j++) { Person::players[i]->skeleton.joints[j].velocity = Person::players[i]->skeleton.joints[j].velocity / 5 + Person::players[k]->velocity; } - for (int j = 0; j < Person::players[k]->skeleton.num_joints; j++) { + for (int j = 0; j < Person::players[k]->skeleton.joints.size(); j++) { Person::players[k]->skeleton.joints[j].velocity = Person::players[k]->skeleton.joints[j].velocity / 5 + Person::players[i]->velocity; } @@ -5438,27 +5434,27 @@ void Game::Tick() //hotspots static float hotspotvisual[40]; - if (numhotspots) { + if (Hotspot::hotspots.size()) { XYZ hotspotsprite; if (editorenabled) - for (int i = 0; i < numhotspots; i++) + for (int i = 0; i < Hotspot::hotspots.size(); i++) hotspotvisual[i] -= multiplier / 320; - for (int i = 0; i < numhotspots; i++) { + for (int i = 0; i < Hotspot::hotspots.size(); i++) { while (hotspotvisual[i] < 0) { hotspotsprite = 0; - hotspotsprite.x = float(abs(Random() % 100000)) / 100000 * hotspotsize[i]; + hotspotsprite.x = float(abs(Random() % 100000)) / 100000 * Hotspot::hotspots[i].size; hotspotsprite = DoRotation(hotspotsprite, 0, 0, Random() % 360); hotspotsprite = DoRotation(hotspotsprite, 0, Random() % 360, 0); - hotspotsprite += hotspot[i]; + hotspotsprite += Hotspot::hotspots[i].position; Sprite::MakeSprite(breathsprite, hotspotsprite, hotspotsprite * 0, 1, 0.5, 0, 7, 0.4); - hotspotvisual[i] += 0.1 / hotspotsize[i] / hotspotsize[i] / hotspotsize[i]; + hotspotvisual[i] += 0.1 / Hotspot::hotspots[i].size / Hotspot::hotspots[i].size / Hotspot::hotspots[i].size; } } - for (int i = 0; i < numhotspots; i++) { - if (hotspottype[i] <= 10 && hotspottype[i] > 0) { - hotspot[i] = Person::players[hotspottype[i]]->coords; + for (int i = 0; i < Hotspot::hotspots.size(); i++) { + if (Hotspot::hotspots[i].type <= 10 && Hotspot::hotspots[i].type > 0) { + Hotspot::hotspots[i].position = Person::players[Hotspot::hotspots[i].type]->coords; } } } @@ -5667,11 +5663,7 @@ void Game::Tick() if (Dialog::currentScene().sound != 0) { playdialoguescenesound(); if (Dialog::currentScene().sound == -5) { - hotspot[numhotspots] = Person::players[0]->coords; - hotspotsize[numhotspots] = 10; - hotspottype[numhotspots] = -1; - - numhotspots++; + Hotspot::hotspots.emplace_back(Person::players[0]->coords, -1, 10); } if (Dialog::currentScene().sound == -6) { hostile = 1; @@ -6067,7 +6059,7 @@ void Game::Tick() Person::players[i]->victim->skeleton.free = 1; Person::players[i]->victim->skeleton.broken = 0; - for (int l = 0; l < Person::players[i]->victim->skeleton.num_joints; l++) { + for (int l = 0; l < Person::players[i]->victim->skeleton.joints.size(); l++) { Person::players[i]->victim->skeleton.joints[l].velchange = 0; Person::players[i]->victim->skeleton.joints[l].locked = 0; } @@ -6694,7 +6686,7 @@ void Game::Tick() if (distsq(&temp, &Person::players[1]->coords) >= distsq(&temp, &temp2) - 1 || distsq(&temp3, &Person::players[1]->coords) < 4) { emit_sound_at(fireendsound, Person::players[1]->coords); - for (int i = 0; i < Person::players[1]->skeleton.num_joints; i++) { + for (int i = 0; i < Person::players[1]->skeleton.joints.size(); i++) { if (Random() % 2 == 0) { if (!Person::players[1]->skeleton.free) temp2 = (Person::players[1]->coords - Person::players[1]->oldcoords) / multiplier / 2; //velocity/2; @@ -6709,7 +6701,7 @@ void Game::Tick() } Person::players[1]->coords = (oldtemp + oldtemp2) / 2; - for (int i = 0; i < Person::players[1]->skeleton.num_joints; i++) { + for (int i = 0; i < Person::players[1]->skeleton.joints.size(); i++) { Person::players[1]->skeleton.joints[i].velocity = 0; if (Random() % 2 == 0) { if (!Person::players[1]->skeleton.free) @@ -6911,23 +6903,23 @@ void Game::TickOnceAfter() } } - killhotspot = 2; - for (int i = 0; i < numhotspots; i++) { - if (hotspottype[i] > 10 && hotspottype[i] < 20) { - if (Person::players[hotspottype[i] - 10]->dead == 0) - killhotspot = 0; - else if (killhotspot == 2) - killhotspot = 1; + Hotspot::killhotspot = 2; + for (int i = 0; i < Hotspot::hotspots.size(); i++) { + if (Hotspot::hotspots[i].type > 10 && Hotspot::hotspots[i].type < 20) { + if (Person::players[Hotspot::hotspots[i].type - 10]->dead == 0) + Hotspot::killhotspot = 0; + else if (Hotspot::killhotspot == 2) + Hotspot::killhotspot = 1; } } - if (killhotspot == 2) - killhotspot = 0; + if (Hotspot::killhotspot == 2) + Hotspot::killhotspot = 0; winhotspot = false; - for (int i = 0; i < numhotspots; i++) - if (hotspottype[i] == -1) - if (distsq(&Person::players[0]->coords, &hotspot[i]) < hotspotsize[i]) + for (int i = 0; i < Hotspot::hotspots.size(); i++) + if (Hotspot::hotspots[i].type == -1) + if (distsq(&Person::players[0]->coords, &Hotspot::hotspots[i].position) < Hotspot::hotspots[i].size) winhotspot = true; int numalarmed = 0; @@ -6965,7 +6957,7 @@ void Game::TickOnceAfter() } - if (killhotspot) { + if (Hotspot::killhotspot) { changedelay = 1; targetlevel = whichlevel + 1; if (targetlevel > numchallengelevels - 1) @@ -6991,7 +6983,7 @@ void Game::TickOnceAfter() changedelay = .1; alldead = false; winhotspot = false; - killhotspot = 0; + Hotspot::killhotspot = 0; } if (!editorenabled && gameon && !mainmenu) { @@ -7033,13 +7025,13 @@ void Game::TickOnceAfter() (Person::players[0]->dead || (alldead && maptype == mapkilleveryone) || (winhotspot) || - (killhotspot))) + (Hotspot::killhotspot))) loading = 1; if ((Person::players[0]->dead || (alldead && maptype == mapkilleveryone) || (winhotspot) || (windialogue) || - (killhotspot)) && + (Hotspot::killhotspot)) && changedelay <= 0) { if (whichlevel != -2 && !loading && !Person::players[0]->dead) { winfreeze = true; @@ -7112,7 +7104,7 @@ void Game::TickOnceAfter() target = Person::players[0]->oldcoords + Person::players[0]->currentoffset * (1 - Person::players[0]->target) * Person::players[0]->scale + Person::players[0]->targetoffset * Person::players[0]->target * Person::players[0]->scale - Person::players[0]->facing * .05; target.y += .1; if (Person::players[0]->skeleton.free) { - for (int i = 0; i < Person::players[0]->skeleton.num_joints; i++) { + for (int i = 0; i < Person::players[0]->skeleton.joints.size(); i++) { if (Person::players[0]->skeleton.joints[i].position.y * Person::players[0]->scale + Person::players[0]->coords.y > target.y) target.y = Person::players[0]->skeleton.joints[i].position.y * Person::players[0]->scale + Person::players[0]->coords.y; }