X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameTick.cpp;h=047c5f133feb8077a0d790bb01e0c808740afb09;hb=72621d52ae69fa4ecb4329437810d71860ae3ebc;hp=cd0a9765ae79bd7a22c20b289833b650e128852e;hpb=2f6f7fe7b9562156a966b6cfd62afb2dc69734f7;p=lugaru.git diff --git a/Source/GameTick.cpp b/Source/GameTick.cpp index cd0a976..047c5f1 100644 --- a/Source/GameTick.cpp +++ b/Source/GameTick.cpp @@ -225,7 +225,7 @@ inline Joint& playerJoint(int playerid, int bodypart){ inline Joint& playerJoint(Person* pplayer, int bodypart){ return pplayer->skeleton.joints[pplayer->skeleton.jointlabels[bodypart]]; } -inline float sq(float n){ return n*n; } +inline float sq(float n) { return n*n; } inline float stepTowardf(float from, float to, float by){ if(fabs(from-to)setCurrentCampaign(*c); } - if(Mainmenuitems[7]) - glDeleteTextures(1,&Mainmenuitems[7]); // we delete the world texture so load campaign will reload it - Mainmenuitems[7] = 0; LoadCampaign(); break; } @@ -5712,9 +5717,11 @@ void Game::MenuTick(){ loading=2; loadtime=0; targetlevel=selected; - if(firstload)TickOnceAfter(); - if(!firstload)LoadStuff(); - else Loadlevel(selected); + if(firstload) + TickOnceAfter(); + else + LoadStuff(); + Loadlevel(selected); campaign=0; mainmenu=0; @@ -7729,7 +7736,7 @@ void Game::TickOnceAfter(){ // 0 = load next level // 1 = go back to level select screen // 2 = stealthload next level - if(mainmenu==0&&winfreeze&&(campaignlevels[actuallevel].choosenext)==1){ + if(mainmenu==0&&winfreeze&&(campaignlevels[actuallevel].choosenext)==1) { if(campaignlevels[actuallevel].nextlevel.empty()) endgame=1; } else if(mainmenu==0&&winfreeze) {