X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGameTick.cpp;h=0330b0e460c23f6b432e52050ce6d08675ac6080;hb=501db41620f052c92352cab04cc265a109b99eec;hp=f8322fdc7422b3c07540c685e7c28390258586f0;hpb=dbfda93cad232a7f6e9b6f88a0235040f587ab51;p=lugaru.git diff --git a/Source/GameTick.cpp b/Source/GameTick.cpp index f8322fd..0330b0e 100644 --- a/Source/GameTick.cpp +++ b/Source/GameTick.cpp @@ -49,7 +49,6 @@ extern float texscale; extern Terrain terrain; extern OPENAL_SAMPLE *samp[100]; extern int channels[100]; -//extern Sprites sprites; extern int kTextureSize; extern float screenwidth,screenheight; extern float gravity; @@ -1160,7 +1159,7 @@ static void cmd_dispatch(Game *game, const char *cmd) } /********************> Tick() <*****/ -extern void ScreenShot(const char * fname); +extern bool save_image(const char * fname); void Screenshot (void) { char temp[1024]; @@ -1173,8 +1172,8 @@ void Screenshot (void) #else mkdir("Screenshots", S_IRWXU); #endif - - ScreenShot(temp); + + save_image(temp); } @@ -1574,26 +1573,6 @@ void Game::Loadlevel(int which){ whichlevel=which; } -/*char * Game::MD5_string (unsigned char *string){ -char temp[50]; -char temp2[100]; - -strcpy(temp2,(const char *)string); -strcat((char *)temp2,(const char *)"Lugaru"); -sprintf (temp, "%d",strlen((char *)temp2)); -strcat((char *)temp2,temp); - -MD5 context; -unsigned int len = strlen ( (char *)temp2); - -context.update ((unsigned char *)temp2, len); -context.finalize (); - -return context.hex_digest(); -}*/ - - - void Game::Loadlevel(char *name){ int i,j,k,l,m; static int oldlevel;