X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameTick.cpp;h=047c5f133feb8077a0d790bb01e0c808740afb09;hb=e4c69ab5c1d15cdb4a909de8ba8f2057fe6f095d;hp=4cae8b1415cc0eacc038c8ca4d45c26aa45d11f7;hpb=40573ae221c63f41612f1b68ea4399825235866f;p=lugaru.git diff --git a/Source/GameTick.cpp b/Source/GameTick.cpp index 4cae8b1..047c5f1 100644 --- a/Source/GameTick.cpp +++ b/Source/GameTick.cpp @@ -225,7 +225,7 @@ inline Joint& playerJoint(int playerid, int bodypart){ inline Joint& playerJoint(Person* pplayer, int bodypart){ return pplayer->skeleton.joints[pplayer->skeleton.jointlabels[bodypart]]; } -inline float sq(float n){ return n*n; } +inline float sq(float n) { return n*n; } inline float stepTowardf(float from, float to, float by){ if(fabs(from-to).8&&!player[i].jumpkeydown&&player[i].collided<.8) + if(player[i].avoidcollided>.8 && !player[i].jumpkeydown && player[i].collided<.8) player[i].targetrotation+=90*(player[i].whichdirection*2-1); if(player[i].collided<1||player[i].targetanimation!=jumpupanim) @@ -5141,7 +5145,7 @@ void Game::doAI(int i){ weapons[i].velocity.x==0&& weapons[i].velocity.z==0&& weapons[i].velocity.y==0){ - if(findDistancefast(&player[i].coords,&weapons[k].position)<16){ + if(findDistancefast(&player[i].coords,&weapons[k].position)<16) { player[i].wentforweapon++; player[i].lastchecktime=6; player[i].aitype=getweapontype; @@ -5170,7 +5174,7 @@ void Game::doAI(int i){ j=checkcollide(test2,test,player[i].laststanding); if(j==-1) j=checkcollide(test2,test); - if(j==-1){ + if(j==-1) { player[i].velocity=0; setAnimation(i,player[i].getStop()); player[i].targetrotation+=180; @@ -5183,7 +5187,7 @@ void Game::doAI(int i){ player[i].lastpathfindpoint2=-1; player[i].lastpathfindpoint3=-1; player[i].lastpathfindpoint4=-1; - }else + } else player[i].laststanding=j; } //lose sight of player in the air (?) @@ -5601,7 +5605,7 @@ void Game::MenuTick(){ case 5: fireSound(); flash(); - if((selected-NB_CAMPAIGN_MENU_ITEM-1 >= accountactive->getCampaignChoicesMade())) { + if((selected-NB_CAMPAIGN_MENU_ITEM >= accountactive->getCampaignChoicesMade())) { startbonustotal=0; loading=2; @@ -5611,11 +5615,11 @@ void Game::MenuTick(){ TickOnceAfter(); else LoadStuff(); - whichchoice=selected-NB_CAMPAIGN_MENU_ITEM-1-accountactive->getCampaignChoicesMade(); - actuallevel=(accountactive->getCampaignChoicesMade()>0?campaignnextlevel[accountactive->getCampaignChoicesMade()-1][whichchoice]:0); + whichchoice=selected-NB_CAMPAIGN_MENU_ITEM-accountactive->getCampaignChoicesMade(); + actuallevel=(accountactive->getCampaignChoicesMade()>0?campaignlevels[accountactive->getCampaignChoicesMade()-1].nextlevel[whichchoice]:0); visibleloading=1; stillloading=1; - Loadlevel(campaignmapname[actuallevel]); + Loadlevel(campaignlevels[actuallevel].mapname.c_str()); campaign=1; mainmenu=0; gameon=1; @@ -5630,9 +5634,9 @@ void Game::MenuTick(){ targetlevel=-1; if(firstload) { TickOnceAfter(); - Loadlevel(-1); } else LoadStuff(); + Loadlevel(-1); mainmenu=0; gameon=1; @@ -5662,9 +5666,6 @@ void Game::MenuTick(){ c=campaigns.begin(); accountactive->setCurrentCampaign(*c); } - if(Mainmenuitems[7]) - glDeleteTextures(1,&Mainmenuitems[7]); // we delete the world texture so load campaign will reload it - Mainmenuitems[7] = 0; LoadCampaign(); break; } @@ -5716,9 +5717,11 @@ void Game::MenuTick(){ loading=2; loadtime=0; targetlevel=selected; - if(firstload)TickOnceAfter(); - if(!firstload)LoadStuff(); - else Loadlevel(selected); + if(firstload) + TickOnceAfter(); + else + LoadStuff(); + Loadlevel(selected); campaign=0; mainmenu=0; @@ -5871,7 +5874,7 @@ void Game::Tick(){ if(mainmenu&&endgame==1) mainmenu=10; //go to level select after completing a campaign level - if(campaign&&winfreeze&&mainmenu==0&&campaignchoosenext[actuallevel]==1) { + if(campaign&&winfreeze&&mainmenu==0&&campaignlevels[actuallevel].choosenext==1) { mainmenu=5; gameon=0; winfreeze=0; @@ -7699,7 +7702,7 @@ void Game::TickOnceAfter(){ fireSound(firestartsound); - Loadlevel(campaignmapname[accountactive->getCampaignChoicesMade()]); + Loadlevel(campaignlevels[accountactive->getCampaignChoicesMade()].mapname.c_str()); fireSound(); @@ -7733,11 +7736,11 @@ void Game::TickOnceAfter(){ // 0 = load next level // 1 = go back to level select screen // 2 = stealthload next level - if(mainmenu==0&&winfreeze&&(campaignchoosenext[actuallevel])==1){ - if(campaignnumnext[actuallevel]==0) + if(mainmenu==0&&winfreeze&&(campaignlevels[actuallevel].choosenext)==1) { + if(campaignlevels[actuallevel].nextlevel.empty()) endgame=1; } else if(mainmenu==0&&winfreeze) { - stealthloading = (campaignchoosenext[actuallevel]==2); + stealthloading = (campaignlevels[actuallevel].choosenext==2); if(!stealthloading){ fireSound(firestartsound); @@ -7755,10 +7758,12 @@ void Game::TickOnceAfter(){ if(!firstload) LoadStuff(); whichchoice=0; - actuallevel=campaignnextlevel[actuallevel][0]; + cout << "from " << campaignlevels[actuallevel].mapname.c_str() << "(" << actuallevel << ")" << endl; + actuallevel=campaignlevels[actuallevel].nextlevel.front(); + cout << "to " << campaignlevels[actuallevel].mapname.c_str() << "(" << actuallevel << ")" << endl; visibleloading=1; stillloading=1; - Loadlevel(campaignmapname[actuallevel]); + Loadlevel(campaignlevels[actuallevel].mapname.c_str()); campaign=1; mainmenu=0; gameon=1;