X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameTick.cpp;h=13eb1cbff770768c09f14b06622ef81508e62a93;hb=64560867a9b6486d601784a2fe4ba6149d31b7aa;hp=7ec218f4bf966239e056e9883b1e8b4256b8f555;hpb=bb10d5d29efb774db509c87063f1294980b127c8;p=lugaru.git diff --git a/Source/GameTick.cpp b/Source/GameTick.cpp index 7ec218f..13eb1cb 100644 --- a/Source/GameTick.cpp +++ b/Source/GameTick.cpp @@ -44,6 +44,7 @@ along with Lugaru. If not, see . #include "ConsoleCmds.h" #include "Dialog.h" #include "Utils/Folders.h" +#include "Hotspot.h" #include #include @@ -130,14 +131,6 @@ extern float hostiletime; extern bool gamestarted; -extern int numhotspots; -extern int killhotspot; -extern XYZ hotspot[40]; -extern int hotspottype[40]; -extern float hotspotsize[40]; -extern char hotspottext[40][256]; -extern int currenthotspot; - extern int hostile; extern bool stillloading; @@ -840,8 +833,8 @@ void Game::Loadlevel(const std::string& name) if (accountactive) difficulty = accountactive->getDifficulty(); - numhotspots = 0; - currenthotspot = -1; + Hotspot::hotspots.clear(); + Hotspot::current = -1; bonustime = 1; skyboxtexture = 1; @@ -997,19 +990,22 @@ void Game::Loadlevel(const std::string& name) } if (mapvers >= 7) { + int numhotspots; funpackf(tfile, "Bi", &numhotspots); - for (int i = 0; i < numhotspots; i++) { - funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i], &hotspotsize[i], &hotspot[i].x, &hotspot[i].y, &hotspot[i].z); + Hotspot::hotspots.resize(numhotspots); + for (int i = 0; i < Hotspot::hotspots.size(); i++) { + funpackf(tfile, "Bi Bf Bf Bf Bf", &Hotspot::hotspots[i].type, &Hotspot::hotspots[i].size, &Hotspot::hotspots[i].position.x, &Hotspot::hotspots[i].position.y, &Hotspot::hotspots[i].position.z); funpackf(tfile, "Bi", &templength); if (templength) for (int l = 0; l < templength; l++) - funpackf(tfile, "Bb", &hotspottext[i][l]); - hotspottext[i][templength] = '\0'; - if (hotspottype[i] == -111) + funpackf(tfile, "Bb", &Hotspot::hotspots[i].text[l]); + Hotspot::hotspots[i].text[templength] = '\0'; + if (Hotspot::hotspots[i].type == -111) indemo = 1; } - } else - numhotspots = 0; + } else { + Hotspot::hotspots.clear(); + } if (visibleloading) LoadingScreen(); @@ -5438,27 +5434,27 @@ void Game::Tick() //hotspots static float hotspotvisual[40]; - if (numhotspots) { + if (Hotspot::hotspots.size()) { XYZ hotspotsprite; if (editorenabled) - for (int i = 0; i < numhotspots; i++) + for (int i = 0; i < Hotspot::hotspots.size(); i++) hotspotvisual[i] -= multiplier / 320; - for (int i = 0; i < numhotspots; i++) { + for (int i = 0; i < Hotspot::hotspots.size(); i++) { while (hotspotvisual[i] < 0) { hotspotsprite = 0; - hotspotsprite.x = float(abs(Random() % 100000)) / 100000 * hotspotsize[i]; + hotspotsprite.x = float(abs(Random() % 100000)) / 100000 * Hotspot::hotspots[i].size; hotspotsprite = DoRotation(hotspotsprite, 0, 0, Random() % 360); hotspotsprite = DoRotation(hotspotsprite, 0, Random() % 360, 0); - hotspotsprite += hotspot[i]; + hotspotsprite += Hotspot::hotspots[i].position; Sprite::MakeSprite(breathsprite, hotspotsprite, hotspotsprite * 0, 1, 0.5, 0, 7, 0.4); - hotspotvisual[i] += 0.1 / hotspotsize[i] / hotspotsize[i] / hotspotsize[i]; + hotspotvisual[i] += 0.1 / Hotspot::hotspots[i].size / Hotspot::hotspots[i].size / Hotspot::hotspots[i].size; } } - for (int i = 0; i < numhotspots; i++) { - if (hotspottype[i] <= 10 && hotspottype[i] > 0) { - hotspot[i] = Person::players[hotspottype[i]]->coords; + for (int i = 0; i < Hotspot::hotspots.size(); i++) { + if (Hotspot::hotspots[i].type <= 10 && Hotspot::hotspots[i].type > 0) { + Hotspot::hotspots[i].position = Person::players[Hotspot::hotspots[i].type]->coords; } } } @@ -5667,11 +5663,7 @@ void Game::Tick() if (Dialog::currentScene().sound != 0) { playdialoguescenesound(); if (Dialog::currentScene().sound == -5) { - hotspot[numhotspots] = Person::players[0]->coords; - hotspotsize[numhotspots] = 10; - hotspottype[numhotspots] = -1; - - numhotspots++; + Hotspot::hotspots.emplace_back(Person::players[0]->coords, -1, 10); } if (Dialog::currentScene().sound == -6) { hostile = 1; @@ -6911,23 +6903,23 @@ void Game::TickOnceAfter() } } - killhotspot = 2; - for (int i = 0; i < numhotspots; i++) { - if (hotspottype[i] > 10 && hotspottype[i] < 20) { - if (Person::players[hotspottype[i] - 10]->dead == 0) - killhotspot = 0; - else if (killhotspot == 2) - killhotspot = 1; + Hotspot::killhotspot = 2; + for (int i = 0; i < Hotspot::hotspots.size(); i++) { + if (Hotspot::hotspots[i].type > 10 && Hotspot::hotspots[i].type < 20) { + if (Person::players[Hotspot::hotspots[i].type - 10]->dead == 0) + Hotspot::killhotspot = 0; + else if (Hotspot::killhotspot == 2) + Hotspot::killhotspot = 1; } } - if (killhotspot == 2) - killhotspot = 0; + if (Hotspot::killhotspot == 2) + Hotspot::killhotspot = 0; winhotspot = false; - for (int i = 0; i < numhotspots; i++) - if (hotspottype[i] == -1) - if (distsq(&Person::players[0]->coords, &hotspot[i]) < hotspotsize[i]) + for (int i = 0; i < Hotspot::hotspots.size(); i++) + if (Hotspot::hotspots[i].type == -1) + if (distsq(&Person::players[0]->coords, &Hotspot::hotspots[i].position) < Hotspot::hotspots[i].size) winhotspot = true; int numalarmed = 0; @@ -6965,7 +6957,7 @@ void Game::TickOnceAfter() } - if (killhotspot) { + if (Hotspot::killhotspot) { changedelay = 1; targetlevel = whichlevel + 1; if (targetlevel > numchallengelevels - 1) @@ -6991,7 +6983,7 @@ void Game::TickOnceAfter() changedelay = .1; alldead = false; winhotspot = false; - killhotspot = 0; + Hotspot::killhotspot = 0; } if (!editorenabled && gameon && !mainmenu) { @@ -7033,13 +7025,13 @@ void Game::TickOnceAfter() (Person::players[0]->dead || (alldead && maptype == mapkilleveryone) || (winhotspot) || - (killhotspot))) + (Hotspot::killhotspot))) loading = 1; if ((Person::players[0]->dead || (alldead && maptype == mapkilleveryone) || (winhotspot) || (windialogue) || - (killhotspot)) && + (Hotspot::killhotspot)) && changedelay <= 0) { if (whichlevel != -2 && !loading && !Person::players[0]->dead) { winfreeze = true;